// Purpose: Top level window, abstraction of wxFrame and wxDialog
// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univtoplevel.h"
#endif
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
+#include "wx/icon.h"
// ----------------------------------------------------------------------------
// constants
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
};
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+ wxINTERACTIVE_MOVE = 0x00000001,
+ wxINTERACTIVE_RESIZE = 0x00000002,
+ wxINTERACTIVE_RESIZE_S = 0x00000010,
+ wxINTERACTIVE_RESIZE_N = 0x00000020,
+ wxINTERACTIVE_RESIZE_W = 0x00000040,
+ wxINTERACTIVE_RESIZE_E = 0x00000080,
+ wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
virtual wxPoint GetClientAreaOrigin() const;
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int height);
- virtual void SetIcon(const wxIcon& icon);
+ virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
+ virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// --------------------------
long numArg = -1,
const wxString& strArg = wxEmptyString);
+ // move/resize the frame interactively, i.e. let the user do it
+ virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+ virtual int GetMinWidth() const;
+ virtual int GetMinHeight() const;
+
+ virtual bool ProvidesBackground() const { return TRUE; }
+
protected:
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
void RefreshTitleBar();
void OnNcPaint(wxPaintEvent& event);
+ void OnSystemMenu(wxCommandEvent& event);
// TRUE if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;