#include "wx/module.h"
#include "wx/thread.h"
+#include "wx/utils.h"
enum thread_state {
STATE_IDLE = 0,
return THREAD_NO_ERROR;
}
+wxThreadError wxThread::Pause()
+{
+ // TODO
+ return THREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Resume()
+{
+ // TODO
+ return THREAD_NO_ERROR;
+}
+
void wxThread::Exit(void *status)
{
// TODO
return 0;
}
+wxThread *wxThread::GetThreadFromID(unsigned long id)
+{
+ // TODO
+ return NULL;
+}
+
+bool wxThread::IsAlive() const
+{
+ // TODO
+ return FALSE;
+}
+
+bool wxThread::IsRunning() const
+{
+ // TODO
+ return FALSE;
+}
+
bool wxThread::IsMain()
{
// TODO
+ return FALSE;
}
wxThread::wxThread()