/////////////////////////////////////////////////////////////////////////////
-// Name: palette.h
+// Name: wx/msw/palette.h
// Purpose: wxPalette class
// Author: Julian Smart
// Modified by:
#ifndef _WX_PALETTE_H_
#define _WX_PALETTE_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "palette.h"
-#endif
-
#include "wx/gdiobj.h"
class WXDLLEXPORT wxPalette;
public:
wxPalette(void);
- inline wxPalette(const wxPalette& palette) : wxPaletteBase(palette) { Ref(palette); }
wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
~wxPalette(void);
bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
- int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
+ int GetPixel(unsigned char red, unsigned char green, unsigned char blue) const;
bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
virtual bool Ok(void) const { return (m_refData != NULL) ; }
- inline wxPalette& operator = (const wxPalette& palette) { if (*this == palette) return (*this); Ref(palette); return *this; }
inline bool operator == (const wxPalette& palette) const { return m_refData == palette.m_refData; }
inline bool operator != (const wxPalette& palette) const { return m_refData != palette.m_refData; }