WXDLLEXPORT void wxUnix2DosFilename(wxChar *s);
#define Unix2DosFilename wxUnix2DosFilename
-#if defined(__WXMAC__) && !defined(__UNIX__)
+#if defined(__WXMAC__)
WXDLLEXPORT wxString wxMacFSSpec2MacFilename( const FSSpec *spec ) ;
WXDLLEXPORT void wxMacFilename2FSSpec( const char *path , FSSpec *spec ) ;
WXDLLEXPORT wxString wxMacFSSpec2UnixFilename( const FSSpec *spec ) ;
#define wxPATH_SEP_MAC wxT(";")
// platform independent versions
-#ifdef __UNIX__
+#if defined(__UNIX__)
#define wxFILE_SEP_PATH wxFILE_SEP_PATH_UNIX
#define wxPATH_SEP wxPATH_SEP_UNIX
#elif defined(__MAC__)
#define wxFILE_SEP_PATH wxFILE_SEP_PATH_MAC
- #define wxPATH_SEP wxPATH_SEP_DOS
+ #define wxPATH_SEP wxPATH_SEP_MAC
#else // Windows and OS/2
#define wxFILE_SEP_PATH wxFILE_SEP_PATH_DOS
#define wxPATH_SEP wxPATH_SEP_DOS
// this is useful for wxString::IsSameAs(): to compare two file names use
// filename1.IsSameAs(filename2, wxARE_FILENAMES_CASE_SENSITIVE)
-#ifdef __UNIX__
+#if defined(__UNIX__) && !defined(__DARWIN__)
#define wxARE_FILENAMES_CASE_SENSITIVE TRUE
-#else // Windows and OS/2
+#else // Windows, Mac OS and OS/2
#define wxARE_FILENAMES_CASE_SENSITIVE FALSE
#endif // Unix/Windows