self.log.write("before Play...\n")
sound.Play(wx.SOUND_ASYNC)
+ self.sound = sound # save a reference (This shoudln't be needed, but there seems to be a bug...)
wx.YieldIfNeeded()
self.log.write("...after Play\n")
except NotImplementedError, v:
style=wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
try:
- sound = wx.Sound(dlg.GetPath())
- sound.Play()
+ #sound = wx.Sound(dlg.GetPath(), wx.SOUND_SYNC)
+ #sound.Play()
+
+ # another way to do it.
+ wx.Sound.PlaySound(dlg.GetPath(), wx.SOUND_SYNC)
+
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
dlg.Destroy()