+ // we can't do this in wxApp itself because it doesn't know if argv had
+ // been allocated
+#if wxUSE_UNICODE
+ FreeConvertedArgs();
+#endif // wxUSE_UNICODE
+
+ // use Set(NULL) and not Get() to avoid creating a message output object on
+ // demand when we just want to delete it
+ delete wxMessageOutput::Set(NULL);
+
+#if wxUSE_LOG
+ // call this first as it has a side effect: in addition to flushing all
+ // logs for this thread, it also flushes everything logged from other
+ // threads
+ wxLog::FlushActive();
+
+ // and now delete the last logger as well
+ //
+ // we still don't disable log target auto-vivification even if any log
+ // objects created now will result in memory leaks because it seems better
+ // to leak memory which doesn't matter much considering the application is
+ // exiting anyhow than to not show messages which could still be logged
+ // from the user code (e.g. static dtors and such)
+ delete wxLog::SetActiveTarget(NULL);
+#endif // wxUSE_LOG
+}
+
+void wxEntryCleanup()
+{
+ DoCommonPreCleanup();
+
+
+ // delete the application object
+ if ( wxTheApp )
+ {
+ wxTheApp->CleanUp();
+
+ // reset the global pointer to it to NULL before destroying it as in
+ // some circumstances this can result in executing the code using
+ // wxTheApp and using half-destroyed object is no good
+ wxAppConsole * const app = wxApp::GetInstance();
+ wxApp::SetInstance(NULL);
+ delete app;