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-<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
+<meta name="generator" content="Docutils 0.4: http://docutils.sourceforge.net/" />
<title>The wxPython Manual</title>
<meta name="author" content="Patrick K. O'Brien" />
<meta name="organization" content="Orbtech" />
-<meta name="date" content="2003-07-02" />
+<meta name="date" content="2004-03-26" />
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<body>
<tr><th class="docinfo-name">Organization:</th>
<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
<tr><th class="docinfo-name">Date:</th>
-<td>2003-07-02</td></tr>
+<td>2004-03-26</td></tr>
<tr><th class="docinfo-name">Revision:</th>
-<td>1.2</td></tr>
+<td>1.3</td></tr>
<tr class="field"><th class="docinfo-name">License:</th><td class="field-body">wxWindows Free Documentation Licence, Version 3</td>
</tr>
</tbody>
</table>
-<div class="contents topic" id="contents">
-<p class="topic-title"><a name="contents">Contents</a></p>
+<div class="contents topic">
+<p class="topic-title first"><a id="contents" name="contents">Contents</a></p>
<ul class="simple">
<li><a class="reference" href="#introduction" id="id1" name="id1">Introduction</a></li>
<li><a class="reference" href="#what-is-wxpython" id="id2" name="id2">What is wxPython?</a></li>
<li><a class="reference" href="#mac-os-x" id="id6" name="id6">Mac OS X</a></li>
</ul>
</li>
-<li><a class="reference" href="#what-is-wxwindows" id="id7" name="id7">What is wxWindows?</a></li>
+<li><a class="reference" href="#what-is-wxwidgets" id="id7" name="id7">What is wxWidgets?</a></li>
<li><a class="reference" href="#why-another-cross-platform-development-tool" id="id8" name="id8">Why another cross-platform development tool?</a></li>
<li><a class="reference" href="#wxpython-overview" id="id9" name="id9">wxPython Overview</a></li>
<li><a class="reference" href="#utilities-and-libraries-supplied-with-wxpython" id="id10" name="id10">Utilities and libraries supplied with wxPython</a></li>
<li><a class="reference" href="#license" id="id46" name="id46">License</a></li>
</ul>
</div>
-<div class="section" id="introduction">
-<h1><a class="toc-backref" href="#id1" name="introduction">Introduction</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id1" id="introduction" name="introduction">Introduction</a></h1>
<p>This is a guide to the wxPython GUI toolkit, written <strong>by</strong> a Python
programmer <strong>for</strong> his fellow Python programmers. It began as a
-simple translation of the wxWindows documentation (which is written
+simple translation of the wxWidgets documentation (which is written
for C++ programmers), and evolved from there. And while there's
nothing wrong with C++...</p>
<p>Okay, you got me there. I hate C++. That's why I use Python. If you
-like C++, go read the wxWindows documentation. If you'd rather read a
+like C++, go read the wxWidgets documentation. If you'd rather read a
guide that's written with Python programmers in mind, keep reading
this one. If you like it, feel free to send me freshly roasted coffee
beans, dark chocolate, and large denomination currency. Better yet,
buy huge quantities of my wxPython book (written with Robin Dunn) and
send one to each of your friends, relatives, and coworkers.</p>
</div>
-<div class="section" id="what-is-wxpython">
-<h1><a class="toc-backref" href="#id2" name="what-is-wxpython">What is wxPython?</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id2" id="what-is-wxpython" name="what-is-wxpython">What is wxPython?</a></h1>
<p>wxPython is a GUI toolkit for the Python programming language. It
allows Python programmers to create programs with a robust, highly
functional graphical user interface, simply and easily. It is
implemented as a Python extension module (native code) that wraps the
-popular wxWindows cross platform GUI library, which is written in C++.</p>
-<p>Like Python and wxWindows, wxPython is Open Source, which means that
+popular wxWidgets cross platform GUI library, which is written in C++.</p>
+<p>Like Python and wxWidgets, wxPython is Open Source, which means that
it is free for anyone to use and the source code is available for
anyone to look at and modify. And anyone can contribute fixes or
enhnacments to the project.</p>
<p>Since the language is Python, wxPython programs are simple, easy to
write and easy to understand.</p>
</div>
