]> git.saurik.com Git - wxWidgets.git/blobdiff - src/dfb/toplevel.cpp
use wxLongLong_t instead of long long
[wxWidgets.git] / src / dfb / toplevel.cpp
index 508999102c1741dedf251be2842e5012dde87254..bb1620b49a1e3a716127b11f34e5fde1db791743 100644 (file)
@@ -138,7 +138,7 @@ bool wxTopLevelWindowDFB::Create(wxWindow *parent,
     desc.width = size.x;
     desc.height = size.y;
     m_dfbwin = layer->CreateWindow(&desc);
-    if ( !layer )
+    if ( !m_dfbwin )
         return false;
 
     // add the new TLW to DFBWindowID->wxTLW map:
@@ -176,22 +176,23 @@ wxTopLevelWindowDFB::~wxTopLevelWindowDFB()
 {
     m_isBeingDeleted = true;
 
-    wxTopLevelWindows.DeleteObject(this);
-
-    if ( wxTheApp->GetTopWindow() == this )
-        wxTheApp->SetTopWindow(NULL);
-
-    if ( wxTopLevelWindows.empty() && wxTheApp->GetExitOnFrameDelete() )
-    {
-        wxTheApp->ExitMainLoop();
-    }
+    // destroy all children before we destroy the underlying DirectFB window,
+    // so that if any of them does something with the TLW, it will still work:
+    DestroyChildren();
 
+    // it's safe to delete the underlying DirectFB window now:
     wxDELETE(m_toPaint);
 
+    if ( !m_dfbwin )
+        return;
+
     // remove the TLW from DFBWindowID->wxTLW map:
     DFBWindowID winid;
     if ( m_dfbwin->GetID(&winid) )
         gs_dfbWindowsMap.erase(winid);
+
+    m_dfbwin->Destroy();
+    m_dfbwin.Reset();
 }
 
 // ----------------------------------------------------------------------------
@@ -269,12 +270,11 @@ bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
 
 bool wxTopLevelWindowDFB::Show(bool show)
 {
+    // NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
+    //     called on the window -- we'll need that below
     if ( !wxTopLevelWindowBase::Show(show) )
         return false;
 
-    // hide/show the window by setting its opacity to 0/full:
-    m_dfbwin->SetOpacity(show ? m_opacity : 0);
-
     // If this is the first time Show was called, send size event,
     // so that the frame can adjust itself (think auto layout or single child)
     if ( !m_sizeSet )
@@ -285,6 +285,17 @@ bool wxTopLevelWindowDFB::Show(bool show)
         GetEventHandler()->ProcessEvent(event);
     }
 
+    // make sure the window is fully painted, with all pending updates, before
+    // DFB WM shows it, otherwise it would attempt to show either empty (=
+    // black) window surface (if shown for the first time) or it would show
+    // window with outdated content; note that the window was already refreshed
+    // in the wxTopLevelWindowBase::Show() call above:
+    if ( show )
+        Update();
+
+    // hide/show the window by setting its opacity to 0/full:
+    m_dfbwin->SetOpacity(show ? m_opacity : 0);
+
     if ( show )
     {
         wxWindow *focused = wxWindow::FindFocus();
@@ -527,6 +538,10 @@ void wxTopLevelWindowDFB::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
             wxFAIL_MSG( _T("invalid event type") );
             break;
         }
+
+        default:
+            // we're not interested in them here
+            break;
     }
 
     if ( !recipient )