]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/socket.cpp
Rename wxWebHistoryItem to wxWebViewHistoryItem.
[wxWidgets.git] / src / common / socket.cpp
index bbfdb4e5d26ce2ec0f02460277c84b70b407ae55..36a9dc1090f35f9f9d34eb5e3ac5a4704bcde5d3 100644 (file)
-////////////////////////////////////////////////////////////////////////////////
-// Name:       socket.cpp
+/////////////////////////////////////////////////////////////////////////////
+// Name:       src/common/socket.cpp
 // Purpose:    Socket handler classes
-// Authors:    Guilhem Lavaux (completely rewritten from a basic API of Andrew
-//             Davidson(1995) in wxWeb)
+// Authors:    Guilhem Lavaux, Guillermo Rodriguez Garcia
 // Created:    April 1997
-// Updated:    April 1999
-// Copyright:  (C) 1999 1998, 1997, Guilhem Lavaux
+// Copyright:  (C) 1999-1997, Guilhem Lavaux
+//             (C) 1999-2000, Guillermo Rodriguez Garcia
+//             (C) 2008 Vadim Zeitlin
 // RCS_ID:     $Id$
-// License:    see wxWindows license
-////////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "socket.h"
-#endif
+// Licence:    wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
 
-#ifdef __MWERKS__
-typedef int socklen_t ;
-#endif
+// ==========================================================================
+// Declarations
+// ==========================================================================
 
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
-#pragma hdrstop
+    #pragma hdrstop
 #endif
 
 #if wxUSE_SOCKETS
 
-/////////////////////////////////////////////////////////////////////////////
-// wxWindows headers
-/////////////////////////////////////////////////////////////////////////////
-#include <wx/defs.h>
-#include <wx/object.h>
-#include <wx/string.h>
-#include <wx/timer.h>
-#include <wx/utils.h>
-
-// Not enough OS behaviour defined for wxStubs
-#ifndef __WXSTUBS__
-
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
+#include "wx/socket.h"
+
+#ifndef WX_PRECOMP
+    #include "wx/object.h"
+    #include "wx/string.h"
+    #include "wx/intl.h"
+    #include "wx/log.h"
+    #include "wx/event.h"
+    #include "wx/app.h"
+    #include "wx/utils.h"
+    #include "wx/timer.h"
+    #include "wx/module.h"
+#endif
 
-/////////////////////////////////////////////////////////////////////////////
-// System specific headers
-/////////////////////////////////////////////////////////////////////////////
-#ifdef __WXMAC__
-// in order to avoid problems with our c library and double definitions
-#define close closesocket
-#define ioctl ioctlsocket
+#include "wx/apptrait.h"
+#include "wx/sckaddr.h"
+#include "wx/stopwatch.h"
+#include "wx/thread.h"
+#include "wx/evtloop.h"
+#include "wx/link.h"
 
-#include <wx/mac/macsock.h>
+#include "wx/private/fd.h"
+#include "wx/private/socket.h"
 
+#ifdef __UNIX__
+    #include <errno.h>
 #endif
 
-#if defined(__WINDOWS__)
-#include <winsock.h>
-#endif // __WINDOWS__
-
-#if defined(__UNIX__)
-
-#ifdef VMS
-#include <socket.h>
-#else
-#include <sys/socket.h>
+// we use MSG_NOSIGNAL to avoid getting SIGPIPE when sending data to a remote
+// host which closed the connection if it is available, otherwise we rely on
+// SO_NOSIGPIPE existency
+//
+// this should cover all the current Unix systems (Windows never sends any
+// signals anyhow) but if we find one that has neither we should explicitly
+// ignore SIGPIPE for it
+// OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample
+// seems to work. Not sure if problems will show up on OpenVMS using sockets.
+#ifdef MSG_NOSIGNAL
+    #define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL
+#else // MSG_NOSIGNAL not available (BSD including OS X)
+    // next best possibility is to use SO_NOSIGPIPE socket option, this covers
+    // BSD systems (including OS X) -- but if we don't have it neither (AIX and
+    // old HP-UX do not), we have to fall back to the old way of simply
+    // disabling SIGPIPE temporarily, so define a class to do it in a safe way
+    #if defined(__UNIX__) && !defined(SO_NOSIGPIPE)
+    extern "C" { typedef void (*wxSigHandler_t)(int); }
+    namespace
+    {
+        class IgnoreSignal
+        {
+        public:
+            // ctor disables the given signal
+            IgnoreSignal(int sig)
+                : m_handler(signal(sig, SIG_IGN)),
+                  m_sig(sig)
+            {
+            }
+
+            // dtor restores the old handler
+            ~IgnoreSignal()
+            {
+                signal(m_sig, m_handler);
+            }
+
+        private:
+            const wxSigHandler_t m_handler;
+            const int m_sig;
+
+            wxDECLARE_NO_COPY_CLASS(IgnoreSignal);
+        };
+    } // anonymous namespace
+
+    #define wxNEEDS_IGNORE_SIGPIPE
+    #endif // Unix without SO_NOSIGPIPE
+
+    #define wxSOCKET_MSG_NOSIGNAL 0
 #endif
-#include <sys/ioctl.h>
 
-#include <sys/time.h>
-#include <unistd.h>
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxNet")
 
-#ifdef sun
-#include <sys/filio.h>
-#endif
+// --------------------------------------------------------------------------
+// macros and constants
+// --------------------------------------------------------------------------
 
-#endif // __UNIX__
+// event
+wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent);
 
-#include <signal.h>
-#include <errno.h>
+// discard buffer
+#define MAX_DISCARD_SIZE (10 * 1024)
 
-#ifdef __VISUALC__
-#include <io.h>
-#endif
+#define wxTRACE_Socket wxT("wxSocket")
 
-/////////////////////////////////////////////////////////////////////////////
-// wxSocket headers
-/////////////////////////////////////////////////////////////////////////////
-#include <wx/module.h>
-#define WXSOCK_INTERNAL
-#include <wx/sckaddr.h>
-#include <wx/socket.h>
-#include <wx/sckint.h>
-
-// ----------------------
-// Some patch ----- BEGIN
-// ----------------------
-#ifdef __WINDOWS__
-#define close closesocket
-#define ioctl ioctlsocket
-#ifdef errno
-#undef errno
-#endif
-#define errno WSAGetLastError()
-#ifdef EWOULDBLOCK
-#undef EWOULDBLOCK
-#endif
-#define EWOULDBLOCK WSAEWOULDBLOCK
-#define ETIMEDOUT WSAETIMEDOUT
-#undef EINTR
-#define EINTR WSAEINTR
-#endif
+// --------------------------------------------------------------------------
+// wxWin macros
+// --------------------------------------------------------------------------
 
-#ifndef __WINDOWS__
-#define INVALID_SOCKET -1
-#endif
+IMPLEMENT_CLASS(wxSocketBase, wxObject)
+IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
+IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
+IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
+IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
 
-#ifdef __WINDOWS__
-// This is an MS TCP/IP routine and is not needed here. Some WinSock
-// implementations (such as PC-NFS) will require you to include this
-// or a similar routine (see appendix in WinSock doc or help file).
+// ----------------------------------------------------------------------------
+// private functions
+// ----------------------------------------------------------------------------
 
-#if defined( NEED_WSAFDIsSet ) || defined( __VISUALC__ )
-int PASCAL FAR __WSAFDIsSet(SOCKET fd, fd_set FAR *set)
+namespace
 {
-  int i = set->fd_count;
-
-  while (i--)
-  {
-    if (set->fd_array[i] == fd)
-      return 1;
-  }
 
-  return 0;
+void SetTimeValFromMS(timeval& tv, unsigned long ms)
+{
+    tv.tv_sec  = (ms / 1000);
+    tv.tv_usec = (ms % 1000) * 1000;
 }
-#endif
-#endif
 
-// -------------------
-// Some patch ---- END
-// -------------------
+} // anonymous namespace
 
-#ifdef GetClassInfo
-#undef GetClassInfo
-#endif
+// --------------------------------------------------------------------------
+// private classes
+// --------------------------------------------------------------------------
 
-// --------------------------------------------------------------
-// Module
-// --------------------------------------------------------------
-class wxSocketModule: public wxModule 
+class wxSocketState : public wxObject
 {
-  DECLARE_DYNAMIC_CLASS(wxSocketModule)
 public:
-  wxSocketModule() {}
-  bool OnInit();
-  void OnExit();
-};
+    wxSocketFlags            m_flags;
+    wxSocketEventFlags       m_eventmask;
+    bool                     m_notify;
+    void                    *m_clientData;
 
-// --------------------------------------------------------------
-// ClassInfos
-// --------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_CLASS(wxSocketBase, wxObject)
-IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
-IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
-IMPLEMENT_CLASS(wxSocketHandler, wxObject)
-IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
-IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
-#endif
+public:
+    wxSocketState() : wxObject() {}
 
-// --------------------------------------------------------------
-// --------- wxSocketBase CONSTRUCTOR ---------------------------
-// --------------------------------------------------------------
-wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
-         wxSocketBase::wxSockType _type) :
-  wxEvtHandler(),
-  m_flags(_flags), m_type(_type), m_connected(FALSE), m_connecting(FALSE),
-  m_fd(INVALID_SOCKET), m_id(-1),
-  m_handler(0),
-  m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
-  m_timeout(3600),
-  m_unread(NULL), m_unrd_size(0),
-  m_cbk(NULL), m_cdata(NULL),
-  m_notify_state(FALSE)
-{
-  m_internal = new wxSocketInternal(this);
-}
-
-wxSocketBase::wxSocketBase() :
-  wxEvtHandler(),
-  m_flags(WAITALL), m_type(SOCK_UNINIT), m_connected(FALSE),
-  m_connecting(FALSE), m_fd(INVALID_SOCKET),
-  m_id(-1), m_handler(0),
-  m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
-  m_timeout(3600),
-  m_unread(NULL), m_unrd_size(0),
-  m_cbk(NULL), m_cdata(NULL),
-  m_notify_state(FALSE)
-{
-  m_internal = new wxSocketInternal(this);
-}
-
-// --------------------------------------------------------------
-// wxSocketBase
-// --------------------------------------------------------------
+    wxDECLARE_NO_COPY_CLASS(wxSocketState);
+};
 
