#if wxUSE_TIMER
-#include "wx/timer.h"
+#include "wx/gtk/private/timer.h"
+#include "wx/app.h"
-#include "gtk/gtk.h"
+#include <gtk/gtk.h>
// ----------------------------------------------------------------------------
-// wxTimer
+// wxTimerImpl
// ----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler)
-
extern "C" {
-static gint timeout_callback( gpointer data )
-{
- wxTimer *timer = (wxTimer*)data;
- // Don't change the order of anything in this callback!
+static gboolean timeout_callback(gpointer data)
+{
+ wxGTKTimerImpl *timer = (wxGTKTimerImpl*)data;
- if (timer->IsOneShot())
- {
- // This sets m_tag to -1
+ const bool keepGoing = !timer->IsOneShot();
+ if ( !keepGoing )
timer->Stop();
- }
// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// Release lock again.
gdk_threads_leave();
- if (timer->IsOneShot())
- return FALSE;
-
- return TRUE;
-}
-}
+ wxApp* app = wxTheApp;
+ if (app)
+ app->WakeUpIdle();
-void wxTimer::Init()
-{
- m_tag = -1;
- m_milli = 1000;
+ return keepGoing;
}
-wxTimer::~wxTimer()
-{
- wxTimer::Stop();
-}
+} // extern "C"
-bool wxTimer::Start( int millisecs, bool oneShot )
+bool wxGTKTimerImpl::Start(int millisecs, bool oneShot)
{
- (void)wxTimerBase::Start(millisecs, oneShot);
+ if ( !wxTimerImpl::Start(millisecs, oneShot) )
+ return false;
- if (m_tag != -1)
- g_source_remove( m_tag );
+ wxASSERT_MSG( !m_sourceId, wxT("shouldn't be still running") );
- m_tag = g_timeout_add( m_milli, timeout_callback, this );
+ m_sourceId = g_timeout_add(m_milli, timeout_callback, this);
- return TRUE;
+ return true;
}
-void wxTimer::Stop()
+void wxGTKTimerImpl::Stop()
{
- if (m_tag != -1)
- {
- g_source_remove( m_tag );
- m_tag = -1;
- }
+ wxASSERT_MSG( m_sourceId, wxT("should be running") );
+
+ g_source_remove(m_sourceId);
+ m_sourceId = 0;
}
#endif // wxUSE_TIMER