// Global functions/macros
// ============================================================================
-/**
- The global pointer to the singleton wxApp object.
-
- @see wxApp::GetInstance()
-*/
-wxApp *wxTheApp;
-
-
/** @ingroup group_funcmacro_rtti */
//@{
+/**
+ The global pointer to the singleton wxApp object.
+
+ @see wxApp::GetInstance()
+*/
+wxApp *wxTheApp;
+
+
+
/** @ingroup group_funcmacro_appinitterm */
//@{
/**
- This function doesn't exist in wxWidgets but it is created by using
- the IMPLEMENT_APP() macro.
+ This function doesn't exist in wxWidgets but it is created by using the
+ IMPLEMENT_APP() macro.
Thus, before using it anywhere but in the same module where this macro is
used, you must make it available using DECLARE_APP().
The advantage of using this function compared to directly using the global
- wxTheApp pointer is that the latter is of type wxApp* and so wouldn't
- allow you to access the functions specific to your application class but not
- present in wxApp while wxGetApp() returns the object of the right type.
+ ::wxTheApp pointer is that the latter is of type wxApp* and so wouldn't
+ allow you to access the functions specific to your application class but
+ not present in wxApp while wxGetApp() returns the object of the right type.
*/
-wxAppDerivedClass wxGetApp();
+wxAppDerivedClass& wxGetApp();
/**
If @a doIt is @true, the fatal exceptions (also known as general protection
faults under Windows or segmentation violations in the Unix world) will be
caught and passed to wxApp::OnFatalException.
- By default, i.e. before this function is called, they will be handled in the
- normal way which usually just means that the application will be terminated.
- Calling wxHandleFatalExceptions() with @a doIt equal to @false will restore
- this default behaviour.
+ By default, i.e. before this function is called, they will be handled in
+ the normal way which usually just means that the application will be
+ terminated. Calling wxHandleFatalExceptions() with @a doIt equal to @false
+ will restore this default behaviour.
- Notice that this function is only available if @c wxUSE_ON_FATAL_EXCEPTION is 1
- and under Windows platform this requires a compiler with support for SEH
- (structured exception handling) which currently means only Microsoft Visual C++
- or a recent Borland C++ version.
+ Notice that this function is only available if @c wxUSE_ON_FATAL_EXCEPTION
+ is 1 and under Windows platform this requires a compiler with support for
+ SEH (structured exception handling) which currently means only Microsoft
+ Visual C++ or a recent Borland C++ version.
*/
bool wxHandleFatalExceptions(bool doIt = true);
-
/**
This function is used in wxBase only and only if you don't create
wxApp object at all. In this case you must call it from your
*/
void wxUninitialize();
+/**
+ This function wakes up the (internal and platform dependent) idle system,
+ i.e. it will force the system to send an idle event even if the system
+ currently @e is idle and thus would not send any idle event until after
+ some other event would get sent. This is also useful for sending events
+ between two threads and is used by the corresponding functions
+ wxPostEvent() and wxEvtHandler::AddPendingEvent().
+*/
+void wxWakeUpIdle();
+
/**
Calls wxApp::Yield.