-<div class="section" id="wxpython-requirements">
-<h1><a class="toc-backref" href="#id3" name="wxpython-requirements">wxPython requirements</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id3" id="wxpython-requirements" name="wxpython-requirements">wxPython requirements</a></h1>
<p>To make use of wxPython, you currently need one of the following
setups.</p>
-<div class="section" id="ms-windows">
-<h2><a class="toc-backref" href="#id4" name="ms-windows">MS-Windows</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id4" id="ms-windows" name="ms-windows">MS-Windows</a></h2>
<ul class="simple">
<li>A 486 or higher PC running MS Windows.</li>
<li>At least ?? MB of disk space.</li>
</ul>
</div>
-<div class="section" id="linux-or-unix">
-<h2><a class="toc-backref" href="#id5" name="linux-or-unix">Linux or Unix</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id5" id="linux-or-unix" name="linux-or-unix">Linux or Unix</a></h2>
<ul class="simple">
<li>Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).</li>
<li>Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif
<li>At least ?? MB of disk space.</li>
</ul>
</div>
-<div class="section" id="mac-os-x">
-<h2><a class="toc-backref" href="#id6" name="mac-os-x">Mac OS X</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id6" id="mac-os-x" name="mac-os-x">Mac OS X</a></h2>
<ul class="simple">
<li>A PowerPC Mac running Mac OS X 10.x.</li>
<li>At least ?? MB of disk space.</li>
</ul>
</div>
</div>
-<div class="section" id="what-is-wxwindows">
-<h1><a class="toc-backref" href="#id7" name="what-is-wxwindows">What is wxWindows?</a></h1>
-<p>wxWindows is a C++ framework providing GUI (Graphical User Interface)
+<div class="section">
+<h1><a class="toc-backref" href="#id7" id="what-is-wxwidgets" name="what-is-wxwidgets">What is wxWidgets?</a></h1>
+<p>wxWidgets is a C++ framework providing GUI (Graphical User Interface)
and other facilities on more than one platform. Version 2 currently
supports all desktop versions of MS Windows, Unix with GTK+, Unix with
Motif, and MacOS. An OS/2 port is in progress.</p>
-<p>wxWindows was originally developed at the Artificial Intelligence
+<p>wxWidgets was originally developed at the Artificial Intelligence
Applications Institute, University of Edinburgh, for internal use, and
was first made publicly available in 1992. Version 2 is a vastly
improved version written and maintained by Julian Smart, Robert
platforms related to Microsoft Windows, including 16-bit and 32-bit
variants, unless otherwise stated. All trademarks are acknowledged.</p>
</div>
-<div class="section" id="why-another-cross-platform-development-tool">
-<h1><a class="toc-backref" href="#id8" name="why-another-cross-platform-development-tool">Why another cross-platform development tool?</a></h1>
-<p>wxWindows was developed to provide a cheap and flexible way to
+<div class="section">
+<h1><a class="toc-backref" href="#id8" id="why-another-cross-platform-development-tool" name="why-another-cross-platform-development-tool">Why another cross-platform development tool?</a></h1>
+<p>wxWidgets was developed to provide a cheap and flexible way to
maximize investment in GUI application development. While a number of
commercial class libraries already existed for cross-platform
development, none met all of the following criteria:</p>
<li>simplicity of programming</li>
<li>support for a wide range of compilers</li>
</ul>
-<p>Since wxWindows was started, several other free or almost-free GUI
+<p>Since wxWidgets was started, several other free or almost-free GUI
frameworks have emerged. However, none has the range of features,
flexibility, documentation and the well-established development team
-that wxWindows has.</p>
-<p>As open source software, wxWindows has benefited from comments, ideas,
+that wxWidgets has.</p>
+<p>As open source software, wxWidgets has benefited from comments, ideas,
bug fixes, enhancements and the sheer enthusiasm of users. This gives
-wxWindows a certain advantage over its commercial competitors (and
+wxWidgets a certain advantage over its commercial competitors (and
over free libraries without an independent development team), plus a
robustness against the transience of one individual or company. This
openness and availability of source code is especially important when
overstated, since GUI application development is very time-consuming,
and sustained popularity of particular GUIs cannot be guaranteed.
