+#ifndef _WX_OSX_EVTLOOP_H_
+#define _WX_OSX_EVTLOOP_H_
+
+DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
+DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
+
+class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
+{
+public:
+ wxCFEventLoop();
+ virtual ~wxCFEventLoop();
+
+ // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
+ // terminating when Exit() is called
+ virtual int Run();
+
+ // sets the "should exit" flag and wakes up the loop so that it terminates
+ // soon
+ virtual void Exit(int rc = 0);
+
+ // return true if any events are available
+ virtual bool Pending() const;
+
+ // dispatch a single event, return false if we should exit from the loop
+ virtual bool Dispatch();
+
+ // same as Dispatch() but doesn't wait for longer than the specified (in
+ // ms) timeout, return true if an event was processed, false if we should
+ // exit the loop or -1 if timeout expired
+ virtual int DispatchTimeout(unsigned long timeout);
+
+ // implement this to wake up the loop: usually done by posting a dummy event
+ // to it (can be called from non main thread)
+ virtual void WakeUp();
+
+ virtual bool YieldFor(long eventsToProcess);
+
+#if wxUSE_EVENTLOOP_SOURCE
+ virtual wxEventLoopSource *
+ AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
+#endif // wxUSE_EVENTLOOP_SOURCE
+
+
+protected:
+ void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
+ void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
+
+ static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
+ static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
+
+ // get the currently executing CFRunLoop
+ virtual CFRunLoopRef CFGetCurrentRunLoop() const;
+
+ virtual int DoDispatchTimeout(unsigned long timeout);
+
+ virtual void DoRun();
+
+ virtual void DoStop();
+
+ // should we exit the loop?
+ bool m_shouldExit;
+
+ // the loop exit code
+ int m_exitcode;
+
+ // cfrunloop
+ CFRunLoopRef m_runLoop;
+
+ // common modes runloop observer
+ CFRunLoopObserverRef m_commonModeRunLoopObserver;
+
+ // default mode runloop observer
+ CFRunLoopObserverRef m_defaultModeRunLoopObserver;
+
+private:
+ // process all already pending events and dispatch a new one (blocking
+ // until it appears in the event queue if necessary)
+ //
+ // returns the return value of DoDispatchTimeout()
+ int DoProcessEvents();
+};
+
+#if wxUSE_GUI
+