// only send the notification once and then stop the timer
#define wxTIMER_ONE_SHOT true
-class WXDLLIMPEXP_BASE wxTimerImpl;
+class WXDLLIMPEXP_FWD_BASE wxTimerImpl;
// the interface of wxTimer class
class WXDLLIMPEXP_BASE wxTimer : public wxEvtHandler
// wxTimerRunner: starts the timer in its ctor, stops in the dtor
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTimerRunner
+class WXDLLIMPEXP_BASE wxTimerRunner
{
public:
wxTimerRunner(wxTimer& timer) : m_timer(timer) { }
class WXDLLIMPEXP_BASE wxTimerEvent : public wxEvent
{
public:
- wxTimerEvent(int timerid = 0, int interval = 0) : wxEvent(timerid)
+ wxTimerEvent(wxTimer& timer)
+ : wxEvent(timer.GetId(), wxEVT_TIMER),
+ m_timer(timer)
{
- m_eventType = wxEVT_TIMER;
-
- m_interval = interval;
+ SetEventObject(timer.GetOwner());
}
// accessors
- int GetInterval() const { return m_interval; }
+ int GetInterval() const { return m_timer.GetInterval(); }
+ wxTimer& GetTimer() const { return m_timer; }
// implement the base class pure virtual
virtual wxEvent *Clone() const { return new wxTimerEvent(*this); }
private:
- int m_interval;
+ wxTimer& m_timer;
- DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxTimerEvent)
+ DECLARE_ABSTRACT_CLASS(wxTimerEvent)
+ DECLARE_NO_ASSIGN_CLASS(wxTimerEvent)
};
typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&);