Code can very quickly become obsolete if it addresses the wrong
-platform or audience. wxWindows helps to insulate the programmer from
-these winds of change. Although wxWindows may not be suitable for
+platform or audience. wxWidgets helps to insulate the programmer from
+these winds of change. Although wxWidgets may not be suitable for
every application (such as an OLE-intensive program), it provides
access to most of the functionality a GUI program normally requires,
plus many extras such as network programming, PostScript output, and
HTML rendering; and it can of course be extended as needs dictate. As
a bonus, it provides a far cleaner and easier programming interface
than the native APIs. Programmers may find it worthwhile to use
-wxWindows even if they are developing on only one platform.</p>
-<p>It is impossible to sum up the functionality of wxWindows in a few
+wxWidgets even if they are developing on only one platform.</p>
+<p>It is impossible to sum up the functionality of wxWidgets in a few
paragraphs, but here are some of the benefits:</p>
<ul class="simple">
<li>Low cost (free, in fact!)</li>
PNM, PCX).</li>
</ul>
</div>
-<div class="section" id="wxpython-overview">
-<h1><a class="toc-backref" href="#id9" name="wxpython-overview">wxPython Overview</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id9" id="wxpython-overview" name="wxpython-overview">wxPython Overview</a></h1>
<p>To set a wxPython application going, you will need to derive an App
class and override App.OnInit.</p>
<p>An application must have a top-level Frame or Dialog window. Each
<p>GUI applications aren't all graphical wizardry. You'll also need
lists and hash tables. But since you're working with Python, you
should use the ones Python provides (list, tuple, dict), rather than
-the wxWindows versions. Same goes for the database related classes.
+the wxWidgets versions. Same goes for the database related classes.
The basic rule of thumb is this: If you can do it directly in Python,
you probably should. If there is a reason not to use a Python data
-type, wxPython will provide a wrapper for the wxWindows class.</p>
+type, wxPython will provide a wrapper for the wxWidgets class.</p>
<p>You will undoubtedly need some platform-independent file functions,
and you may find it handy to maintain and search a list of paths using
PathList. There's a miscellany of operating system and other
functions.</p>
<p>See also Classes by Category for a list of classes.</p>
</div>
-<div class="section" id="utilities-and-libraries-supplied-with-wxpython">
-<h1><a class="toc-backref" href="#id10" name="utilities-and-libraries-supplied-with-wxpython">Utilities and libraries supplied with wxPython</a></h1>
-<p>In addition to the core wxWindows library, a number of further
+<div class="section">
+<h1><a class="toc-backref" href="#id10" id="utilities-and-libraries-supplied-with-wxpython" name="utilities-and-libraries-supplied-with-wxpython">Utilities and libraries supplied with wxPython</a></h1>
+<p>In addition to the core wxWidgets library, a number of further
libraries and utilities are supplied with each distribution.</p>
<p>[Need to list these.]</p>
</div>
-<div class="section" id="creating-and-deleting-wxpython-objects">
-<h1><a class="toc-backref" href="#id11" name="creating-and-deleting-wxpython-objects">Creating and deleting wxPython objects</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id11" id="creating-and-deleting-wxpython-objects" name="creating-and-deleting-wxpython-objects">Creating and deleting wxPython objects</a></h1>
<p>[This section needs to be reviewed.]</p>
<!-- In general, classes derived from wxWindow must dynamically
allocated with new and deleted with delete. If you delete a window,
all of its children and descendants will be automatically deleted,
so you don't need to delete these descendants explicitly. -->
<!-- When deleting a frame or dialog, use Destroy rather than delete so
-that the wxWindows delayed deletion can take effect. This waits
+that the wxWidgets delayed deletion can take effect. This waits
until idle time (when all messages have been processed) to actually
delete the window, to avoid problems associated with the GUI
sending events to deleted windows. -->
<!-- If you decide to allocate a C++ array of objects (such as wxBitmap)
-that may be cleaned up by wxWindows, make sure you delete the array
