#pragma interface
#endif
+#include "wx/defs.h"
+
+#if wxUSE_STREAMS
+
#include <stdio.h>
#include "wx/object.h"
#include "wx/string.h"
// IO functions
virtual char Peek();
char GetC();
- wxInputStream& Read(void *buffer, size_t size);
+ virtual wxInputStream& Read(void *buffer, size_t size);
wxInputStream& Read(wxOutputStream& stream_out);
// Position functions
wxInputStream& operator>>(wxOutputStream& out) { return Read(out); }
wxInputStream& operator>>(wxString& line);
wxInputStream& operator>>(char& c);
- wxInputStream& operator>>(short& i);
- wxInputStream& operator>>(int& i);
- wxInputStream& operator>>(long& i);
+ wxInputStream& operator>>(signed short& i);
+ wxInputStream& operator>>(signed int& i);
+ wxInputStream& operator>>(signed long& i);
+ wxInputStream& operator>>(unsigned char& c);
+ wxInputStream& operator>>(unsigned short& i);
+ wxInputStream& operator>>(unsigned int& i);
+ wxInputStream& operator>>(unsigned long& i);
wxInputStream& operator>>(double& i);
+ wxInputStream& operator>>(float& f) { double d; operator>>((double&)d); f = (float)d; return *this; }
#if wxUSE_SERIAL
wxInputStream& operator>>(wxObject *& obj);
#endif
-
- wxInputStream& operator>>(float& f) { double d; operator>>((double&)d); f = (float)d; return *this; }
- wxInputStream& operator>>(unsigned char& c) { return operator>>((char&)c); }
- wxInputStream& operator>>(unsigned short& i) { return operator>>((short&)i); }
- wxInputStream& operator>>(unsigned int& i) { return operator>>((int&)i); }
- wxInputStream& operator>>(unsigned long& i) { return operator>>((long&)i); }
wxInputStream& operator>>( __wxInputManip func) { return func(*this); }
protected:
wxOutputStream(wxStreamBuffer *sbuf);
virtual ~wxOutputStream();
- wxOutputStream& Write(const void *buffer, size_t size);
+ virtual wxOutputStream& Write(const void *buffer, size_t size);
wxOutputStream& Write(wxInputStream& stream_in);
off_t SeekO(off_t pos, wxSeekMode mode = wxFromStart);
wxOutputStream& operator<<(const char *string);
wxOutputStream& operator<<(wxString& string);
wxOutputStream& operator<<(char c);
- wxOutputStream& operator<<(short i);
- wxOutputStream& operator<<(int i);
- wxOutputStream& operator<<(long i);
+ wxOutputStream& operator<<(signed short i);
+ wxOutputStream& operator<<(signed int i);
+ wxOutputStream& operator<<(signed long i);
+ wxOutputStream& operator<<(unsigned char c);
+ wxOutputStream& operator<<(unsigned short i);
+ wxOutputStream& operator<<(unsigned int i);
+ wxOutputStream& operator<<(unsigned long i);
wxOutputStream& operator<<(double f);
+ wxOutputStream& operator<<(float f) { return operator<<((double)f); }
#if wxUSE_SERIAL
wxOutputStream& operator<<(wxObject& obj);
#endif
-
- wxOutputStream& operator<<(float f) { return operator<<((double)f); }
- wxOutputStream& operator<<(unsigned char c) { return operator<<((char)c); }
- wxOutputStream& operator<<(unsigned short i) { return operator<<((short)i); }
- wxOutputStream& operator<<(unsigned int i) { return operator<<((int)i); }
- wxOutputStream& operator<<(unsigned long i) { return operator<<((long)i); }
wxOutputStream& operator<<( __wxOutputManip func) { return func(*this); }
protected:
};
#endif
+ // wxUSE_STREAMS
+
+#endif
+ // _WX_WXSTREAM_H__