#ifndef _AP_UTILS_H_
#define _AP_UTILS_H_
+#include "wx/imaglist.h"
+
#ifndef DOXYGEN_SKIP
/*!
icons for a checkbox item that can be: on/enabled, off/enabled,
on/disabled,off/disabled.
- m_iconTable.AddInfo("Checkbox", wxICON(checked), 0, TRUE);
- m_iconTable.AddInfo("Checkbox", wxICON(checked_dis), 0, FALSE);
- m_iconTable.AddInfo("Checkbox", wxICON(unchecked), 1, TRUE);
- m_iconTable.AddInfo("Checkbox", wxICON(unchecked_dis), 1, FALSE);
+ m_iconTable.AddInfo("Checkbox", wxICON(checked), 0, true);
+ m_iconTable.AddInfo("Checkbox", wxICON(checked_dis), 0, false);
+ m_iconTable.AddInfo("Checkbox", wxICON(unchecked), 1, true);
+ m_iconTable.AddInfo("Checkbox", wxICON(unchecked_dis), 1, false);
When you update the item image in response to (e.g.) user interaction,
you can say something like this:
- int iconId = m_iconTable.GetIconId("Checkbox", 0, FALSE);
+ int iconId = m_iconTable.GetIconId("Checkbox", 0, false);
treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Normal);
treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Selected);
int GetStateCount() const { return m_maxStates; };
void SetStateCount(int count) { m_maxStates = count; }
- int GetIconId(int state, bool enabled = TRUE) const;
+ int GetIconId(int state, bool enabled = true) const;
void SetIconId(int state, bool enabled, int iconId);
const wxString& GetName() const { return m_name; }
wxIconInfo* FindInfo(const wxString& name) const;
- int GetIconId(const wxString& name, int state, bool enabled = TRUE) const;
+ int GetIconId(const wxString& name, int state, bool enabled = true) const;
bool SetIconId(const wxString& name, int state, bool enabled, int iconId) ;
void SetImageList(wxImageList* imageList) { m_imageList = imageList; }