-explicitly before wxWindows has a chance to do so on exit, since
+that may be cleaned up by wxWidgets, make sure you delete the array
+explicitly before wxWidgets has a chance to do so on exit, since
calling delete on array members will cause memory problems. -->
<!-- wxColour can be created statically: it is not automatically cleaned
up and is unlikely to be shared between other objects; it is
that may be in use. Code that doesn't do this will probably work
fine on some platforms, and then fail under Windows. -->
</div>
-<div class="section" id="app-overview">
-<h1><a class="toc-backref" href="#id12" name="app-overview">App overview</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id12" id="app-overview" name="app-overview">App overview</a></h1>
<p>Classes: wx.App</p>
-<div class="section" id="application-initialization">
-<h2><a class="toc-backref" href="#id13" name="application-initialization">Application initialization</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id13" id="application-initialization" name="application-initialization">Application initialization</a></h2>
<p>The OnInit method defined for a class derived from wx.App will usually
create a top window as a bare minimum.</p>
<p>OnInit must return a boolean value to indicate whether processing
main()
</pre>
</div>
-<div class="section" id="application-shutdown">
-<h2><a class="toc-backref" href="#id14" name="application-shutdown">Application shutdown</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id14" id="application-shutdown" name="application-shutdown">Application shutdown</a></h2>
<p>The application normally shuts down when the last of its top level
windows is closed. This is normally the expected behaviour and means
that it is enough to call Close() in response to the "Exit" menu
<p>[Need examples of objects needing cleanup to keep app from crashing.]</p>
</div>
</div>
-<div class="section" id="sizer-overview">
-<h1><a class="toc-backref" href="#id15" name="sizer-overview">Sizer overview</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id15" id="sizer-overview" name="sizer-overview">Sizer overview</a></h1>
<p>Classes: wx.Sizer, wx.GridSizer, wx.FlexGridSizer, wx.BoxSizer,
wx.StaticBoxSizer, wx.NotebookSizer, wx.CreateButtonSizer</p>
-<table border class="table">
+<table border="1" class="docutils">
<colgroup>
<col width="21%" />
<col width="79%" />
wxWorkshop create dialogs based exclusively on sizers, practically
forcing the user to create platform independent layouts without
compromises.</p>
-<div class="section" id="the-idea-behind-sizers">
-<h2><a class="toc-backref" href="#id16" name="the-idea-behind-sizers">The idea behind sizers</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id16" id="the-idea-behind-sizers" name="the-idea-behind-sizers">The idea behind sizers</a></h2>
<p>The layout algorithm used by sizers in wxPython is closely related to
layout systems in other GUI toolkits, such as Java's AWT, the GTK
toolkit or the Qt toolkit. It is based upon the idea of individual
around a dialog item (or another sizer). These sizers will be
discussed one by one in the text below.</p>
</div>
-<div class="section" id="common-features">
-<h2><a class="toc-backref" href="#id17" name="common-features">Common features</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id17" id="common-features" name="common-features">Common features</a></h2>
<p>All sizers are containers, that is, they are used to lay out one
dialog item (or several dialog items), which they contain. Such items
are sometimes referred to as the children of the sizer. Independent
of how the individual sizers lay out their children, all children have
certain features in common:</p>
-<div class="section" id="a-minimal-size">
-<h3><a class="toc-backref" href="#id18" name="a-minimal-size">A minimal size</a></h3>
+<div class="section">
+<h3><a class="toc-backref" href="#id18" id="a-minimal-size" name="a-minimal-size">A minimal size</a></h3>
<p>This minimal size is usually identical to the initial size of the
controls and may either be set explicitly in the size field of the
control constructor or may be calculated by wxPython, typically by
height, but not their width (e.g. a single line text control):</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="a-border">
-<h3><a class="toc-backref" href="#id19" name="a-border">A border</a></h3>
+<div class="section">
