&width, &height, &descent);
offs++;
}
- /* We have to substract 1 to compensate for the offs++, and another
+ /* We have to subtract 1 to compensate for the offs++, and another
one because we don't want to position the cursor behind the
object what we clicked on, but before - otherwise it looks
funny. */
CoordType moveDelta = p - start - offset;
if ( (n < 0) && (offset == tobj->GetLength() - 1) )
{
- // because we substracted 1 from offset in this case above, now
+ // because we subtracted 1 from offset in this case above, now
// compensate for it
moveDelta--;
}