#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
- #include "wx/wxchar.h"
+ #include "wx/crt.h"
#include "wx/log.h"
+ #include "wx/module.h"
#endif
#include "wx/apptrait.h"
#include "wx/filename.h"
-#include "wx/module.h"
#include "wx/dynlib.h"
+#include "wx/evtloop.h"
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
// global variables
// ---------------------------------------------------------------------------
-extern wxList WXDLLEXPORT wxPendingDelete;
-
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
const wxChar *wxCanvasClassName = wxT("wxWindowClass");
return false;
}
-wxToolkitInfo& wxGUIAppTraits::GetToolkitInfo()
+wxPortId wxGUIAppTraits::GetToolkitVersion(int *majVer, int *minVer) const
{
- static wxToolkitInfo info;
- wxToolkitInfo& baseInfo = wxAppTraits::GetToolkitInfo();
- info.versionMajor = baseInfo.versionMajor;
- info.versionMinor = baseInfo.versionMinor;
- info.os = baseInfo.os;
- info.shortName = _T("palmos");
- info.name = _T("wxPalmOS");
-#ifdef __WXUNIVERSAL__
- info.shortName << _T("univ");
- info.name << _T("/wxUniversal");
-#endif
- return info;
+ // TODO: how to get PalmOS GUI system version ?
+ return wxPORT_PALMOS;
}
+wxTimerImpl* wxGUIAppTraits::CreateTimerImpl(wxTimer *timer)
+{
+ return new wxPalmOSTimerImpl(timer);
+};
+
+wxEventLoopBase* wxGUIAppTraits::CreateEventLoop()
+{
+ return new wxEventLoop;
+}
// ===========================================================================
// wxApp implementation
// ===========================================================================
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxApp::OnIdle)
EVT_END_SESSION(wxApp::OnEndSession)
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
// wxApp idle handling
// ----------------------------------------------------------------------------
-void wxApp::OnIdle(wxIdleEvent& event)
-{
- wxAppBase::OnIdle(event);
-}
-
void wxApp::WakeUpIdle()
{
}