#include <unistd.h>
#include <sys/ioctl.h>
+#include "wx/private/fdiodispatcher.h"
-class wxSocketImplUnix : public wxSocketImpl
+class wxSocketImplUnix : public wxSocketImpl,
+ public wxFDIOHandler
{
public:
wxSocketImplUnix(wxSocketBase& wxsocket)
m_fds[0] =
m_fds[1] = -1;
- m_use_events = false;
+ m_enabledCallbacks = 0;
}
- virtual void Shutdown();
- virtual wxSocketImpl *WaitConnection(wxSocketBase& wxsocket);
+ virtual wxSocketError GetLastError() const;
- int Read(char *buffer, int size);
- int Write(const char *buffer, int size);
- //attach or detach from main loop
- void Notify(bool flag);
- void Detected_Read();
- void Detected_Write();
+ virtual void ReenableEvents(wxSocketEventFlags flags)
+ {
+ // enable the notifications about input/output being available again in
+ // case they were disabled by OnRead/WriteWaiting()
+ //
+ // notice that we'd like to enable the events here only if there is
+ // nothing more left on the socket right now as otherwise we're going
+ // to get a "ready for whatever" notification immediately (well, during
+ // the next event loop iteration) and disable the event back again
+ // which is rather inefficient but unfortunately doing it like this
+ // doesn't work because the existing code (e.g. src/common/sckipc.cpp)
+ // expects to keep getting notifications about the data available from
+ // the socket even if it didn't read all the data the last time, so we
+ // absolutely have to continue generating them
+ EnableEvents(flags);
+ }
+
+ // wxFDIOHandler methods
+ virtual void OnReadWaiting();
+ virtual void OnWriteWaiting();
+ virtual void OnExceptionWaiting();
+
+ // Unix-specific functions used by wxSocketFDIOManager only
+ bool HasAnyEnabledCallbacks() const { return m_enabledCallbacks != 0; }
+ void EnableCallback(wxFDIODispatcherEntryFlags flag)
+ { m_enabledCallbacks |= flag; }
+ void DisableCallback(wxFDIODispatcherEntryFlags flag)
+ { m_enabledCallbacks &= ~flag; }
+ int GetEnabledCallbacks() const { return m_enabledCallbacks; }
private:
- virtual wxSocketError DoHandleConnect(int ret);
virtual void DoClose()
{
- wxSocketManager * const manager = wxSocketManager::Get();
- if ( manager )
- {
- manager->Uninstall_Callback(this, wxSOCKET_INPUT);
- manager->Uninstall_Callback(this, wxSOCKET_OUTPUT);
- }
+ DisableEvents();
close(m_fd);
}
EnableEvents();
}
- // enable or disable notifications for socket input/output events but only
- // if m_use_events is true; do nothing otherwise
- virtual void EnableEvents()
- {
- if ( m_use_events )
- DoEnableEvents(true);
- }
-
- void DisableEvents()
- {
- if ( m_use_events )
- DoEnableEvents(false);
- }
+ // enable or disable notifications for socket input/output events
+ void EnableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)
+ { DoEnableEvents(flags, true); }
+ void DisableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)
+ { DoEnableEvents(flags, false); }
- // really enable or disable socket input/output events, regardless of
- // m_use_events value
- void DoEnableEvents(bool enable);
-
-
- // enable or disable events for the given event if m_use_events; do nothing
- // otherwise
- //
- // notice that these functions also update m_detected: EnableEvent() clears
- // the corresponding bit in it and DisableEvent() sets it
- void EnableEvent(wxSocketNotify event);
- void DisableEvent(wxSocketNotify event);
-
-
- wxSocketError Input_Timeout();
- wxSocketError Output_Timeout();
- int Recv_Stream(char *buffer, int size);
- int Recv_Dgram(char *buffer, int size);
- int Send_Stream(const char *buffer, int size);
- int Send_Dgram(const char *buffer, int size);
+ // really enable or disable socket input/output events
+ void DoEnableEvents(int flags, bool enable);
protected:
- // true if socket should fire events
- bool m_use_events;
-
// descriptors for input and output event notification channels associated
// with the socket
int m_fds[2];
+ // the events which are currently enabled for this socket, combination of
+ // wxFDIO_INPUT and wxFDIO_OUTPUT values
+ int m_enabledCallbacks;
+
private:
// notify the associated wxSocket about a change in socket state and shut
// down the socket if the event is wxSOCKET_LOST
void OnStateChange(wxSocketNotify event);
+ // check if there is any input available, return 1 if yes, 0 if no or -1 on
+ // error
+ int CheckForInput();
+
+
// give it access to our m_fds
friend class wxSocketFDBasedManager;
};
virtual bool OnInit() { return true; }
virtual void OnExit() { }
- // allocate/free the storage we need
- virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket)
- {
- return new wxSocketImplUnix(wxsocket);
- }
-
protected:
// identifies either input or output direction
//
switch ( event )
{
default:
- wxFAIL_MSG( "unexpected socket event" );
- // fall through
+ wxFAIL_MSG( "unknown socket event" );
+ return FD_INPUT; // we must return something
case wxSOCKET_LOST:
- // fall through
+ wxFAIL_MSG( "unexpected socket event" );
+ return FD_INPUT; // as above
case wxSOCKET_INPUT:
return FD_INPUT;
return FD_OUTPUT;
case wxSOCKET_CONNECTION:
- // FIXME: explain this?
- return socket->m_server ? FD_INPUT : FD_OUTPUT;
+ // for server sockets we're interested in events indicating
+ // that a new connection is pending, i.e. that accept() will
+ // succeed and this is indicated by socket becoming ready for
+ // reading, while for the other ones we're interested in the
+ // completion of non-blocking connect() which is indicated by
+ // the socket becoming ready for writing
+ return socket->IsServer() ? FD_INPUT : FD_OUTPUT;
}
}
// access the FDs we store
- int& FD(wxSocketImpl *socket, SocketDir d)
+ int& FD(wxSocketImplUnix *socket, SocketDir d)
{
- return static_cast<wxSocketImplUnix *>(socket)->m_fds[d];
+ return socket->m_fds[d];
}
};
class wxSocketInputBasedManager : public wxSocketFDBasedManager
{
public:
- virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event)
+ virtual void Install_Callback(wxSocketImpl *socket_, wxSocketNotify event)
{
+ wxSocketImplUnix * const
+ socket = static_cast<wxSocketImplUnix *>(socket_);
+
wxCHECK_RET( socket->m_fd != -1,
"shouldn't be called on invalid socket" );
if ( fd != -1 )
RemoveInput(fd);
- fd = AddInput(socket, d);
+ fd = AddInput(socket, socket->m_fd, d);
}
- virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event)
+ virtual void Uninstall_Callback(wxSocketImpl *socket_, wxSocketNotify event)
{
+ wxSocketImplUnix * const
+ socket = static_cast<wxSocketImplUnix *>(socket_);
+
const SocketDir d = GetDirForEvent(socket, event);
int& fd = FD(socket, d);
private:
// these functions map directly to XtAdd/RemoveInput() or
// gdk_input_add/remove()
- virtual int AddInput(wxSocketImpl *socket, SocketDir d) = 0;
+ virtual int AddInput(wxFDIOHandler *handler, int fd, SocketDir d) = 0;
virtual void RemoveInput(int fd) = 0;
};