// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "wx/wx.h"
#endif
-#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
+#include "wx/clntdata.h"
+
+#ifndef __WXMSW__
#include "mondrian.xpm"
#endif
// Define a new application type
class MyApp: public wxApp
-{ public:
+{
+public:
bool OnInit(void);
};
// Define a new frame type
class MyFrame: public wxFrame
-{ public:
+{
+public:
MyFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h);
- public:
+public:
void OnQuit(wxCommandEvent& event);
+ void OnTest(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+
+protected:
+ wxShadowObject m_shadow;
+};
+
+// Define another new frame type
+class MySecondFrame: public MyFrame
+{
+public:
+ MySecondFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h);
};
// ID for the menu commands
#define DYNAMIC_QUIT wxID_EXIT
-#define DYNAMIC_TEXT 101
+#define DYNAMIC_TEST 101
#define DYNAMIC_ABOUT wxID_ABOUT
// Create a new application object
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
{
- // Create the main frame window
- MyFrame *frame = new MyFrame(NULL, _T("Dynamic wxWidgets App"), 50, 50, 450, 340);
+ // Create the main frame window
+ MyFrame *frame = new MyFrame(NULL, _T("Dynamic wxWidgets App"), 50, 50, 450, 340);
- // You used to have to do some casting for param 4, but now there are type-safe handlers
- frame->Connect( DYNAMIC_QUIT, wxID_ANY,
- wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnQuit) );
- frame->Connect( DYNAMIC_ABOUT, wxID_ANY,
- wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnAbout) );
+ // Show the frame
+ frame->Show(true);
- // Give it an icon
-#ifdef __WXMSW__
- frame->SetIcon(wxIcon(_T("mondrian")));
-#else
- frame->SetIcon(wxIcon(mondrian_xpm));
-#endif
+ // Create the main frame window
+ MySecondFrame *frame2 = new MySecondFrame(NULL, _T("Dynamic wxWidgets App"), 150, 150, 450, 340);
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
+ // Show the frame
+ frame2->Show(true);
- file_menu->Append(DYNAMIC_ABOUT, _T("&About"));
- file_menu->Append(DYNAMIC_QUIT, _T("E&xit"));
- wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, _T("&File"));
- frame->SetMenuBar(menu_bar);
+ SetTopWindow(frame);
- // Make a panel with a message
- wxPanel *panel = new wxPanel(frame, wxID_ANY, wxPoint(0, 0), wxSize(400, 200), wxTAB_TRAVERSAL);
-
- (void)new wxStaticText(panel, 311, _T("Hello!"), wxPoint(10, 10), wxDefaultSize, 0);
+ return true;
+}
- // Show the frame
- frame->Show(true);
+// -------------------------------------
+// MyFrame
+// -------------------------------------
- SetTopWindow(frame);
+// Callback from wxShadowObject
- return true;
+int cb_MyFrame_InitStatusbar( void* window, void* WXUNUSED(param) )
+{
+ MyFrame *frame = (MyFrame*) window;
+ frame->SetStatusText( wxT("Hello from MyFrame"), 0 );
+ return 0;
}
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h):
wxFrame(frame, wxID_ANY, title, wxPoint(x, y), wxSize(w, h))
-{}
+{
+ // Give it an icon
+#ifdef __WXMSW__
+ SetIcon(wxIcon(_T("mondrian")));
+#else
+ SetIcon(wxIcon(mondrian_xpm));
+#endif
+
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
+
+ file_menu->Append(DYNAMIC_ABOUT, _T("&About"));
+ file_menu->Append(DYNAMIC_TEST, _T("&Test"));
+ file_menu->Append(DYNAMIC_QUIT, _T("E&xit"));
+ wxMenuBar *menu_bar = new wxMenuBar;
+ menu_bar->Append(file_menu, _T("&File"));
+ SetMenuBar(menu_bar);
+
+ // Make a panel with a message
+ wxPanel *panel = new wxPanel(this, wxID_ANY, wxPoint(0, 0), wxSize(400, 200), wxTAB_TRAVERSAL);
+
+ (void)new wxStaticText(panel, 311, _T("Hello!"), wxPoint(10, 10), wxDefaultSize, 0);
+
+ // You used to have to do some casting for param 4, but now there are type-safe handlers
+ Connect( DYNAMIC_QUIT, wxID_ANY,
+ wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnQuit) );
+ Connect( DYNAMIC_TEST, wxID_ANY,
+ wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnTest) );
+ Connect( DYNAMIC_ABOUT, wxID_ANY,
+ wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnAbout) );
+
+ CreateStatusBar();
+ m_shadow.AddMethod( wxT("OnTest"), &cb_MyFrame_InitStatusbar );
+}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
- Close(true);
+ Close(true);
+}
+
+void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event) )
+{
+ m_shadow.InvokeMethod( wxT("OnTest"), this, NULL, NULL );
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
- wxMessageDialog dialog(this, _T("This demonstrates dynamic event handling"),
- _T("About Dynamic"), wxYES_NO|wxCANCEL);
+ wxMessageDialog dialog(this, _T("This demonstrates dynamic event handling"),
+ _T("About Dynamic"), wxYES_NO|wxCANCEL);
- dialog.ShowModal();
+ dialog.ShowModal();
}
+// -------------------------------------
+// MySecondFrame
+// -------------------------------------
+
+// Callback from wxShadowObject
+
+int cb_MySecondFrame_InitStatusbar( void* window, void* WXUNUSED(param) )
+{
+ MySecondFrame *frame = (MySecondFrame*) window;
+ frame->SetStatusText( wxT("Hello from MySecondFrame"), 0 );
+ return 0;
+}
+
+// My frame constructor
+MySecondFrame::MySecondFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h):
+ MyFrame(frame, title, x, y, w, h )
+{
+ m_shadow.AddMethod( wxT("OnTest"), &cb_MySecondFrame_InitStatusbar );
+}