@li wxFileName::AssignCwd()
@li wxFileName::AssignDir()
@li wxFileName::AssignHomeDir()
+ @li wxFileName::AssignTempFileName()
@li wxFileName::DirName()
@li wxFileName::FileName()
@li wxFileName::operator=()
*/
void AssignHomeDir();
- //@{
/**
The function calls CreateTempFileName() to create a temporary file
and sets this object to the name of the file.
If a temporary file couldn't be created, the object is put into
- an invalid state (see IsOk())
+ an invalid state (see IsOk()).
+ */
+ void AssignTempFileName(const wxString& prefix);
+
+ /**
+ The function calls CreateTempFileName() to create a temporary
+ file name and open @a fileTemp with it.
+
+ If the file couldn't be opened, the object is put into
+ an invalid state (see IsOk()).
*/
void AssignTempFileName(const wxString& prefix, wxFile* fileTemp);
+
+ /**
+ The function calls CreateTempFileName() to create a temporary
+ file name and open @a fileTemp with it.
+
+ If the file couldn't be opened, the object is put into
+ an invalid state (see IsOk()).
+ */
void AssignTempFileName(const wxString& prefix, wxFFile* fileTemp);
- //@}
/**
Reset all components to default, uninitialized state.