-wxSocketBase::~wxSocketBase()
+// wxSocketWaitModeChanger: temporarily change the socket flags affecting its
+// wait mode
+class wxSocketWaitModeChanger
 {
-  // First, close the file descriptor.
-  Close();
+public:
+    // temporarily set the flags to include the flag value which may be either
+    // wxSOCKET_NOWAIT or wxSOCKET_WAITALL
+    wxSocketWaitModeChanger(wxSocketBase *socket, int flag)
+        : m_socket(socket),
+          m_oldflags(socket->GetFlags())
 
-  if (m_unread)
-    free(m_unread);
-  // Unregister from the handler database.
-  if (m_handler) 
-    m_handler->UnRegister(this);
+    {
+        wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT,
+                      "not a wait flag" );
 
-  // Destroy all saved states.
-  m_states.DeleteContents(TRUE);
+        // preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL
+        // mode but not when switching to wxSOCKET_NOWAIT as the latter is
+        // incompatible with wxSOCKET_BLOCK
+        if ( flag != wxSOCKET_NOWAIT )
+            flag |= m_oldflags & wxSOCKET_BLOCK;
 
-  // Destroy the socket manager.
-  delete m_internal;
-}
+        socket->SetFlags(flag);
+    }
 
-bool wxSocketBase::Close()
+    ~wxSocketWaitModeChanger()
+    {
+        m_socket->SetFlags(m_oldflags);
+    }
+
+private:
+    wxSocketBase * const m_socket;
+    const int m_oldflags;
+
+    wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger);
+};
+
+// wxSocketRead/WriteGuard are instantiated before starting reading
+// from/writing to the socket
+class wxSocketReadGuard
 {
-  if (m_fd != INVALID_SOCKET) 
-  {
-    if (m_notify_state == TRUE)
-      Notify(FALSE);
+public:
+    wxSocketReadGuard(wxSocketBase *socket)
+        : m_socket(socket)
+    {
+        wxASSERT_MSG( !m_socket->m_reading, "read reentrancy?" );
 
-    // Shutdown the connection.
-    shutdown(m_fd, 2);
-    close(m_fd);
-    m_fd = INVALID_SOCKET;
-    m_connected = FALSE;
-  }
+        m_socket->m_reading = true;
+    }
 
-  return TRUE;
-}
+    ~wxSocketReadGuard()
+    {
+        m_socket->m_reading = false;
+
+        // connection could have been lost while reading, in this case calling
+        // ReenableEvents() would assert and is not necessary anyhow
+        wxSocketImpl * const impl = m_socket->m_impl;
+        if ( impl && impl->m_fd != INVALID_SOCKET )
+            impl->ReenableEvents(wxSOCKET_INPUT_FLAG);
+    }
+
+private:
+    wxSocketBase * const m_socket;
 
-// --------------------------------------------------------------
-// wxSocketBase base IO function
-// --------------------------------------------------------------
+    wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard);
+};
 
-wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes)
+class wxSocketWriteGuard
 {
-  m_lcount = GetPushback(buffer, nbytes, FALSE);
-  nbytes -= m_lcount;
-  buffer += m_lcount;
+public:
+    wxSocketWriteGuard(wxSocketBase *socket)
+        : m_socket(socket)
+    {
+        wxASSERT_MSG( !m_socket->m_writing, "write reentrancy?" );
 
-  // If we have got the whole needed buffer or if we don't want to
-  // wait then it returns immediately.
-  if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) {
-    return *this;
-  }
+        m_socket->m_writing = true;
+    }
+
+    ~wxSocketWriteGuard()
+    {
+        m_socket->m_writing = false;
+
+        wxSocketImpl * const impl = m_socket->m_impl;
+        if ( impl && impl->m_fd != INVALID_SOCKET )
+            impl->ReenableEvents(wxSOCKET_OUTPUT_FLAG);
+    }
 
-  WantBuffer(buffer, nbytes, EVT_READ);
+private:
+    wxSocketBase * const m_socket;
 
-  return *this;
+    wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard);
+};
+
+// ============================================================================
+// wxSocketManager
+// ============================================================================
+
+wxSocketManager *wxSocketManager::ms_manager = NULL;
+
+/* static */
+void wxSocketManager::Set(wxSocketManager *manager)
+{
+    wxASSERT_MSG( !ms_manager, "too late to set manager now" );
+
+    ms_manager = manager;
 }
 
-wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes)
+/* static */
+void wxSocketManager::Init()
 {
-  m_lcount = GetPushback(buffer, nbytes, TRUE);
-  if (nbytes-m_lcount == 0) 
-  {
-    return *this;
-  }
-  buffer += m_lcount;
-  nbytes -= m_lcount;
+    wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" );
+
+    /*
+        Details: Initialize() creates a hidden window as a sink for socket
+        events, such as 'read completed'. wxMSW has only one message loop
+        for the main thread. If Initialize is called in a secondary thread,
+        the socket window will be created for the secondary thread, but
+        since there is no message loop on this thread, it will never
+        receive events and all socket operations will time out.
+        BTW, the main thread must not be stopped using sleep or block
+        on a semaphore (a bad idea in any case) or socket operations
+        will time out.
+
+        On the Mac side, Initialize() stores a pointer to the CFRunLoop for
+        the main thread. Because secondary threads do not have run loops,
+        adding event notifications to the "Current" loop would have no
+        effect at all, events would never fire.
+    */
+    wxASSERT_MSG( wxIsMainThread(),
+                    "sockets must be initialized from the main thread" );
+
+    wxAppConsole * const app = wxAppConsole::GetInstance();
+    wxCHECK_RET( app, "sockets can't be initialized without wxApp" );
+
+    ms_manager = app->GetTraits()->GetSocketManager();
+}
 
-  WantBuffer(buffer, nbytes, EVT_PEEK);
+// ==========================================================================
+// wxSocketImpl
+// ==========================================================================
 
-  return *this;
+wxSocketImpl::wxSocketImpl(wxSocketBase& wxsocket)
+    : m_wxsocket(&wxsocket)
+{
+    m_fd              = INVALID_SOCKET;
+    m_error           = wxSOCKET_NOERROR;
+    m_server          = false;
+    m_stream          = true;
+
+    SetTimeout(wxsocket.GetTimeout() * 1000);
+
+    m_establishing    = false;
+    m_reusable        = false;
+    m_broadcast       = false;
+    m_dobind          = true;
+    m_initialRecvBufferSize = -1;
+    m_initialSendBufferSize = -1;
 }
 
-wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes)
+wxSocketImpl::~wxSocketImpl()
 {
-  m_lcount = 0;
-  WantBuffer((char *)buffer, nbytes, EVT_WRITE);
-  return *this;
+    if ( m_fd != INVALID_SOCKET )
+        Shutdown();
 }
 
-wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes)
+bool wxSocketImpl::PreCreateCheck(const wxSockAddressImpl& addr)
 {
-  CreatePushbackAfter(buffer, nbytes);
-  return *this;
+    if ( m_fd != INVALID_SOCKET )
+    {
+        m_error = wxSOCKET_INVSOCK;
+        return false;
+    }
+
+    if ( !addr.IsOk() )
+    {
+        m_error = wxSOCKET_INVADDR;
+        return false;
+    }
+
+    return true;
 }
 
-bool wxSocketBase::IsData() const
+void wxSocketImpl::PostCreation()
 {
-  struct timeval tv;
-  fd_set sock_set;
+    // FreeBSD variants can't use MSG_NOSIGNAL, and instead use a socket option
+#ifdef SO_NOSIGPIPE
+    EnableSocketOption(SO_NOSIGPIPE);
+#endif
+
+    if ( m_reusable )
+        EnableSocketOption(SO_REUSEADDR);
+
+    if ( m_broadcast )
+    {
+        wxASSERT_MSG( !m_stream, "broadcasting is for datagram sockets only" );
+
+        EnableSocketOption(SO_BROADCAST);
+    }
 
-  if (m_fd < 0)
-    return FALSE;
-  if (m_unrd_size > 0)
-    return TRUE;
+    if ( m_initialRecvBufferSize >= 0 )
+        SetSocketOption(SO_RCVBUF, m_initialRecvBufferSize);
+    if ( m_initialSendBufferSize >= 0 )
+        SetSocketOption(SO_SNDBUF, m_initialSendBufferSize);
 
-  m_internal->AcquireFD();
+    // we always put our sockets in unblocked mode and handle blocking
+    // ourselves in DoRead/Write() if wxSOCKET_WAITALL is specified
+    UnblockAndRegisterWithEventLoop();
+}
 
-  tv.tv_sec = 0;
-  tv.tv_usec = 0;
-  FD_ZERO(&sock_set);
-  FD_SET(m_fd, &sock_set);
-  select(FD_SETSIZE, &sock_set, NULL, NULL, &tv);
+wxSocketError wxSocketImpl::UpdateLocalAddress()
+{
+    if ( !m_local.IsOk() )
+    {
+        // ensure that we have a valid object using the correct family: correct
+        // being the same one as our peer uses as we have no other way to
+        // determine it
+        m_local.Create(m_peer.GetFamily());
+    }
 
-  m_internal->ReleaseFD();
+    WX_SOCKLEN_T lenAddr = m_local.GetLen();
+    if ( getsockname(m_fd, m_local.GetWritableAddr(), &lenAddr) != 0 )
+    {
+        Close();
+        m_error = wxSOCKET_IOERR;
+        return m_error;
+    }
 
-  return (FD_ISSET(m_fd, &sock_set) != 0);
+    return wxSOCKET_NOERROR;
 }
 
-// ---------------------------------------------------------------------
-// --------- wxSocketBase Discard(): deletes all byte in the input queue
-// ---------------------------------------------------------------------
-void wxSocketBase::Discard()
+wxSocketError wxSocketImpl::CreateServer()
 {
-#define MAX_BUFSIZE (10*1024)
-  char *my_data = new char[MAX_BUFSIZE];
-  size_t recv_size = MAX_BUFSIZE;
+    if ( !PreCreateCheck(m_local) )
+        return m_error;
+
+    m_server = true;
+    m_stream = true;
 
-  SaveState();
-  SetFlags((wxSockFlags)(NOWAIT | SPEED));
+    // do create the socket
+    m_fd = socket(m_local.GetFamily(), SOCK_STREAM, 0);
 
-  while (recv_size == MAX_BUFSIZE) 
-  {
-    recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
-  }
+    if ( m_fd == INVALID_SOCKET )
+    {
+        m_error = wxSOCKET_IOERR;
+        return wxSOCKET_IOERR;
+    }
+
+    PostCreation();
+
+    // and then bind to and listen on it
+    //
+    // FIXME: should we test for m_dobind here?
+    if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
+        m_error = wxSOCKET_IOERR;
+
+    if ( IsOk() )
+    {
+        if ( listen(m_fd, 5) != 0 )
+            m_error = wxSOCKET_IOERR;
+    }
 
