// (uses apply'ed INOUT typemap, see above)
%name(ClientToScreenXY)void ClientToScreen(int* x, int* y);
wxPoint ClientToScreen(const wxPoint& pt);
// (uses apply'ed INOUT typemap, see above)
%name(ClientToScreenXY)void ClientToScreen(int* x, int* y);
wxPoint ClientToScreen(const wxPoint& pt);