@class wxDelegateRendererNative
wxDelegateRendererNative allows reuse of renderers code by forwarding all the
- wxRendererNative methods to the given object and thus allowing you to only
- modify some of its methods -- without having to reimplement all of them.
+ wxRendererNative methods to the given object and
+ thus allowing you to only modify some of its methods -- without having to
+ reimplement all of them.
Note that the "normal", inheritance-based approach, doesn't work with the
renderers as it is impossible to derive from a class unknown at compile-time
by using this class.
Except for the constructor, it has exactly the same methods as
- wxRendererNative and their implementation is trivial: they are simply forwarded
- to the real renderer. Note that the "real" renderer may, in turn, be a
- wxDelegateRendererNative as well and that there may be arbitrarily many levels
- like this -- but at the end of the chain there must be a real renderer which
- does the drawing.
+ wxRendererNative and their implementation is
+ trivial: they are simply forwarded to the real renderer. Note that the "real"
+ renderer may, in turn, be a wxDelegateRendererNative as well and that there may
+ be arbitrarily many levels like this -- but at the end of the chain there must
+ be a real renderer which does the drawing.
@library{wxcore}
@category{gdi}
virtual void DrawCheckBox(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags = 0 );
- virtual wxSize GetCheckBoxSize() const;
+ virtual wxSize GetCheckBoxSize(wxWindow *win);
virtual void DrawPushButton(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags = 0 );
/**
Draw a native wxChoice
*/
- virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+ virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
/**
Draw a native wxComboBox
*/
- virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+ virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
/**
Draw a native wxTextCtrl frame
*/
- virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+ virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
/**
- Draw a native wxRadioButton (just the button image, not the text)
+ Draw a native wxRadioButton bitmap.
*/
- virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+ virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
/**
Return the currently used renderer.
/**
Returns the size of a check box.
+ The @a win parameter is not used currently and can be @NULL.
*/
- virtual wxSize GetCheckBoxSize() const = 0;
+ virtual wxSize GetCheckBoxSize(wxWindow* win) = 0;
/**
Returns the height of a header button, either a fixed platform height if
- available, or a
- generic height based on the window's font.
+ available, or a generic height based on the @a win window's font.
*/
virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
/**
- Get the splitter parameters, see
- wxSplitterRenderParams.
+ Get the splitter parameters, see wxSplitterRenderParams.
+ The @a win parameter should be a wxSplitterWindow.
*/
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0;