-  RestoreState();
-  delete [] my_data;
+    if ( !IsOk() )
+    {
+        Close();
+        return m_error;
+    }
 
-#undef MAX_BUFSIZE
+    // finally retrieve the address we effectively bound to
+    return UpdateLocalAddress();
 }
 
-// If what? Who seems to need unsigned int?
-// BTW uint isn't even defined on wxMSW for VC++ for some reason. Even if it
-// were, getpeername/getsockname don't take unsigned int*, they take int*.
-//
-// Under glibc 2.0.7, socketbits.h declares socklen_t to be unsigned int
-// and it uses *socklen_t as the 3rd parameter. Robert.
+wxSocketError wxSocketImpl::CreateClient(bool wait)
+{
+    if ( !PreCreateCheck(m_peer) )
+        return m_error;
 
-// JACS - How can we detect this?
-// Meanwhile, if your compiler complains about socklen_t,
-// switch lines below.
+    m_fd = socket(m_peer.GetFamily(), SOCK_STREAM, 0);
 
-#if wxHAVE_GLIBC2
-#   define wxSOCKET_INT socklen_t
-#else
-#   define wxSOCKET_INT int
-#endif
+    if ( m_fd == INVALID_SOCKET )
+    {
+        m_error = wxSOCKET_IOERR;
+        return wxSOCKET_IOERR;
+    }
+
+    PostCreation();
 
-// --------------------------------------------------------------
-// wxSocketBase socket info functions
-// --------------------------------------------------------------
+    // If a local address has been set, then bind to it before calling connect
+    if ( m_local.IsOk() )
+    {
+        if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
+        {
+            Close();
+            m_error = wxSOCKET_IOERR;
+            return m_error;
+        }
+    }
 
-bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
+    // Do connect now
+    int rc = connect(m_fd, m_peer.GetAddr(), m_peer.GetLen());
+    if ( rc == SOCKET_ERROR )
+    {
+        wxSocketError err = GetLastError();
+        if ( err == wxSOCKET_WOULDBLOCK )
+        {
+            m_establishing = true;
+
+            // block waiting for connection if we should (otherwise just return
+            // wxSOCKET_WOULDBLOCK to the caller)
+            if ( wait )
+            {
+                err = SelectWithTimeout(wxSOCKET_CONNECTION_FLAG)
+                        ? wxSOCKET_NOERROR
+                        : wxSOCKET_TIMEDOUT;
+                m_establishing = false;
+            }
+        }
+
+        m_error = err;
+    }
+    else // connected
+    {
+        m_error = wxSOCKET_NOERROR;
+    }
+
+    return m_error;
+}
+
+
+wxSocketError wxSocketImpl::CreateUDP()
 {
-  struct sockaddr my_addr;
-  wxSOCKET_INT len_addr = sizeof(my_addr);
+    if ( !PreCreateCheck(m_local) )
+        return m_error;
 
-  if (m_fd < 0)
-    return FALSE;
+    m_stream = false;
+    m_server = false;
 
-  m_internal->AcquireFD();
+    m_fd = socket(m_local.GetFamily(), SOCK_DGRAM, 0);
+
+    if ( m_fd == INVALID_SOCKET )
+    {
+        m_error = wxSOCKET_IOERR;
+        return wxSOCKET_IOERR;
+    }
 
-  if (getpeername(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) {
-    m_internal->ReleaseFD();
-    return FALSE;
-  }
+    PostCreation();
 
-  m_internal->ReleaseFD();
-  addr_man.Disassemble(&my_addr, len_addr);
-  return TRUE;
+    if ( m_dobind )
+    {
+        if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
+        {
+            Close();
+            m_error = wxSOCKET_IOERR;
+            return m_error;
+        }
+
+        return UpdateLocalAddress();
+    }
+
+    return wxSOCKET_NOERROR;
 }
 
-bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
+wxSocketImpl *wxSocketImpl::Accept(wxSocketBase& wxsocket)
 {
-  struct sockaddr my_addr;
-  wxSOCKET_INT len_addr = sizeof(my_addr);
+    wxSockAddressStorage from;
+    WX_SOCKLEN_T fromlen = sizeof(from);
+    const SOCKET fd = accept(m_fd, &from.addr, &fromlen);
+
+    // accepting is similar to reading in the sense that it resets "ready for
+    // read" flag on the socket
+    ReenableEvents(wxSOCKET_INPUT_FLAG);
 
-  if (m_fd < 0)
-    return FALSE;
+    if ( fd == INVALID_SOCKET )
+        return NULL;
 
-  m_internal->AcquireFD();
+    wxSocketManager * const manager = wxSocketManager::Get();
+    if ( !manager )
+        return NULL;
 
-  if (getsockname(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) {
-    m_internal->ReleaseFD();
-    return FALSE;
-  }
-  m_internal->ReleaseFD();
+    wxSocketImpl * const sock = manager->CreateSocket(wxsocket);
+    if ( !sock )
+        return NULL;
 
-  addr_man.Disassemble(&my_addr, len_addr);
-  return TRUE;
+    sock->m_fd = fd;
+    sock->m_peer = wxSockAddressImpl(from.addr, fromlen);
+
+    sock->UnblockAndRegisterWithEventLoop();
+
+    return sock;
 }
 
-// --------------------------------------------------------------
-// wxSocketBase wait functions
-// --------------------------------------------------------------
 
-void wxSocketBase::SaveState()
+void wxSocketImpl::Close()
 {
-  SocketState *state = new SocketState;
+    if ( m_fd != INVALID_SOCKET )
+    {
+        DoClose();
+        m_fd = INVALID_SOCKET;
+    }
+}
 
-  state->notify_state     = m_notify_state;
-  state->evt_notify_state = m_neededreq;
-  state->socket_flags     = m_flags;
-  state->c_callback       = m_cbk;
-  state->c_callback_data  = m_cdata;
+void wxSocketImpl::Shutdown()
+{
+    if ( m_fd != INVALID_SOCKET )
+    {
+        shutdown(m_fd, 1 /* SD_SEND */);
+        Close();
+    }
+}
 
-  m_states.Append((wxObject *)state);
+/*
+ *  Sets the timeout for blocking calls. Time is expressed in
+ *  milliseconds.
+ */
+void wxSocketImpl::SetTimeout(unsigned long millis)
+{
+    SetTimeValFromMS(m_timeout, millis);
 }
 
-void wxSocketBase::RestoreState()
+void wxSocketImpl::NotifyOnStateChange(wxSocketNotify event)
 {
-  wxNode *node;
-  SocketState *state;
+    m_wxsocket->OnRequest(event);
+}
 
-  node = m_states.Last();
-  if (!node)
-    return;
+/* Address handling */
+wxSocketError wxSocketImpl::SetLocal(const wxSockAddressImpl& local)
+{
+    /* the socket must be initialized, or it must be a server */
+    if (m_fd != INVALID_SOCKET && !m_server)
+    {
+        m_error = wxSOCKET_INVSOCK;
+        return wxSOCKET_INVSOCK;
+    }
 
-  state = (SocketState *)node->Data();
+    if ( !local.IsOk() )
+    {
+        m_error = wxSOCKET_INVADDR;
+        return wxSOCKET_INVADDR;
+    }
 
-  SetFlags(state->socket_flags);
-  m_neededreq = state->evt_notify_state;
-  m_cbk       = state->c_callback;
-  m_cdata     = state->c_callback_data;
-  Notify(state->notify_state);
+    m_local = local;
 
-  delete node;
-  delete state;
+    return wxSOCKET_NOERROR;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketBase callback functions --------------------
-// --------------------------------------------------------------
-
-wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
+wxSocketError wxSocketImpl::SetPeer(const wxSockAddressImpl& peer)
 {
-  wxSockCbk old_cbk = cbk_;
+    if ( !peer.IsOk() )
+    {
+        m_error = wxSOCKET_INVADDR;
+        return wxSOCKET_INVADDR;
+    }
+
+    m_peer = peer;
 
-  m_cbk = cbk_;
-  return old_cbk;
+    return wxSOCKET_NOERROR;
 }
 
-char *wxSocketBase::CallbackData(char *data)
+const wxSockAddressImpl& wxSocketImpl::GetLocal()
 {
-  char *old_data = m_cdata;
+    if ( !m_local.IsOk() )
+        UpdateLocalAddress();
 
-  m_cdata = data;
-  return old_data;
+    return m_local;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketBase wait functions ------------------------
-// --------------------------------------------------------------
+// ----------------------------------------------------------------------------
+// wxSocketImpl IO
+// ----------------------------------------------------------------------------
+
+// this macro wraps the given expression (normally a syscall) in a loop which
+// ignores any interruptions, i.e. reevaluates it again if it failed and errno
+// is EINTR
+#ifdef __UNIX__
+    #define DO_WHILE_EINTR( rc, syscall ) \
+        do { \
+            rc = (syscall); \
+        } \
+        while ( rc == -1 && errno == EINTR )
+#else
+    #define DO_WHILE_EINTR( rc, syscall ) rc = (syscall)
+#endif
 
-bool wxSocketBase::_Wait(long seconds, long milliseconds, int type)
+int wxSocketImpl::RecvStream(void *buffer, int size)
 {
-  SockRequest *req;
+    int ret;
+    DO_WHILE_EINTR( ret, recv(m_fd, static_cast<char *>(buffer), size, 0) );
 
-  if ((!m_connected && !m_connecting) || m_fd < 0)
-    return FALSE;
+    if ( !ret )
+    {
+        // receiving 0 bytes for a TCP socket indicates that the connection was
+        // closed by peer so shut down our end as well (for UDP sockets empty
+        // datagrams are also possible)
+        m_establishing = false;
+        NotifyOnStateChange(wxSOCKET_LOST);
 
-  req = new SockRequest;
+        Shutdown();
 
-  req->type = REQ_WAIT | type;
-  req->timeout = seconds * 1000 + milliseconds;
-  req->done = FALSE;
-  req->buffer = NULL;
-  req->size = 0;
-  req->error = 0;
-  req->wait = TRUE;
-  m_internal->QueueRequest(req, TRUE);
+        // do not return an error in this case however
+    }
 