+<h3><a class="toc-backref" href="#id19" id="a-border" name="a-border">A border</a></h3>
<p>The border is just empty space and is used to separate dialog items in
a dialog. This border can either be all around, or at any combination
of sides such as only above and below the control. The thickness of
of 0, 5, and 10 pixels around the button:</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="an-alignment">
-<h3><a class="toc-backref" href="#id20" name="an-alignment">An alignment</a></h3>
+<div class="section">
+<h3><a class="toc-backref" href="#id20" id="an-alignment" name="an-alignment">An alignment</a></h3>
<p>Often, a dialog item is given more space than its minimal size plus
its border. Depending on what flags are used for the respective dialog
item, the dialog item can be made to fill out the available space
aligned at the top, one is aligned at the bottom:</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="a-stretch-factor">
-<h3><a class="toc-backref" href="#id21" name="a-stretch-factor">A stretch factor</a></h3>
+<div class="section">
+<h3><a class="toc-backref" href="#id21" id="a-stretch-factor" name="a-stretch-factor">A stretch factor</a></h3>
<p>If a sizer contains more than one child and it is offered more space
than its children and their borders need, the question arises how to
distribute the surplus space among the children. For this purpose, a
<p>Within wxDesigner, this stretch factor gets set from the Option menu.</p>
</div>
</div>
-<div class="section" id="boxsizer">
-<h2><a class="toc-backref" href="#id22" name="boxsizer">BoxSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id22" id="boxsizer" name="boxsizer">BoxSizer</a></h2>
<p>BoxSizer can lay out its children either vertically or horizontally,
depending on what flag is being used in its constructor. When using a
vertical sizer, each child can be centered, aligned to the right or
last sample, only the box sizer is a vertical box sizer now:</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="staticboxsizer">
-<h2><a class="toc-backref" href="#id23" name="staticboxsizer">StaticBoxSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id23" id="staticboxsizer" name="staticboxsizer">StaticBoxSizer</a></h2>
<p>StaticBoxSixer is the same as a BoxSizer, but surrounded by a static
box. Here is a sample:</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="gridsizer">
-<h2><a class="toc-backref" href="#id24" name="gridsizer">GridSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id24" id="gridsizer" name="gridsizer">GridSizer</a></h2>
<p>GridSizer is a two-dimensional sizer. All children are given the same
size, which is the minimal size required by the biggest child, in this
case the text control in the left bottom border. Either the number of
the respectively other orientation if new children are added:</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="flexgridsizer">
-<h2><a class="toc-backref" href="#id25" name="flexgridsizer">FlexGridSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id25" id="flexgridsizer" name="flexgridsizer">FlexGridSizer</a></h2>
<p>Another two-dimensional sizer derived from GridSizer. The width of
each column and the height of each row are calculated individually
according the minimal requirements from the respectively biggest
above, but using a flex grid sizer:</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="notebooksizer">
-<h2><a class="toc-backref" href="#id26" name="notebooksizer">NotebookSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id26" id="notebooksizer" name="notebooksizer">NotebookSizer</a></h2>
<p>NotebookSizer can be used with notebooks. It calculates the size of
each notebook page and sets the size of the notebook to the size of
the biggest page plus some extra space required for the notebook tabs
and decorations.</p>
<p>[Need graphics]</p>
</div>
-<div class="section" id="programming-with-boxsizer">
-<h2><a class="toc-backref" href="#id27" name="programming-with-boxsizer">Programming with BoxSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id27" id="programming-with-boxsizer" name="programming-with-boxsizer">Programming with BoxSizer</a></h2>
<p>The basic idea behind a BoxSizer is that windows will most often be
laid out in rather simple basic geometry, typically in a row or a
column or several hierarchies of either.</p>
space. wx.ALIGN_LEFT, wx.ALIGN_TOP, wx.ALIGN_RIGHT, wx.ALIGN_BOTTOM,
