SetTitle(pane.caption);
- if (pane.floating_size != wxDefaultSize)
+ // This code is slightly awkward because we need to reset wxRESIZE_BORDER
+ // before calling SetClientSize() below as doing it after setting the
+ // client size would actually change it, at least under MSW, where the
+ // total window size doesn't change and hence, as the borders size changes,
+ // the client size does change.
+ //
+ // So we must call it first but doing it generates a size event and updates
+ // pane.floating_size from inside it so we must also record its original
+ // value before doing it.
+ const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
+ if (pane.IsFixed())
+ {
+ SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
+ }
+
+ if ( hasFloatingSize )
{
SetSize(pane.floating_size);
}
SetClientSize(size);
}
-
- if (pane.IsFixed())
- {
- SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
- }
}
wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
}
-void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
+void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
{
if (m_owner_mgr)
{
- m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+ m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
}
}
m_last3_rect = m_last2_rect;
m_last2_rect = m_last_rect;
m_last_rect = win_rect;
+
+ // However still update the internally stored position to avoid
+ // snapping back to the old one later.
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->GetPane(m_pane_window).
+ floating_pos = win_rect.GetPosition();
+ }
+
return;
}
// functionality to wxWidgets itself)
bool wxAuiFloatingFrame::isMouseDown()
{
- return wxGetMouseState().LeftDown();
+ return wxGetMouseState().LeftIsDown();
}