-  return (req->io_nbytes != 0);
+    return ret;
 }
 
-bool wxSocketBase::Wait(long seconds, long milliseconds)
+int wxSocketImpl::SendStream(const void *buffer, int size)
 {
-  return _Wait(seconds, milliseconds, REQ_ACCEPT | REQ_CONNECT |
-                                      REQ_READ | REQ_WRITE | REQ_LOST);
+#ifdef wxNEEDS_IGNORE_SIGPIPE
+    IgnoreSignal ignore(SIGPIPE);
+#endif
+
+    int ret;
+    DO_WHILE_EINTR( ret, send(m_fd, static_cast<const char *>(buffer), size,
+                              wxSOCKET_MSG_NOSIGNAL) );
+
+    return ret;
 }
 
-bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
+int wxSocketImpl::RecvDgram(void *buffer, int size)
 {
-  return _Wait(seconds, milliseconds, REQ_READ | REQ_LOST);
+    wxSockAddressStorage from;
+    WX_SOCKLEN_T fromlen = sizeof(from);
+
+    int ret;
+    DO_WHILE_EINTR( ret, recvfrom(m_fd, static_cast<char *>(buffer), size,
+                                  0, &from.addr, &fromlen) );
+
+    if ( ret == SOCKET_ERROR )
+        return SOCKET_ERROR;
+
+    m_peer = wxSockAddressImpl(from.addr, fromlen);
+    if ( !m_peer.IsOk() )
+        return -1;
+
+    return ret;
 }
 
-bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
+int wxSocketImpl::SendDgram(const void *buffer, int size)
 {
-  return _Wait(seconds, milliseconds, REQ_WRITE);
+    if ( !m_peer.IsOk() )
+    {
+        m_error = wxSOCKET_INVADDR;
+        return -1;
+    }
+
+    int ret;
+    DO_WHILE_EINTR( ret, sendto(m_fd, static_cast<const char *>(buffer), size,
+                                0, m_peer.GetAddr(), m_peer.GetLen()) );
+
+    return ret;
 }
 
-bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
+int wxSocketImpl::Read(void *buffer, int size)
 {
-  return _Wait(seconds, milliseconds, REQ_LOST);
-}
+    // server sockets can't be used for IO, only to accept new connections
+    if ( m_fd == INVALID_SOCKET || m_server )
+    {
+        m_error = wxSOCKET_INVSOCK;
+        return -1;
+    }
+
+    int ret = m_stream ? RecvStream(buffer, size)
+                       : RecvDgram(buffer, size);
 
-// --------------------------------------------------------------
-// --------- wxSocketBase callback management -------------------
-// --------------------------------------------------------------
+    m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
+
+    return ret;
+}
 
-wxSocketBase::wxRequestNotify wxSocketBase::EventToNotify(wxRequestEvent evt)
+int wxSocketImpl::Write(const void *buffer, int size)
 {
-  switch (evt) 
-  {
-  case EVT_READ:
-    return REQ_READ;
-  case EVT_PEEK:
-    return REQ_PEEK;
-  case EVT_WRITE:
-    return REQ_WRITE;
-  case EVT_LOST:
-    return REQ_LOST;
-  case EVT_ACCEPT:
-    return REQ_ACCEPT;
-  case EVT_CONNECT:
-    return REQ_CONNECT;
-  }
-  return 0;
+    if ( m_fd == INVALID_SOCKET || m_server )
+    {
+        m_error = wxSOCKET_INVSOCK;
+        return -1;
+    }
+
+    int ret = m_stream ? SendStream(buffer, size)
+                       : SendDgram(buffer, size);
+
+    m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
+
+    return ret;
 }
 
-void wxSocketBase::SetFlags(wxSockFlags _flags)
+// ==========================================================================
+// wxSocketBase
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Initialization and shutdown
+// --------------------------------------------------------------------------
+
+namespace
 {
-  m_flags = _flags;
-  if (_flags & SPEED) {
-    // SPEED and WAITALL are antagonists.
-    m_flags = (wxSockFlags)(m_flags & ~WAITALL);
-  }
+
+// counts the number of calls to Initialize() minus the number of calls to
+// Shutdown(): we don't really need it any more but it was documented that
+// Shutdown() must be called the same number of times as Initialize() and using
+// a counter helps us to check it
+int gs_socketInitCount = 0;
+
+} // anonymous namespace
+
+bool wxSocketBase::IsInitialized()
+{
+    wxASSERT_MSG( wxIsMainThread(), "unsafe to call from other threads" );
+
+    return gs_socketInitCount != 0;
 }
 
-wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const
+bool wxSocketBase::Initialize()
 {
-  return m_flags;
+    wxCHECK_MSG( wxIsMainThread(), false,
+                 "must be called from the main thread" );
+
+    if ( !gs_socketInitCount )
+    {
+        wxSocketManager * const manager = wxSocketManager::Get();
+        if ( !manager || !manager->OnInit() )
+            return false;
+    }
+
+    gs_socketInitCount++;
+
+    return true;
 }
 
-void wxSocketBase::SetNotify(wxRequestNotify flags)
+void wxSocketBase::Shutdown()
 {
-  /* Check if server */
-  if (m_type != SOCK_SERVER)
-    flags &= ~REQ_ACCEPT;
+    wxCHECK_RET( wxIsMainThread(), "must be called from the main thread" );
+
+    wxCHECK_RET( gs_socketInitCount > 0, "too many calls to Shutdown()" );
+
+    if ( !--gs_socketInitCount )
+    {
+        wxSocketManager * const manager = wxSocketManager::Get();
+        wxCHECK_RET( manager, "should have a socket manager" );
 
-  m_neededreq = flags;
-  if (m_neededreq == 0)
-    m_internal->StopWaiter();
-  else
-    Notify(m_notify_state);
+        manager->OnExit();
+    }
 }
 
-void wxSocketBase::Notify(bool notify)
+// --------------------------------------------------------------------------
+// Ctor and dtor
+// --------------------------------------------------------------------------
+
+void wxSocketBase::Init()
 {
-  m_notify_state = notify;
-  if (m_fd == INVALID_SOCKET)
-    return;
+    m_impl         = NULL;
+    m_type         = wxSOCKET_UNINIT;
+
+    // state
+    m_flags        = 0;
+    m_connected    =
+    m_establishing =
+    m_reading      =
+    m_writing      =
+    m_closed       = false;
+    m_lcount       = 0;
+    m_timeout      = 600;
+    m_beingDeleted = false;
+
+    // pushback buffer
+    m_unread       = NULL;
+    m_unrd_size    = 0;
+    m_unrd_cur     = 0;
+
+    // events
+    m_id           = wxID_ANY;
+    m_handler      = NULL;
+    m_clientData   = NULL;
+    m_notify       = false;
+    m_eventmask    =
+    m_eventsgot    = 0;
+
+    // when we create the first socket in the main thread we initialize the
+    // OS-dependent socket stuff: notice that this means that the user code
+    // needs to call wxSocket::Initialize() itself if the first socket it
+    // creates is not created in the main thread
+    if ( wxIsMainThread() )
+    {
+        if ( !Initialize() )
+        {
+            wxLogError(_("Cannot initialize sockets"));
+        }
+    }
+}
 
-  if (notify)
-    m_internal->ResumeWaiter();
-  else
-    m_internal->StopWaiter();
+wxSocketBase::wxSocketBase()
+{
+    Init();
 }
 
-void wxSocketBase::OnRequest(wxRequestEvent req_evt)
+wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
 {
-  wxSocketEvent event(m_id);
-  wxRequestNotify notify = EventToNotify(req_evt);
+    Init();
 
-  if ((m_neededreq & notify) == notify) {
-    event.m_socket = this;
-    event.m_skevt = req_evt;
-    ProcessEvent(event);
-    // TODOTODO
-    // OldOnNotify(req_evt);
+    SetFlags(flags);
 
-    // We disable the event reporting.
-    m_neededreq &= ~notify;
-  }
+    m_type = type;
 }
 
-wxSocketEvent::wxSocketEvent(int id)
-  : wxEvent(id)
+wxSocketBase::~wxSocketBase()
 {
-  wxEventType type = (wxEventType)wxEVT_SOCKET;
+    // Shutdown and close the socket
+    if (!m_beingDeleted)
+        Close();
+
+    // Destroy the implementation object
+    delete m_impl;
 
-  SetEventType(type);
+    // Free the pushback buffer
+    free(m_unread);
 }
 
-void wxSocketEvent::CopyObject(wxObject& obj_d) const
+bool wxSocketBase::Destroy()
 {
-  wxSocketEvent *event = (wxSocketEvent *)&obj_d;
+    // Delayed destruction: the socket will be deleted during the next idle
+    // loop iteration. This ensures that all pending events have been
+    // processed.
+    m_beingDeleted = true;
+
+    // Shutdown and close the socket
+    Close();
+
+    // Suppress events from now on
+    Notify(false);
+
+    // Schedule this object for deletion instead of destroying it right now if
+    // possible as we may have other events pending for it
+    if ( wxTheApp )
+    {
+        wxTheApp->ScheduleForDestruction(this);
+    }
+    else // no app
+    {
+        // in wxBase we might have no app object at all, don't leak memory
+        delete this;
+    }
 
-  wxEvent::CopyObject(obj_d);
+    return true;
+}
+
+// ----------------------------------------------------------------------------
+// simple accessors
+// ----------------------------------------------------------------------------
 
-  event->m_skevt = m_skevt;
-  event->m_socket = m_socket;
+void wxSocketBase::SetError(wxSocketError error)
+{
+    m_impl->m_error = error;
 }
 
-void wxSocketBase::OldOnNotify(wxRequestEvent evt)
+wxSocketError wxSocketBase::LastError() const
 {
+    return m_impl->GetError();
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketBase functions [Callback, CallbackData] ----
-// --------------------------------------------------------------
+// --------------------------------------------------------------------------
+// Basic IO calls
+// --------------------------------------------------------------------------
 
-void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
+// The following IO operations update m_lcount:
+// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
+bool wxSocketBase::Close()
 {
-  SetNextHandler(&h_evt);
-  m_id = id;
+    // Interrupt pending waits
+    InterruptWait();
+
+    ShutdownOutput();
+
+    m_connected = false;
+    m_establishing = false;
+    return true;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketBase pushback library ----------------------
-// --------------------------------------------------------------
+void wxSocketBase::ShutdownOutput()
+{
+    if ( m_impl )
+        m_impl->Shutdown();
+}
 
-void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size)
+wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
 {
-  char *curr_pos;
+    wxSocketReadGuard read(this);
 
-  if (m_unread != NULL)
-    m_unread = (char *) realloc(m_unread, m_unrd_size+size);
-  else
-    m_unread = (char *) malloc(size);
-  curr_pos = m_unread + m_unrd_size;
+    m_lcount = DoRead(buffer, nbytes);
 
