// implementation
// ============================================================================
-IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
-
BEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
pos, size, style | wxBU_EXACTFIT, validator, name) )
return false;
- m_bmpNormal = bitmap;
+ m_bitmaps[State_Normal] = bitmap;
return true;
}
wxBitmap bmp;
if ( !IsEnabled() )
{
- bmp = m_bmpDisabled;
+ bmp = GetBitmapDisabled();
}
else if ( IsPressed() )
{
- bmp = m_bmpSelected;
+ bmp = GetBitmapPressed();
}
else if ( IsFocused() )
{
- bmp = m_bmpFocus;
- }
- else
- {
- bmp = m_bmpNormal;
+ bmp = GetBitmapFocus();
}
+ //else: just leave it invalid, this means "normal" anyhow in ChangeBitmap()
ChangeBitmap(bmp);
}
bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
{
- wxBitmap bitmap = bmp.Ok() ? bmp : m_bmpNormal;
- if ( bitmap != m_bitmap )
- {
- m_bitmap = bitmap;
+ wxBitmap bitmap = bmp.IsOk() ? bmp : GetBitmapLabel();
+ if ( bitmap.IsSameAs(m_bitmap) )
+ return false;
- return true;
- }
+ m_bitmap = bitmap;
- return false;
+ return true;
}
bool wxBitmapButton::Enable(bool enable)
if ( !wxButton::Enable(enable) )
return false;
- if ( !enable && ChangeBitmap(m_bmpDisabled) )
+ if ( !enable && ChangeBitmap(GetBitmapDisabled()) )
Refresh();
return true;
bool wxBitmapButton::SetCurrent(bool doit)
{
- ChangeBitmap(doit ? m_bmpFocus : m_bmpNormal);
+ ChangeBitmap(doit ? GetBitmapFocus() : GetBitmapLabel());
return wxButton::SetCurrent(doit);
}
void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
{
- if ( ChangeBitmap(m_bmpFocus) )
+ if ( ChangeBitmap(GetBitmapFocus()) )
Refresh();
event.Skip();
void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
{
- if ( ChangeBitmap(m_bmpNormal) )
+ if ( ChangeBitmap(GetBitmapLabel()) )
Refresh();
event.Skip();
void wxBitmapButton::Press()
{
- ChangeBitmap(m_bmpSelected);
+ ChangeBitmap(GetBitmapPressed());
wxButton::Press();
}
void wxBitmapButton::Release()
{
- ChangeBitmap(IsFocused() ? m_bmpFocus : m_bmpNormal);
+ ChangeBitmap(IsFocused() ? GetBitmapFocus() : GetBitmapLabel());
wxButton::Release();
}