void wxEnableTopLevelWindows(bool enable)
{
- wxWindowList::Node *node;
- for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
- node->GetData()->Enable(enable);
+ wxWindowList::Node *node;
+ for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
+ node->GetData()->Enable(enable);
}
-// Yield to other apps/messages and disable user input
+static void wxFindDisabledWindows(wxWindowList& winDisabled, wxWindow *win)
+{
+ wxWindowList::Node *node;
+ for ( node = win->GetChildren().GetFirst(); node; node = node->GetNext() )
+ {
+ wxWindow *child = node->GetData();
+ if ( child->IsEnabled() )
+ {
+ winDisabled.Append(child);
+ }
+
+ wxFindDisabledWindows(winDisabled, child);
+ }
+}
+
+// Yield to other apps/messages and disable user input to all windows except
+// the given one
bool wxSafeYield(wxWindow *win)
{
- wxEnableTopLevelWindows(FALSE);
- // always enable ourselves
- if ( win )
- win->Enable(TRUE);
- bool rc = wxYield();
- wxEnableTopLevelWindows(TRUE);
- return rc;
+ // remember all windows we're going to (temporarily) disable
+ wxWindowList winDisabled;
+
+ wxWindowList::Node *node;
+ for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
+ {
+ wxWindow *winTop = node->GetData();
+ wxFindDisabledWindows(winDisabled, winTop);
+
+ winTop->Disable();
+ }
+
+ if ( win )
+ {
+ // always enable ourselves
+ win->Enable();
+ }
+
+ bool rc = wxYield();
+
+ // don't call wxEnableTopLevelWindows(TRUE) because this will reenable even
+ // the window which had been disabled before, do it manually instead
+ for ( node = winDisabled.GetFirst(); node; node = node->GetNext() )
+ {
+ node->GetData()->Enable();
+ }
+
+ return rc;
}
// Don't synthesize KeyUp events holding down a key and producing KeyDown
#ifndef __WXGTK__
bool wxSetDetectableAutoRepeat( bool WXUNUSED(flag) )
{
- return TRUE; // detectable auto-repeat is the only mode MSW supports
+ return TRUE; // detectable auto-repeat is the only mode MSW supports
}
#endif // !wxGTK