-  memcpy(curr_pos, buffer, size);
-  m_unrd_size += size;
+    return *this;
 }
 
-void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size)
+wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
 {
-  char *curr_pos, *new_buf;
+    wxCHECK_MSG( m_impl, 0, "socket must be valid" );
 
-  new_buf = (char *) malloc(m_unrd_size+size);
-  curr_pos = new_buf + size;
+    // We use pointer arithmetic here which doesn't work with void pointers.
+    char *buffer = static_cast<char *>(buffer_);
+    wxCHECK_MSG( buffer, 0, "NULL buffer" );
 
-  memcpy(new_buf, buffer, size);
-  if (m_unrd_size != 0) {
-    memcpy(curr_pos, m_unread, m_unrd_size);
-    free(m_unread);
-  }
-  m_unread = new_buf;
-  m_unrd_size += size;
+    // Try the push back buffer first, even before checking whether the socket
+    // is valid to allow reading previously pushed back data from an already
+    // closed socket.
+    wxUint32 total = GetPushback(buffer, nbytes, false);
+    nbytes -= total;
+    buffer += total;
+
+    while ( nbytes )
+    {
+        // our socket is non-blocking so Read() will return immediately if
+        // there is nothing to read yet and it's more efficient to try it first
+        // before entering DoWait() which is going to start dispatching GUI
+        // events and, even more importantly, we must do this under Windows
+        // where we're not going to get notifications about socket being ready
+        // for reading before we read all the existing data from it
+        const int ret = !m_impl->m_stream || m_connected
+                            ? m_impl->Read(buffer, nbytes)
+                            : 0;
+        if ( ret == -1 )
+        {
+            if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
+            {
+                // if we don't want to wait, just return immediately
+                if ( m_flags & wxSOCKET_NOWAIT )
+                {
+                    // this shouldn't be counted as an error in this case
+                    SetError(wxSOCKET_NOERROR);
+                    break;
+                }
+
+                // otherwise wait until the socket becomes ready for reading or
+                // an error occurs on it
+                if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
+                {
+                    // and exit if the timeout elapsed before it did
+                    SetError(wxSOCKET_TIMEDOUT);
+                    break;
+                }
+
+                // retry reading
+                continue;
+            }
+            else // "real" error
+            {
+                SetError(wxSOCKET_IOERR);
+                break;
+            }
+        }
+        else if ( ret == 0 )
+        {
+            // for connection-oriented (e.g. TCP) sockets we can only read
+            // 0 bytes if the other end has been closed, and for connectionless
+            // ones (UDP) this flag doesn't make sense anyhow so we can set it
+            // to true too without doing any harm
+            m_closed = true;
+
+            // we're not going to read anything else and so if we haven't read
+            // anything (or not everything in wxSOCKET_WAITALL case) already,
+            // signal an error
+            if ( (m_flags & wxSOCKET_WAITALL) || !total )
+                SetError(wxSOCKET_IOERR);
+            break;
+        }
+
+        total += ret;
+
+        // if we are happy to read something and not the entire nbytes bytes,
+        // then we're done
+        if ( !(m_flags & wxSOCKET_WAITALL) )
+            break;
+
+        nbytes -= ret;
+        buffer += ret;
+    }
+
+    return total;
 }
 
-size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek)
+wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
 {
-  if (!m_unrd_size)
-    return 0;
+    struct
+    {
+        unsigned char sig[4];
+        unsigned char len[4];
+    } msg;
+
+    wxSocketReadGuard read(this);
 
-  if (size > m_unrd_size)
-    size = m_unrd_size;
-  memcpy(buffer, m_unread, size);
+    wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
 
-  if (!peek) {
-    m_unrd_size -= size;
-    if (m_unrd_size == 0) {
-      free(m_unread);
-      m_unread = NULL;
+    bool ok = false;
+    if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) )
+    {
+        wxUint32 sig = (wxUint32)msg.sig[0];
+        sig |= (wxUint32)(msg.sig[1] << 8);
+        sig |= (wxUint32)(msg.sig[2] << 16);
+        sig |= (wxUint32)(msg.sig[3] << 24);
+
+        if ( sig == 0xfeeddead )
+        {
+            wxUint32 len = (wxUint32)msg.len[0];
+            len |= (wxUint32)(msg.len[1] << 8);
+            len |= (wxUint32)(msg.len[2] << 16);
+            len |= (wxUint32)(msg.len[3] << 24);
+
+            wxUint32 len2;
+            if (len > nbytes)
+            {
+                len2 = len - nbytes;
+                len = nbytes;
+            }
+            else
+                len2 = 0;
+
+            // Don't attempt to read if the msg was zero bytes long.
+            m_lcount = len ? DoRead(buffer, len) : 0;
+
+            if ( len2 )
+            {
+                char discard_buffer[MAX_DISCARD_SIZE];
+                long discard_len;
+
+                // NOTE: discarded bytes don't add to m_lcount.
+                do
+                {
+                    discard_len = len2 > MAX_DISCARD_SIZE
+                                    ? MAX_DISCARD_SIZE
+                                    : len2;
+                    discard_len = DoRead(discard_buffer, (wxUint32)discard_len);
+                    len2 -= (wxUint32)discard_len;
+                }
+                while ((discard_len > 0) && len2);
+            }
+
+            if ( !len2 && DoRead(&msg, sizeof(msg)) == sizeof(msg) )
+            {
+                sig = (wxUint32)msg.sig[0];
+                sig |= (wxUint32)(msg.sig[1] << 8);
+                sig |= (wxUint32)(msg.sig[2] << 16);
+                sig |= (wxUint32)(msg.sig[3] << 24);
+
+                if ( sig == 0xdeadfeed )
+                    ok = true;
+            }
+        }
     }
-  }
 
-  return size;
+    if ( !ok )
+        SetError(wxSOCKET_IOERR);
+
+    return *this;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketBase buffer core requester -----------------
-// --------------------------------------------------------------
+wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
+{
+    wxSocketReadGuard read(this);
+
+    // Peek() should never block
+    wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
+
+    m_lcount = DoRead(buffer, nbytes);
 
-void wxSocketBase::WantBuffer(char *buffer, size_t nbytes,
-            wxRequestEvent evt)
+    Pushback(buffer, m_lcount);
+
+    return *this;
+}
+
+wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
 {
-  bool buf_timed_out;
+    wxSocketWriteGuard write(this);
 
-  if (m_fd == INVALID_SOCKET || !m_handler || !m_connected)
-    return;
+    m_lcount = DoWrite(buffer, nbytes);
 
-  SockRequest *buf = new SockRequest;
+    return *this;
+}
 
-  SaveState();
-  m_internal->StopWaiter(); 
-  buf->buffer = buffer;
-  buf->size = nbytes;
-  buf->done = FALSE;
-  buf->type = EventToNotify(evt);
-  buf->io_nbytes = 0;
-  buf->error = 0;
-  buf->wait = TRUE;
-  buf->timeout = 1000;
-  buf_timed_out = FALSE;
+// This function is a mirror image of DoRead() except that it doesn't use the
+// push back buffer and doesn't treat 0 return value specially (normally this
+// shouldn't happen at all here), so please see comments there for explanations
+wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
+{
+    wxCHECK_MSG( m_impl, 0, "socket must be valid" );
 
-  if (m_flags & SPEED) 
-    m_internal->QueueRequest(buf, FALSE);
-  else
-    if (m_flags & NOWAIT) 
-      m_internal->QueueRequest(buf, TRUE);
-    else 
-      m_internal->QueueRequest(buf, TRUE);
-  m_lcount += buf->io_nbytes;
-  if (buf_timed_out)
-    m_error = ETIMEDOUT;
-  else
-    m_error = buf->error;
+    const char *buffer = static_cast<const char *>(buffer_);
+    wxCHECK_MSG( buffer, 0, "NULL buffer" );
+
+    wxUint32 total = 0;
+    while ( nbytes )
+    {
+        if ( m_impl->m_stream && !m_connected )
+        {
+            if ( (m_flags & wxSOCKET_WAITALL) || !total )
+                SetError(wxSOCKET_IOERR);
+            break;
+        }
+
+        const int ret = m_impl->Write(buffer, nbytes);
+        if ( ret == -1 )
+        {
+            if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
+            {
+                if ( m_flags & wxSOCKET_NOWAIT )
+                    break;
+
+                if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
+                {
+                    SetError(wxSOCKET_TIMEDOUT);
+                    break;
+                }
+
+                continue;
+            }
+            else // "real" error
+            {
+                SetError(wxSOCKET_IOERR);
+                break;
+            }
+        }
+
+        total += ret;
+
+        if ( !(m_flags & wxSOCKET_WAITALL) )
+            break;
+
+        nbytes -= ret;
+        buffer += ret;
+    }
 
-  delete buf;
-  RestoreState();
+    return total;
 }
 
-// --------------------------------------------------------------
-// wxSocketServer
-// --------------------------------------------------------------
+wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
+{
+    struct
+    {
+        unsigned char sig[4];
+        unsigned char len[4];
+    } msg;
+
+    wxSocketWriteGuard write(this);
+
+    wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
+
+    msg.sig[0] = (unsigned char) 0xad;
+    msg.sig[1] = (unsigned char) 0xde;
+    msg.sig[2] = (unsigned char) 0xed;
+    msg.sig[3] = (unsigned char) 0xfe;
+
+    msg.len[0] = (unsigned char) (nbytes & 0xff);
+    msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
+    msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
+    msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
 
-wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
-             wxSockFlags flags) :
-  wxSocketBase(flags, SOCK_SERVER)
+    bool ok = false;
+    if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg) )
+    {
+        m_lcount = DoWrite(buffer, nbytes);
+        if ( m_lcount == nbytes )
+        {
+            msg.sig[0] = (unsigned char) 0xed;
+            msg.sig[1] = (unsigned char) 0xfe;
+            msg.sig[2] = (unsigned char) 0xad;
+            msg.sig[3] = (unsigned char) 0xde;
+            msg.len[0] =
+            msg.len[1] =
+            msg.len[2] =
+            msg.len[3] = (char) 0;
+
+            if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg))
+                ok = true;
+        }
+    }
+
+    if ( !ok )
+        SetError(wxSOCKET_IOERR);
+
+    return *this;
+}
+
+wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
 {
-  m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
+    if (nbytes != 0)
+        Pushback(buffer, nbytes);
 
-  if (m_fd == INVALID_SOCKET)
-    return;
+    SetError(wxSOCKET_NOERROR);
+    m_lcount = nbytes;
 
-  int flag = 1;
-  setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int));
+    return *this;
+}
 
-  struct sockaddr *myaddr;
-  size_t len;
+wxSocketBase& wxSocketBase::Discard()
+{
+    char *buffer = new char[MAX_DISCARD_SIZE];
+    wxUint32 ret;
+    wxUint32 total = 0;
 
-  addr_man.Build(myaddr, len);
-  if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0)
-    return;
+    wxSocketReadGuard read(this);
 
-  if (listen(m_fd, 5) < 0) {
-    m_fd = INVALID_SOCKET;
-    return;
-  }
+    wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
 
-  m_internal->SetFD(m_fd);
+    do
+    {
+        ret = DoRead(buffer, MAX_DISCARD_SIZE);
+        total += ret;
+    }
+    while (ret == MAX_DISCARD_SIZE);
 
-  Notify(TRUE);
+    delete[] buffer;
+    m_lcount = total;
+    SetError(wxSOCKET_NOERROR);
+
+    return *this;
 }
 
-// --------------------------------------------------------------
-// wxSocketServer Accept
-// --------------------------------------------------------------
+// --------------------------------------------------------------------------
+// Wait functions
+// --------------------------------------------------------------------------
 
-bool wxSocketServer::AcceptWith(wxSocketBase& sock)
+/*
+    This function will check for the events specified in the flags parameter,
+    and it will return a mask indicating which operations can be performed.
+ */
+wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
+                                        const timeval *timeout)
 {
-  int fd2;
+    if ( m_fd == INVALID_SOCKET )
+        return (wxSOCKET_LOST_FLAG & flags);
+
+    struct timeval tv;
+    if ( timeout )
+        tv = *timeout;
+    else
+        tv.tv_sec = tv.tv_usec = 0;
+
+    // prepare the FD sets, passing NULL for the one(s) we don't use
+    fd_set
+        readfds, *preadfds = NULL,
+        writefds, *pwritefds = NULL,
+        exceptfds;                      // always want to know about errors
+
+    if ( flags & wxSOCKET_INPUT_FLAG )
+        preadfds = &readfds;
+
+    if ( flags & wxSOCKET_OUTPUT_FLAG )
+        pwritefds = &writefds;
+
+    // When using non-blocking connect() the client socket becomes connected
+    // (successfully or not) when it becomes writable but when using
+    // non-blocking accept() the server socket becomes connected when it
+    // becomes readable.
+    if ( flags & wxSOCKET_CONNECTION_FLAG )
+    {
+        if ( m_server )
+            preadfds = &readfds;
+        else
+            pwritefds = &writefds;
+    }
+
+    if ( preadfds )
+    {
+        wxFD_ZERO(preadfds);
+        wxFD_SET(m_fd, preadfds);
+    }
+
+    if ( pwritefds )
+    {
+        wxFD_ZERO(pwritefds);
+        wxFD_SET(m_fd, pwritefds);
+    }
 
-  m_internal->AcquireFD();
-  if ((fd2 = accept(m_fd, 0, 0)) < 0) {
-    m_internal->ReleaseFD();
-    return FALSE;
-  }
-  m_internal->ReleaseFD();
+    wxFD_ZERO(&exceptfds);
+    wxFD_SET(m_fd, &exceptfds);
 
-  struct linger linger;
-  linger.l_onoff = 0;
-  linger.l_linger = 1;
+    const int rc = select(m_fd + 1, preadfds, pwritefds, &exceptfds, &tv);
 
-  setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
+    // check for errors first
+    if ( rc == -1 || wxFD_ISSET(m_fd, &exceptfds) )
+    {
+        m_establishing = false;
 
-  int flag = 0;
-  setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
+        return wxSOCKET_LOST_FLAG & flags;
+    }
 
-  sock.m_type = SOCK_INTERNAL;
-  sock.m_fd = fd2;
-  sock.m_connected = TRUE;
+    if ( rc == 0 )
+        return 0;
 
-  sock.m_internal->SetFD(fd2);
+    wxASSERT_MSG( rc == 1, "unexpected select() return value" );
 
-  sock.m_internal->ResumeWaiter();
+    wxSocketEventFlags detected = 0;
+    if ( preadfds && wxFD_ISSET(m_fd, preadfds) )
+        detected |= wxSOCKET_INPUT_FLAG;
 
-  return TRUE;
+    if ( pwritefds && wxFD_ISSET(m_fd, pwritefds) )
+    {
+        // check for the case of non-blocking connect()
+        if ( m_establishing && !m_server )
+        {
+            int error;
+            SOCKOPTLEN_T len = sizeof(error);
+            m_establishing = false;
+            getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
+
+            if ( error )
+                detected = wxSOCKET_LOST_FLAG;
+            else
+                detected |= wxSOCKET_CONNECTION_FLAG;
+        }
+        else // not called to get non-blocking connect() status
+        {
+            detected |= wxSOCKET_OUTPUT_FLAG;
+        }
+    }
+
+    return detected & flags;
 }
 
-wxSocketBase *wxSocketServer::Accept()
+int
+wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
 {
-  wxSocketBase* sock = new wxSocketBase();
+    // Use either the provided timeout or the default timeout value associated
+    // with this socket.
+    //
+    // TODO: allow waiting forever, see #9443
+    const long timeout = seconds == -1 ? m_timeout * 1000
+                                       : seconds * 1000 + milliseconds;
+
+    return DoWait(timeout, flags);
+}
 
-  sock->SetFlags((wxSockFlags)m_flags);
+int
+wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
+{
+    wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
 
-  if (!AcceptWith(*sock))
-    return NULL;
+    // we're never going to become ready in a TCP client if we're not connected
+    // any more (OTOH a server can call this to precisely wait for a connection
+    // so do wait for it in this case and UDP client is never "connected")
+    if ( !m_impl->IsServer() &&
+            m_impl->m_stream && !m_connected && !m_establishing )
+        return -1;
 
-  if (m_handler)
-    m_handler->Register(sock);
+    // This can be set to true from Interrupt() to exit this function a.s.a.p.
+    m_interrupt = false;
 
-  return sock;
+
+    const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
+
+    // Get the active event loop which we'll use for the message dispatching
+    // when running in the main thread unless this was explicitly disabled by
+    // setting wxSOCKET_BLOCK flag
+    wxEventLoopBase *eventLoop;
+    if ( !(m_flags & wxSOCKET_BLOCK) && wxIsMainThread() )
+    {
+        eventLoop = wxEventLoop::GetActive();
+    }
+    else // in worker thread
+    {
+        // We never dispatch messages from threads other than the main one.
+        eventLoop = NULL;
+    }
+
+    // Make sure the events we're interested in are enabled before waiting for
+    // them: this is really necessary here as otherwise this could happen:
+    //  1. DoRead(wxSOCKET_WAITALL) is called
+    //  2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
+    //  3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
+    //     is called and wxSOCKET_INPUT_FLAG events are disabled in it
+    //  4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
+    //     are still disabled and we block forever
+    //
+    // More elegant solution would be nice but for now simply re-enabling the
+    // events here will do
+    m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
+
+
+    // Wait until we receive the event we're waiting for or the timeout expires
+    // (but note that we always execute the loop at least once, even if timeout
+    // is 0 as this is used for polling)
+    int rc = 0;
+    for ( bool firstTime = true; !m_interrupt; firstTime = false )
+    {
+        long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
+        if ( timeLeft < 0 )
+        {
+            if ( !firstTime )
+                break;   // timed out
+
+            timeLeft = 0;
+        }
+
+        wxSocketEventFlags events;
+        if ( eventLoop )
+        {
+            // reset them before starting to wait
+            m_eventsgot = 0;
+
+            eventLoop->DispatchTimeout(timeLeft);
+
+            events = m_eventsgot;
+        }
+        else // no event loop or waiting in another thread
+        {
+            // as explained below, we should always check for wxSOCKET_LOST_FLAG
+            timeval tv;
+            SetTimeValFromMS(tv, timeLeft);
+            events = m_impl->Select(flags | wxSOCKET_LOST_FLAG, &tv);
+        }
+
+        // always check for wxSOCKET_LOST_FLAG, even if flags doesn't include
+        // it, as continuing to wait for anything else after getting it is
+        // pointless
+        if ( events & wxSOCKET_LOST_FLAG )
+        {
+            m_connected = false;
+            m_establishing = false;
+            rc = -1;
+            break;
+        }
+
+        // otherwise mask out the bits we're not interested in
+        events &= flags;
+
+        // Incoming connection (server) or connection established (client)?
+        if ( events & wxSOCKET_CONNECTION_FLAG )
+        {
+            m_connected = true;
+            m_establishing = false;
+            rc = true;
+            break;
+        }
+
+        // Data available or output buffer ready?
+        if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
+        {
+            rc = true;
+            break;
+        }
+    }
+
+    return rc;
 }
 
-// --------------------------------------------------------------
-// wxSocketClient
-// --------------------------------------------------------------
+bool wxSocketBase::Wait(long seconds, long milliseconds)
+{
+    return DoWait(seconds, milliseconds,
+                  wxSOCKET_INPUT_FLAG |
+                  wxSOCKET_OUTPUT_FLAG |
+                  wxSOCKET_CONNECTION_FLAG) != 0;
+}
 
-// --------- wxSocketClient CONSTRUCTOR -------------------------
-// --------------------------------------------------------------
-wxSocketClient::wxSocketClient(wxSockFlags _flags) :
-  wxSocketBase(_flags, SOCK_CLIENT)
+bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
 {
+    // Check pushback buffer before entering DoWait
+    if ( m_unread )
+        return true;
+
+    // Check if the socket is not already ready for input, if it is, there is
+    // no need to start waiting for it (worse, we'll actually never get a
+    // notification about the socket becoming ready if it is already under
+    // Windows)
+    if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
+        return true;
+
+    return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketClient DESTRUCTOR --------------------------
-// --------------------------------------------------------------
-wxSocketClient::~wxSocketClient()
+
+bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
 {
+    if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
+        return true;
+
+    return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketClient Connect functions -------------------
-// --------------------------------------------------------------
-bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) )
+bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
 {
-  struct linger linger;
+    return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
+}
 
-  if (IsConnected())
-    Close();
+// --------------------------------------------------------------------------
+// Miscellaneous
+// --------------------------------------------------------------------------
 
-  // Initializes all socket stuff ...
-  // --------------------------------
-  m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
+//
+// Get local or peer address
+//
 
-  if (m_fd < 0)
-    return FALSE;
+bool wxSocketBase::GetPeer(wxSockAddress& addr) const
+{
+    wxCHECK_MSG( m_impl, false, "invalid socket" );
 
-  m_connected = FALSE;
+    const wxSockAddressImpl& peer = m_impl->GetPeer();
+    if ( !peer.IsOk() )
+        return false;
 
-  linger.l_onoff = 1;
-  linger.l_linger = 5;
-  setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
+    addr.SetAddress(peer);
 
-  // Stay in touch with the state of things...
+    return true;
+}
 
-  unsigned long flag = 1;
-  setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
+bool wxSocketBase::GetLocal(wxSockAddress& addr) const
+{
+    wxCHECK_MSG( m_impl, false, "invalid socket" );
 
-  // Disable the nagle algorithm, which delays sends till the
-  // buffer is full (or a certain time period has passed?)...
+    const wxSockAddressImpl& local = m_impl->GetLocal();
+    if ( !local.IsOk() )
+        return false;
 
-#if defined(__WINDOWS__) || (defined(IPPROTO_TCP) && defined(TCP_NODELAY))
-  flag = 1;
-  setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
-#endif
+    addr.SetAddress(local);
 
-  struct sockaddr *remote;
-  size_t len;
+    return true;
+}
 
-  addr_man.Build(remote, len);
+//
+// Save and restore socket state
+//
+
+void wxSocketBase::SaveState()
+{
+    wxSocketState *state;
+
+    state = new wxSocketState();
+
+    state->m_flags      = m_flags;
+    state->m_notify     = m_notify;
+    state->m_eventmask  = m_eventmask;
+    state->m_clientData = m_clientData;
+
+    m_states.Append(state);
+}
+
+void wxSocketBase::RestoreState()
+{
+    wxList::compatibility_iterator node;
+    wxSocketState *state;
 
-  if (connect(m_fd, remote, len) != 0)
-    return FALSE;
+    node = m_states.GetLast();
+    if (!node)
+        return;
 
-  m_internal->SetFD(m_fd);
+    state = (wxSocketState *)node->GetData();
 
-  // Enables bg events.
-  // ------------------
-  Notify(TRUE);
+    m_flags      = state->m_flags;
+    m_notify     = state->m_notify;
+    m_eventmask  = state->m_eventmask;
+    m_clientData = state->m_clientData;
 
-  m_connected = TRUE;
-  return TRUE;
+    m_states.Erase(node);
+    delete state;
 }
 
-bool wxSocketClient::WaitOnConnect(long seconds, long microseconds)
+//
+// Timeout and flags
+//
+
+void wxSocketBase::SetTimeout(long seconds)
 {
-  int ret = _Wait(seconds, microseconds, REQ_CONNECT | REQ_LOST);
+    m_timeout = seconds;
 
-  if (ret)
-    m_connected = TRUE;
+    if (m_impl)
+        m_impl->SetTimeout(m_timeout * 1000);
+}
 
-  return m_connected;
+void wxSocketBase::SetFlags(wxSocketFlags flags)
+{
+    // Do some sanity checking on the flags used: not all values can be used
+    // together.
+    wxASSERT_MSG( !(flags & wxSOCKET_NOWAIT) ||
+                  !(flags & (wxSOCKET_WAITALL | wxSOCKET_BLOCK)),
+                  "Using wxSOCKET_WAITALL or wxSOCKET_BLOCK with "
+                  "wxSOCKET_NOWAIT doesn't make sense" );
+
+    m_flags = flags;
 }
 
-void wxSocketClient::OnRequest(wxRequestEvent evt)
+
+// --------------------------------------------------------------------------
+// Event handling
+// --------------------------------------------------------------------------
+
+void wxSocketBase::OnRequest(wxSocketNotify notification)
 {
-  if (evt == EVT_CONNECT) 
-  {
-    if (m_connected) 
+    wxSocketEventFlags flag = 0;
+    switch ( notification )
+    {
+        case wxSOCKET_INPUT:
+            flag = wxSOCKET_INPUT_FLAG;
+            break;
+
+        case wxSOCKET_OUTPUT:
+            flag = wxSOCKET_OUTPUT_FLAG;
+            break;
+
+        case wxSOCKET_CONNECTION:
+            flag = wxSOCKET_CONNECTION_FLAG;
+
+            // we're now successfully connected
+            m_connected = true;
+            m_establishing = false;
+
+            // error was previously set to wxSOCKET_WOULDBLOCK, but this is not
+            // the case any longer
+            SetError(wxSOCKET_NOERROR);
+            break;
+
+        case wxSOCKET_LOST:
+            flag = wxSOCKET_LOST_FLAG;
+
+            // if we lost the connection the socket is now closed and not
+            // connected any more
+            m_connected = false;
+            m_closed = true;
+            break;
+
+        default:
+            wxFAIL_MSG( "unknown wxSocket notification" );
+    }
+
+    // remember the events which were generated for this socket, we're going to
+    // use this in DoWait()
+    m_eventsgot |= flag;
+
+    // send the wx event if enabled and we're interested in it
+    if ( m_notify && (m_eventmask & flag) && m_handler )
     {
-      m_neededreq &= ~REQ_CONNECT;
-      return;
+        // don't generate the events when we're inside DoWait() called from our
+        // own code as we are going to consume the data that has just become
+        // available ourselves and the user code won't see it at all
+        if ( (notification == wxSOCKET_INPUT && m_reading) ||
+                (notification == wxSOCKET_OUTPUT && m_writing) )
+        {
+            return;
+        }
+
+        wxSocketEvent event(m_id);
+        event.m_event      = notification;
+        event.m_clientData = m_clientData;
+        event.SetEventObject(this);
+
+        m_handler->AddPendingEvent(event);
     }
-    m_connected = TRUE;
-    return;
-  }
-  wxSocketBase::OnRequest(evt);
 }
 
-/////////////////////////////////////////////////////////////////
-// wxSocketHandler ///////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////
+void wxSocketBase::Notify(bool notify)
+{
+    m_notify = notify;
+}
 
-wxSocketHandler *wxSocketHandler::master = NULL;
-#if defined(__WINDOWS__)
-static int win_initialized = 0;
-#endif
+void wxSocketBase::SetNotify(wxSocketEventFlags flags)
+{
+    m_eventmask = flags;
+}
 
-// --------------------------------------------------------------
-// --------- wxSocketHandler CONSTRUCTOR ------------------------
-// --------------------------------------------------------------
-wxSocketHandler::wxSocketHandler()
+void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
 {
-#if defined(__WINDOWS__)
-  if (!win_initialized) 
-  {
-    WSADATA wsaData;
+    m_handler = &handler;
+    m_id      = id;
+}
 
-    WSAStartup((1 << 8) | 1, &wsaData);
-    win_initialized = 1;
-  }
-#endif
+// --------------------------------------------------------------------------
+// Pushback buffer
+// --------------------------------------------------------------------------
 
-  socks = new wxList;
+void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
+{
+    if (!size) return;
 
-#ifndef __WINDOWS__
-  signal(SIGPIPE, SIG_IGN);
-#endif
+    if (m_unread == NULL)
+        m_unread = malloc(size);
+    else
+    {
+        void *tmp;
+
+        tmp = malloc(m_unrd_size + size);
+        memcpy((char *)tmp + size, m_unread, m_unrd_size);
+        free(m_unread);
+
+        m_unread = tmp;
+    }
+
+    m_unrd_size += size;
+
+    memcpy(m_unread, buffer, size);
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketHandler DESTRUCTOR -------------------------
-// --------------------------------------------------------------
-wxSocketHandler::~wxSocketHandler()
+wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
 {
-  wxNode *next_node, *node = socks->First();
+    wxCHECK_MSG( buffer, 0, "NULL buffer" );
 
-  while (node) 
-  {
-    wxSocketBase* sock = (wxSocketBase*)node->Data();
+    if (!m_unrd_size)
+        return 0;
 
-    delete sock;
-    next_node = node->Next();
-    delete node;
-    node = next_node;
-  }
+    if (size > (m_unrd_size-m_unrd_cur))
+        size = m_unrd_size-m_unrd_cur;
 
-  delete socks;
+    memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
 
-#ifdef __WINDOWS__
-  WSACleanup();
-  win_initialized = 0;
-#endif
+    if (!peek)
+    {
+        m_unrd_cur += size;
+        if (m_unrd_size == m_unrd_cur)
+        {
+            free(m_unread);
+            m_unread = NULL;
+            m_unrd_size = 0;
+            m_unrd_cur  = 0;
+        }
+    }
+
+    return size;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketHandler registering functions --------------
-// --------------------------------------------------------------
 
-void wxSocketHandler::Register(wxSocketBase* sock)
+// ==========================================================================
+// wxSocketServer
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Ctor
+// --------------------------------------------------------------------------
+
+wxSocketServer::wxSocketServer(const wxSockAddress& addr,
+                               wxSocketFlags flags)
+              : wxSocketBase(flags, wxSOCKET_SERVER)
 {
-  wxNode *node;
+    wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") );
+
+    wxSocketManager * const manager = wxSocketManager::Get();
+    m_impl = manager ? manager->CreateSocket(*this) : NULL;
+
+    if (!m_impl)
+    {
+        wxLogTrace( wxTRACE_Socket, wxT("*** Failed to create m_impl") );
+        return;
+    }
+
+    // Setup the socket as server
+    m_impl->SetLocal(addr.GetAddress());
 
-  for (node = socks->First(); node != NULL; node = node->Next()) 
-  {
-    wxSocketBase* s = (wxSocketBase*)node->Data();
+    if (GetFlags() & wxSOCKET_REUSEADDR) {
+        m_impl->SetReusable();
+    }
+    if (GetFlags() & wxSOCKET_BROADCAST) {
+        m_impl->SetBroadcast();
+    }
+    if (GetFlags() & wxSOCKET_NOBIND) {
+        m_impl->DontDoBind();
+    }
+
+    if (m_impl->CreateServer() != wxSOCKET_NOERROR)
+    {
+        wxDELETE(m_impl);
 
-    if (s == sock)
-      return;
-  }
+        wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") );
+        return;
+    }
 
-  if (sock) 
-  {
-    socks->Append(sock);
-    sock->SetHandler(this);
-  }
+    wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd );
 }
 
