// the list of actions which apply to all controls (other actions are defined
// in the controls headers)
-#define wxACTION_NONE _T("") // no action to perform
+#define wxACTION_NONE wxT("") // no action to perform
// ----------------------------------------------------------------------------
// wxControl: the base class for all GUI controls
// return the accel char itself or 0 if none
wxChar GetAccelChar() const
{
- return m_indexAccel == -1 ? _T('\0') : (wxChar)m_label[m_indexAccel];
+ return m_indexAccel == -1 ? wxT('\0') : (wxChar)m_label[m_indexAccel];
}
virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }