// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/html/htmlwin.h>
+#include "wx/html/htmlwin.h"
*/
-#include <wx/html/m_templ.h>
+#include "wx/html/m_templ.h"
TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
tag.ScanParam(wxT("X"), wxT("%i"), &ax);
tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
- if (tag.HasParam("FLOAT")) fl = ax;
+ if (tag.HasParam(wxT("FLOAT")))
+ fl = ax;
- wnd = new wxTextCtrl( m_WParser -> GetWindow(), -1, tag.GetParam("NAME"),
- wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE );
- wnd -> Show(TRUE);
+ wnd = new wxTextCtrl(m_WParser->GetWindow(), -1, tag.GetParam(wxT("NAME")),
+ wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE);
+ wnd->Show(TRUE);
- m_WParser -> OpenContainer() -> InsertCell(new wxHtmlWidgetCell(wnd, fl));
+ m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
return FALSE;
}