-void wxSocketHandler::UnRegister(wxSocketBase* sock)
+// --------------------------------------------------------------------------
+// Accept
+// --------------------------------------------------------------------------
+
+bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
 {
-  wxNode *node;
+    if ( !m_impl || (m_impl->m_fd == INVALID_SOCKET) || !m_impl->IsServer() )
+    {
+        wxFAIL_MSG( "can only be called for a valid server socket" );
 
-  for (node = socks->First(); node; node = node->Next()) 
-  {
-    wxSocketBase* s = (wxSocketBase*)node->Data();
+        SetError(wxSOCKET_INVSOCK);
 
-    if (s == sock) 
+        return false;
+    }
+
+    if ( wait )
     {
-      delete node;
-      sock->SetHandler(NULL);
-      return;
+        // wait until we get a connection
+        if ( !m_impl->SelectWithTimeout(wxSOCKET_INPUT_FLAG) )
+        {
+            SetError(wxSOCKET_TIMEDOUT);
+
+            return false;
+        }
     }
-  }
+
+    sock.m_impl = m_impl->Accept(sock);
+
+    if ( !sock.m_impl )
+    {
+        SetError(m_impl->GetLastError());
+
+        return false;
+    }
+
+    sock.m_type = wxSOCKET_BASE;
+    sock.m_connected = true;
+
+    return true;
 }
 
-unsigned long wxSocketHandler::Count() const
+wxSocketBase *wxSocketServer::Accept(bool wait)
 {
-  return socks->Number();
+    wxSocketBase* sock = new wxSocketBase();
+
+    sock->SetFlags(m_flags);
+
+    if (!AcceptWith(*sock, wait))
+    {
+        sock->Destroy();
+        sock = NULL;
+    }
+
+    return sock;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketHandler "big" wait functions ---------------
-// --------------------------------------------------------------
+bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
+{
+    return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
+}
 
-int wxSocketHandler::Wait(long seconds, long microseconds)
+bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
 {
-  // TODO Needs the completely asynchronous notifier.
+    wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
 
-  /*
-  int i;
-  int on_wait;
-  wxNode *node;
-  for (node = socks->First(), i=0; node; node = node->Next(), i++) 
-  {
-    wxSocketBase *sock = (wxSocketBase *)node->Data();
+    SOCKOPTLEN_T lenreal = *optlen;
+    if ( getsockopt(m_impl->m_fd, level, optname,
+                    static_cast<char *>(optval), &lenreal) != 0 )
+        return false;
 
-    sock->SaveState();
+    *optlen = lenreal;
 
-    sock->SetupCallbacks();
+    return true;
+}
 
-    sock->Callback(handler_cbk);
-    sock->CallbackData((char *)&on_wait);
-  }
-  on_wait = 0;
-  if (seconds != -1)
-    s_wake.Start((seconds*1000) + (microseconds/1000), TRUE);
+bool
+wxSocketBase::SetOption(int level, int optname, const void *optval, int optlen)
+{
+    wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
 
-  while (!on_wait)
-    PROCESS_EVENTS();
+    return setsockopt(m_impl->m_fd, level, optname,
+                      static_cast<const char *>(optval), optlen) == 0;
+}
 
-  for (node = socks->First(), i=0; node; node = node->Next(), i++) 
-  {
-    wxSocketBase *sock = (wxSocketBase *)node->Data();
+bool wxSocketBase::SetLocal(const wxIPV4address& local)
+{
+    m_localAddress = local;
 
-    sock->RestoreState();
-  }
+    return true;
+}
+
+// ==========================================================================
+// wxSocketClient
+// ==========================================================================
 
-  if (on_wait == -2)
-    return 0;
+// --------------------------------------------------------------------------
+// Ctor and dtor
+// --------------------------------------------------------------------------
 
-  return on_wait;
-  */
-  return 0;
+wxSocketClient::wxSocketClient(wxSocketFlags flags)
+              : wxSocketBase(flags, wxSOCKET_CLIENT)
+{
+    m_initialRecvBufferSize =
+    m_initialSendBufferSize = -1;
 }
 
-void wxSocketHandler::YieldSock()
+// --------------------------------------------------------------------------
+// Connect
+// --------------------------------------------------------------------------
+
+bool wxSocketClient::DoConnect(const wxSockAddress& remote,
+                               const wxSockAddress* local,
+                               bool wait)
 {
-  wxNode *node;
+    if ( m_impl )
+    {
+        // Shutdown and destroy the old socket
+        Close();
+        delete m_impl;
+    }
+
+    m_connected = false;
+    m_establishing = false;
 
-  // Nothing to do anymore here except waiting for the queue emptying.
-  for (node = socks->First(); node; node=node->Next()) {
-    wxSocketBase *sock = (wxSocketBase *)node->Data();
+    // Create and set up the new one
+    wxSocketManager * const manager = wxSocketManager::Get();
+    m_impl = manager ? manager->CreateSocket(*this) : NULL;
+    if ( !m_impl )
+        return false;
 
-    sock->m_internal->WaitForEnd(NULL);
-  }
+    // Reuse makes sense for clients too, if we are trying to rebind to the same port
+    if (GetFlags() & wxSOCKET_REUSEADDR)
+        m_impl->SetReusable();
+    if (GetFlags() & wxSOCKET_BROADCAST)
+        m_impl->SetBroadcast();
+    if (GetFlags() & wxSOCKET_NOBIND)
+        m_impl->DontDoBind();
+
+    // Bind to the local IP address and port, when provided or if one had been
+    // set before
+    if ( !local && m_localAddress.GetAddress().IsOk() )
+        local = &m_localAddress;
+
+    if ( local )
+        m_impl->SetLocal(local->GetAddress());
+
+    m_impl->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
+
+    m_impl->SetPeer(remote.GetAddress());
+
+    // Finally do create the socket and connect to the peer
+    const wxSocketError err = m_impl->CreateClient(wait);
+
+    if ( err != wxSOCKET_NOERROR )
+    {
+        if ( err == wxSOCKET_WOULDBLOCK )
+        {
+            wxASSERT_MSG( !wait, "shouldn't get this for blocking connect" );
+
+            m_establishing = true;
+        }
+
+        return false;
+    }
+
+    m_connected = true;
+    return true;
 }
 
-// --------------------------------------------------------------
-// --------- wxSocketHandler: create and register the socket ----
-// --------------------------------------------------------------
-wxSocketServer *wxSocketHandler::CreateServer(wxSockAddress& addr,
-                wxSocketBase::wxSockFlags flags)
+bool wxSocketClient::Connect(const wxSockAddress& remote, bool wait)
 {
-  wxSocketServer *serv = new wxSocketServer(addr, flags);
+    return DoConnect(remote, NULL, wait);
+}
 
-  Register(serv);
-  return serv;
+bool wxSocketClient::Connect(const wxSockAddress& remote,
+                             const wxSockAddress& local,
+                             bool wait)
+{
+    return DoConnect(remote, &local, wait);
 }
 
-wxSocketClient *wxSocketHandler::CreateClient(wxSocketBase::wxSockFlags flags)
+bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
 {
-  wxSocketClient *client = new wxSocketClient(flags);
+    if ( m_connected )
+    {
+        // this happens if the initial attempt to connect succeeded without
+        // blocking
+        return true;
+    }
+
+    wxCHECK_MSG( m_establishing && m_impl, false,
+                 "No connection establishment attempt in progress" );
 
-  Register(client);
-  return client;
+    // notice that we return true even if DoWait() returned -1, i.e. if an
+    // error occurred and connection was lost: this is intentional as we should
+    // return false only if timeout expired without anything happening
+    return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
 }
 
-bool wxSocketModule::OnInit() 
+// ==========================================================================
+// wxDatagramSocket
+// ==========================================================================
+
+wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr,
+                                    wxSocketFlags flags )
+                : wxSocketBase( flags, wxSOCKET_DATAGRAM )
 {
-  wxSocketHandler::master = new wxSocketHandler();
-  return TRUE;
+    // Create the socket
+    wxSocketManager * const manager = wxSocketManager::Get();
+    m_impl = manager ? manager->CreateSocket(*this) : NULL;
+
+    if (!m_impl)
+        return;
+
+    // Setup the socket as non connection oriented
+    m_impl->SetLocal(addr.GetAddress());
+    if (flags & wxSOCKET_REUSEADDR)
+    {
+        m_impl->SetReusable();
+    }
+    if (GetFlags() & wxSOCKET_BROADCAST)
+    {
+        m_impl->SetBroadcast();
+    }
+    if (GetFlags() & wxSOCKET_NOBIND)
+    {
+        m_impl->DontDoBind();
+    }
+
+    if ( m_impl->CreateUDP() != wxSOCKET_NOERROR )
+    {
+        wxDELETE(m_impl);
+        return;
+    }
+
+    // Initialize all stuff
+    m_connected = false;
+    m_establishing = false;
 }
 
-void wxSocketModule::OnExit() 
+wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
+                                              void* buf,
+                                              wxUint32 nBytes )
 {
-  delete wxSocketHandler::master;
-  wxSocketHandler::master = NULL;
+    Read(buf, nBytes);
+    GetPeer(addr);
+    return (*this);
 }
 
+wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr,
+                                            const void* buf,
+                                            wxUint32 nBytes )
+{
+    wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
+
+    m_impl->SetPeer(addr.GetAddress());
+    Write(buf, nBytes);
+    return (*this);
+}
+
+// ==========================================================================
+// wxSocketModule
+// ==========================================================================
+
+class wxSocketModule : public wxModule
+{
+public:
+    virtual bool OnInit()
+    {
+        // wxSocketBase will call Initialize() itself only if sockets are
+        // really used, don't do it from here
+        return true;
+    }
+
+    virtual void OnExit()
+    {
+        if ( wxSocketBase::IsInitialized() )
+            wxSocketBase::Shutdown();
+    }
+
+private:
+    DECLARE_DYNAMIC_CLASS(wxSocketModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
+
+#if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER
+// NOTE: we need to force linking against socketiohandler.cpp otherwise in
+//       static builds of wxWidgets the ManagerSetter::ManagerSetter ctor
+//       contained there wouldn't be ever called
+wxFORCE_LINK_MODULE( socketiohandler )
 #endif
-  // __WXSTUBS__
 
+// same for ManagerSetter in the MSW file
+#ifdef __WXMSW__
+    wxFORCE_LINK_MODULE( mswsocket )
 #endif
-  // wxUSE_SOCKETS
+
+// and for OSXManagerSetter in the OS X one
+#ifdef __WXOSX__
+    wxFORCE_LINK_MODULE( osxsocket )
+#endif
+
+#endif // wxUSE_SOCKETS