+ // compare rectangles
+ bool operator==(const wxRect& rect) const;
+ bool operator!=(const wxRect& rect) const { return !(*this == rect); }
+
+ // return TRUE if the point is (not strcitly) inside the rect
+ bool Inside(int x, int y) const;
+ bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+
+ // return TRUE if the rectangles have a non empty intersection
+ bool Intersects(const wxRect& rect) const;
+