};
void wxPaintDC::FloodFill( long WXUNUSED(x1), long WXUNUSED(y1),
- wxColour *WXUNUSED(col), int WXUNUSED(style) )
+ wxColour* WXUNUSED(col), int WXUNUSED(style) )
{
};
};
-void wxPaintDC::DrawArc( long x1, long y1, long x2, long y2, double xc, double yc )
+void wxPaintDC::DrawArc( long x1, long y1, long x2, long y2, long xc, long yc )
{
if (!Ok()) return;
long wxPaintDC::GetCharWidth(void)
{
if (!Ok()) return 0;
-
+ return 0;
};
long wxPaintDC::GetCharHeight(void)
{
if (!Ok()) return 0;
-
+ return 0;
};
void wxPaintDC::Clear(void)
}
}
-void wxPaintDC::DrawOpenSpline( wxList *points )
+void wxPaintDC::DrawSpline( wxList *points )
{
wxPoint *p;
double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;