// sound driver using the specified format. If this fails, it uses personnal
// codec converters: for the moment there is a PCM converter (PCM to PCM:
// with optional resampling, ...), an ULAW converter (ULAW to PCM), a G72X
-// converter (G72X to PCM). If nothing works, it returns FALSE.
+// converter (G72X to PCM). If nothing works, it returns false.
// --------------------------------------------------------------------------
bool wxSoundRouterStream::SetSoundFormat(const wxSoundFormatBase& format)
{
if (m_sndio->SetSoundFormat(format)) {
// We are lucky, it is working.
wxSoundStream::SetSoundFormat(m_sndio->GetSoundFormat());
- return TRUE;
+ return true;
}
switch(format.GetType()) {
case wxSOUND_NOFORMAT:
- return FALSE;
+ return false;
case wxSOUND_PCM:
m_router = new wxSoundStreamPcm(*m_sndio);
m_router->SetSoundFormat(format);
m_router->SetSoundFormat(format);
break;
default:
- return FALSE;
+ return false;
}
wxSoundStream::SetSoundFormat(m_router->GetSoundFormat());
- return TRUE;
+ return true;
}
// --------------------------------------------------------------------------
{
if (!m_router) {
if (m_sndio->StartProduction(evt))
- return TRUE;
+ return true;
m_snderror = m_sndio->GetError();
m_lastcount = m_sndio->GetLastAccess();
- return FALSE;
+ return false;
}
if (m_router->StartProduction(evt))
- return TRUE;
+ return true;
m_snderror = m_router->GetError();
m_lastcount = m_router->GetLastAccess();
- return FALSE;
+ return false;
}
// --------------------------------------------------------------------------
{
if (!m_router) {
if (m_sndio->StopProduction())
- return TRUE;
+ return true;
m_snderror = m_sndio->GetError();
m_lastcount = m_sndio->GetLastAccess();
- return FALSE;
+ return false;
}
if (m_router->StopProduction())
- return TRUE;
+ return true;
m_snderror = m_router->GetError();
m_lastcount = m_router->GetLastAccess();
- return FALSE;
+ return false;
}
// --------------------------------------------------------------------------
{
m_length = 0;
m_bytes_left = 0;
- m_prepared = FALSE;
+ m_prepared = false;
}
wxSoundFileStream::wxSoundFileStream(wxOutputStream& stream,
{
m_length = 0;
m_bytes_left = 0;
- m_prepared = FALSE;
+ m_prepared = false;
}
wxSoundFileStream::~wxSoundFileStream()
bool wxSoundFileStream::Play()
{
if (m_state != wxSOUND_FILE_STOPPED)
- return FALSE;
+ return false;
if (!m_prepared)
if (!PrepareToPlay())
- return FALSE;
+ return false;
m_state = wxSOUND_FILE_PLAYING;
if (!StartProduction(wxSOUND_OUTPUT))
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
bool wxSoundFileStream::Record(wxUint32 time)
{
if (m_state != wxSOUND_FILE_STOPPED)
- return FALSE;
+ return false;
if (!PrepareToRecord(time))
- return FALSE;
+ return false;
FinishPreparation(m_sndformat->GetBytesFromTime(time));
m_state = wxSOUND_FILE_RECORDING;
if (!StartProduction(wxSOUND_INPUT))
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
bool wxSoundFileStream::Stop()
{
if (m_state == wxSOUND_FILE_STOPPED)
- return FALSE;
+ return false;
if (!StopProduction())
- return FALSE;
+ return false;
- m_prepared = FALSE;
+ m_prepared = false;
if (m_state == wxSOUND_FILE_RECORDING)
if (!FinishRecording()) {
m_state = wxSOUND_FILE_STOPPED;
- return FALSE;
+ return false;
}
if (m_input)
m_output->SeekO(0, wxFromStart);
m_state = wxSOUND_FILE_STOPPED;
- return TRUE;
+ return true;
}
bool wxSoundFileStream::Pause()
{
if (m_state == wxSOUND_FILE_PAUSED || m_state == wxSOUND_FILE_STOPPED)
- return FALSE;
+ return false;
if (!StopProduction())
- return FALSE;
+ return false;
m_oldstate = m_state;
m_state = wxSOUND_FILE_PAUSED;
- return TRUE;
+ return true;
}
bool wxSoundFileStream::Resume()
{
if (m_state == wxSOUND_FILE_PLAYING || m_state == wxSOUND_FILE_RECORDING ||
m_state == wxSOUND_FILE_STOPPED)
- return FALSE;
+ return false;
if (!StartProduction( (m_oldstate == wxSOUND_FILE_PLAYING) ?
wxSOUND_OUTPUT : wxSOUND_INPUT))
- return FALSE;
+ return false;
m_state = m_oldstate;
- return TRUE;
+ return true;
}
wxSoundStream& wxSoundFileStream::Read(void *buffer, wxUint32 len)
m_sndio->SetEventHandler(this);
if (!m_codec.StartProduction(evt))
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
bool wxSoundFileStream::StopProduction()
void wxSoundFileStream::FinishPreparation(wxUint32 len)
{
m_bytes_left = m_length = len;
- m_prepared = TRUE;
+ m_prepared = true;
}
wxString wxSoundFileStream::GetCodecName() const