// headers
// ----------------------------------------------------------------------------
-#include "wx/defs.h"
-#include "wx/object.h"
#include "wx/string.h"
-#include "wx/gdiobj.h"
#include "wx/gdicmn.h" // for wxBitmapType
+#include "wx/colour.h"
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxPalette;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxMask;
+class WXDLLIMPEXP_FWD_CORE wxPalette;
+
+// ----------------------------------------------------------------------------
+// wxVariant support
+// ----------------------------------------------------------------------------
+
+#if wxUSE_VARIANT
+#include "wx/variant.h"
+DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLEXPORT)
+#endif
+
+// ----------------------------------------------------------------------------
+// wxMask represents the transparent area of the bitmap
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxMaskBase : public wxObject
+{
+public:
+ // create the mask from bitmap pixels of the given colour
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+
+#if wxUSE_PALETTE
+ // create the mask from bitmap pixels with the given palette index
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+#endif // wxUSE_PALETTE
+
+ // create the mask from the given mono bitmap
+ bool Create(const wxBitmap& bitmap);
+
+protected:
+ // this function is called from Create() to free the existing mask data
+ virtual void FreeData() = 0;
+
+ // these functions must be overridden to implement the corresponding public
+ // Create() methods, they shouldn't call FreeData() as it's already called
+ // by the public wrappers
+ virtual bool InitFromColour(const wxBitmap& bitmap,
+ const wxColour& colour) = 0;
+ virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
+};
#if defined(__WXMGL__) || \
defined(__WXDFB__) || \
class WXDLLEXPORT wxBitmapHandlerBase : public wxObject
{
public:
- wxBitmapHandlerBase()
- : m_name()
- , m_extension()
- , m_type(wxBITMAP_TYPE_INVALID)
- { }
-
+ wxBitmapHandlerBase() { m_type = wxBITMAP_TYPE_INVALID; }
virtual ~wxBitmapHandlerBase() { }
- virtual bool Create(wxBitmap *bitmap, void *data, long flags,
- int width, int height, int depth = 1) = 0;
+ virtual bool Create(wxBitmap *bitmap, const void* data, long flags,
+ int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
- int desiredWidth, int desiredHeight) = 0;
+ int desiredWidth, int desiredHeight);
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
- int type, const wxPalette *palette = NULL) = 0;
+ int type, const wxPalette *palette = NULL);
void SetName(const wxString& name) { m_name = name; }
void SetExtension(const wxString& ext) { m_extension = ext; }
void SetType(wxBitmapType type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetExtension() const { return m_extension; }
wxBitmapType GetType() const { return m_type; }
private:
wxString m_extension;
wxBitmapType m_type;
-private:
DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
};
wxBitmap();
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(const char **bits);
- wxBitmap(char **bits);
+ wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = -1);
- bool operator == (const wxBitmap& bmp) const;
- bool operator != (const wxBitmap& bmp) const;
bool Create(int width, int height, int depth = -1);
static void InitStandardHandlers();
*/
- virtual bool Ok() const = 0;
-
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
virtual int GetDepth() const = 0;
+#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
+#endif // wxUSE_IMAGE
virtual wxMask *GetMask() const = 0;
virtual void SetMask(wxMask *mask) = 0;
static void CleanUpHandlers();
+ // this method is only used by the generic implementation of wxMask
+ // currently but could be useful elsewhere in the future: it can be
+ // overridden to quantize the colour to correspond to bitmap colour depth
+ // if necessary; default implementation simply returns the colour as is
+ virtual wxColour QuantizeColour(const wxColour& colour) const
+ {
+ return colour;
+ }
+
protected:
static wxList sm_handlers;
#include "wx/os2/bitmap.h"
#endif
+// we must include generic mask.h after wxBitmap definition
+#if defined(__WXMGL__) || defined(__WXDFB__)
+ #define wxUSE_GENERIC_MASK 1
+#else
+ #define wxUSE_GENERIC_MASK 0
+#endif
+
+#if wxUSE_GENERIC_MASK
+ #include "wx/generic/mask.h"
+#endif
+
#endif // _WX_BITMAP_H_BASE_