wx.ALIGN_CENTER_HORIZONTAL and wx.ALIGN_CENTER_VERTICAL do what they
say. wx.ALIGN_CENTRE (same as wx.ALIGN_CENTER) is defined as
-(<tt class="literal"><span class="pre">wx.ALIGN_CENTER_HORIZONTAL</span> <span class="pre">|</span> <span class="pre">wx.ALIGN_CENTER_VERTICAL</span></tt>). Default
-alignment is <tt class="literal"><span class="pre">wx.ALIGN_LEFT</span> <span class="pre">|</span> <span class="pre">wx.ALIGN_TOP</span></tt>.</p>
+(<tt class="docutils literal"><span class="pre">wx.ALIGN_CENTER_HORIZONTAL</span> <span class="pre">|</span> <span class="pre">wx.ALIGN_CENTER_VERTICAL</span></tt>). Default
+alignment is <tt class="docutils literal"><span class="pre">wx.ALIGN_LEFT</span> <span class="pre">|</span> <span class="pre">wx.ALIGN_TOP</span></tt>.</p>
<p>As mentioned above, any window belonging to a sizer may have border,
and it can be specified which of the four sides may have this border,
using the wx.TOP, wx.LEFT, wx.RIGHT and wx.BOTTOM constants or wx.ALL
for all directions (and you may also use wx.NORTH, wx.WEST etc
instead). These flags can be used in combination with the alignment
flags above as the second parameter of the Add() method using the
-binary or operator (<tt class="literal"><span class="pre">|</span></tt>). The sizer of the border also must be made
+binary or operator (<tt class="docutils literal"><span class="pre">|</span></tt>). The sizer of the border also must be made
known, and it is the third parameter in the Add() method. This means,
that the entire behaviour of a sizer and its children can be
controlled by the three parameters of the Add() method.</p>
<p>[Show code and graphic here.]</p>
</div>
-<div class="section" id="programming-with-gridsizer">
-<h2><a class="toc-backref" href="#id28" name="programming-with-gridsizer">Programming with GridSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id28" id="programming-with-gridsizer" name="programming-with-gridsizer">Programming with GridSizer</a></h2>
<p>GridSizer is a sizer which lays out its children in a two-dimensional
table with all table fields having the same size, i.e. the width of
each field is the width of the widest child, the height of each field
is the height of the tallest child.</p>
<p>[Show code and graphic here.]</p>
</div>
-<div class="section" id="programming-with-flexgridsizer">
-<h2><a class="toc-backref" href="#id29" name="programming-with-flexgridsizer">Programming with FlexGridSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id29" id="programming-with-flexgridsizer" name="programming-with-flexgridsizer">Programming with FlexGridSizer</a></h2>
<p>FlexGridSizer is a sizer which lays out its children in a
two-dimensional table with all table fields in one row having the same
height and all fields in one column having the same width, but all
the GridSizer.</p>
<p>[Show code and graphic here.]</p>
</div>
-<div class="section" id="programming-with-notebooksizer">
-<h2><a class="toc-backref" href="#id30" name="programming-with-notebooksizer">Programming with NotebookSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id30" id="programming-with-notebooksizer" name="programming-with-notebooksizer">Programming with NotebookSizer</a></h2>
<p>NotebookSizer is a specialized sizer to make sizers work in connection
with using notebooks. This sizer is different from any other sizer as
you must not add any children to it - instead, it queries the notebook
is aware of:</p>
<p>[Show code and graphic here.]</p>
</div>
-<div class="section" id="programming-with-staticboxsizer">
-<h2><a class="toc-backref" href="#id31" name="programming-with-staticboxsizer">Programming with StaticBoxSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id31" id="programming-with-staticboxsizer" name="programming-with-staticboxsizer">Programming with StaticBoxSizer</a></h2>
<p>StaticBoxSizer is a sizer derived from BoxSizer but adds a static box
around the sizer. Note that this static box has to be created
separately.</p>
<p>[Show code and graphic here.]</p>
</div>
-<div class="section" id="dialog-createbuttonsizer">
-<h2><a class="toc-backref" href="#id32" name="dialog-createbuttonsizer">Dialog.CreateButtonSizer</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id32" id="dialog-createbuttonsizer" name="dialog-createbuttonsizer">Dialog.CreateButtonSizer</a></h2>
<p>As a convenience, the Dialog class has a CreateButtonSizer(flags)
