+// NB: We can't use enum because there would be ambiguity between the
+// two Play() prototypes when called without explicit parameters
+// if WXWIN_COMPATIBILITY_2_4.
+// We can't use enum with some compilers either, because they
+// keep reporting nonexistent ambiguities between
+// Play(unsigned) and static Play(const wxString&, unsigned).
+#define wxSOUND_SYNC ((unsigned)0)
+#define wxSOUND_ASYNC ((unsigned)1)
+#define wxSOUND_LOOP ((unsigned)2)
+
+// Base class for wxSound implementations
+class WXDLLIMPEXP_ADV wxSoundBase : public wxObject