// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#if wxUSE_FONTDLG
-
-#ifndef __WXGPE__
+#if wxUSE_FONTDLG && !defined(__WXGPE__)
#include "wx/fontdlg.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/intl.h"
+ #include "wx/utils.h"
+ #include "wx/msgdlg.h"
+#endif
+
#include "wx/fontutil.h"
-#include "wx/utils.h"
-#include "wx/intl.h"
-#include "wx/debug.h"
-#include "wx/msgdlg.h"
#include "wx/gtk1/private.h"
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, wxID_OK);
event.SetEventObject( dialog );
- dialog->GetEventHandler()->ProcessEvent( event );
+ dialog->HandleWindowEvent( event );
}
}
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
event.SetEventObject( dialog );
- dialog->GetEventHandler()->ProcessEvent( event );
+ dialog->HandleWindowEvent( event );
}
}
else
{
// this is not supposed to happen!
- wxFAIL_MSG(_T("font is ok but no native font info?"));
+ wxFAIL_MSG(wxT("font is ok but no native font info?"));
}
}
m_fontData.SetChosenFont(wxFont( wxString::FromAscii(fontname) ));
}
-#endif // wxUSE_FONTDLG
-
-#endif // GPE
+#endif // wxUSE_FONTDLG && !defined(__WXGPE__)