<wx/fontmap.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\wxheading{See also}
\helpref{wxEncodingConverter}{wxencodingconverter},
\helpref{wxFontMapper::Set}{wxfontmapperset}
+\membersection{wxFontMapper::GetAllEncodingNames}\label{wxfontmappergetallencodingnames}
+
+\func{static const wxChar**}{GetAllEncodingNames}{\param{wxFontEncoding }{encoding}}
+
+Returns the array of all possible names for the given encoding. The array is
+\NULL-terminated. IF it isn't empty, the first name in it is the canonical
+encoding name, i.e. the same string as returned by
+\helpref{GetEncodingName()}{wxfontmappergetencodingname}.
+
+
\membersection{wxFontMapper::GetAltForEncoding}\label{wxfontmappergetaltforencoding}
\func{bool}{GetAltForEncoding}{\param{wxFontEncoding }{encoding}, \param{wxNativeEncodingInfo* }{info}, \param{const wxString\& }{facename = wxEmptyString}, \param{bool }{interactive = true}}
structure with the parameters required to create the font, otherwise
return false.
-The first form is for wxWindows' internal use while the second one
+The first form is for wxWidgets' internal use while the second one
is better suitable for general use -- it returns wxFontEncoding which
can consequently be passed to wxFont constructor.
Set the current font mapper object and return previous one (may be NULL).
This method is only useful if you want to plug-in an alternative font mapper
-into wxWindows.
+into wxWidgets.
\wxheading{See also}