}
wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
- : wxEvent(wxEVT_CREATE)
+ : wxEvent()
{
+ SetEventType(wxEVT_CREATE);
SetEventObject(win);
}
wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
- : wxEvent(wxEVT_DESTROY)
+ : wxEvent()
{
+ SetEventType(wxEVT_DESTROY);
SetEventObject(win);
}
// 2) Add this event handler to list of event handlers that
// have pending events.
-
+
wxENTER_CRIT_SECT(*wxPendingEventsLocker);
if ( !wxPendingEvents )
wxPendingEvents = new wxList;
wxPendingEvents->Append(this);
+ wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
+
// 3) Inform the system that new pending events are somwehere,
// and that these should be processed in idle time.
-
wxWakeUpIdle();
-
- wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
}
void wxEvtHandler::ProcessPendingEvents()
{
wxEvent *event = (wxEvent *)node->Data();
delete node;
-
+
// In ProcessEvent, new events might get added and
- // we can safely leave the crtical section here.
+ // we can safely leave the crtical section here.
#if defined(__VISAGECPP__)
wxLEAVE_CRIT_SECT( m_eventsLocker);
#else
#else
wxENTER_CRIT_SECT( *m_eventsLocker);
#endif
-
+
node = m_pendingEvents->First();
}
-
+
#if defined(__VISAGECPP__)
wxLEAVE_CRIT_SECT( m_eventsLocker);
#else
{
if (!m_dynamicEvents)
return FALSE;
-
+
wxNode *node = m_dynamicEvents->First();
while (node)
{