method that can be used to create a standard button sizer in which
standard buttons are displayed. The following flags can be passed to
this method:</p>
-<table border class="table">
+<table border="1" class="docutils">
<colgroup>
<col width="19%" />
<col width="81%" />
</table>
</div>
</div>
-<div class="section" id="date-and-time-classes-overview">
-<h1><a class="toc-backref" href="#id33" name="date-and-time-classes-overview">Date and time classes overview</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id33" id="date-and-time-classes-overview" name="date-and-time-classes-overview">Date and time classes overview</a></h1>
<p>wxPython provides a set of powerful classes to work with dates and
times. Some of the supported features of the DateTime class are:</p>
-<table border class="table">
+<table border="1" class="docutils">
<colgroup>
<col width="18%" />
<col width="82%" />
</tr>
</tbody>
</table>
-<div class="section" id="all-date-time-classes-at-a-glance">
-<h2><a class="toc-backref" href="#id34" name="all-date-time-classes-at-a-glance">All date/time classes at a glance</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id34" id="all-date-time-classes-at-a-glance" name="all-date-time-classes-at-a-glance">All date/time classes at a glance</a></h2>
<p>There are 3 main classes: except DateTime itself which represents an
absolute moment in time, there are also two classes - TimeSpan and
DateSpan which represent the intervals of time.</p>
this class for which (only) Saturdays and Sundays are the holidays.
See more about these classes in the discussion of the holidays.</p>
</div>
-<div class="section" id="datetime-characteristics">
-<h2><a class="toc-backref" href="#id35" name="datetime-characteristics">DateTime characteristics</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id35" id="datetime-characteristics" name="datetime-characteristics">DateTime characteristics</a></h2>
<p>DateTime stores the time as a signed number of milliseconds since the
Epoch which is fixed, by convention, to Jan 1, 1970 - however this is
not visible to the class users (in particular, dates prior to the
have Julian calendar support as well and support for other calendars
(Maya, Hebrew, Chinese...) is not ruled out.</p>
</div>
-<div class="section" id="difference-between-datespan-and-timespan">
-<h2><a class="toc-backref" href="#id36" name="difference-between-datespan-and-timespan">Difference between DateSpan and TimeSpan</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id36" id="difference-between-datespan-and-timespan" name="difference-between-datespan-and-timespan">Difference between DateSpan and TimeSpan</a></h2>
<p>While there is only one logical way to represent an absolute moment in
the time (and hence only one DateTime class), there are at least two
methods to describe a time interval.</p>
in situations when you do need to understand what 'in a month' means
(of course, it is just DateTime.Now() + DateSpan.Month()).</p>
</div>
-<div class="section" id="date-arithmetics">
-<h2><a class="toc-backref" href="#id37" name="date-arithmetics">Date arithmetics</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id37" id="date-arithmetics" name="date-arithmetics">Date arithmetics</a></h2>
<p>Many different operations may be performed with the dates, however not
all of them make sense. For example, multiplying a date by a number
is an invalid operation, even though multiplying either of the time
span classes by a number is perfectly valid.</p>
<p>Here is what can be done:</p>
-<table border class="table">
+<table border="1" class="docutils">
<colgroup>
<col width="19%" />
<col width="81%" />
</tbody>
</table>
</div>
-<div class="section" id="time-zone-considerations">
-<h2><a class="toc-backref" href="#id38" name="time-zone-considerations">Time zone considerations</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id38" id="time-zone-considerations" name="time-zone-considerations">Time zone considerations</a></h2>
<p>Although the time is always stored internally in GMT, you will usually
work in the local time zone. Because of this, all DateTime
constructors and setters which take the broken down date assume that
printf("The time is %s in local time zone", dt.FormatTime().c_str());
printf("The time is %s in GMT", dt.FormatTime(wxDateTime::GMT).c_str());</p>
</div>
-<div class="section" id="daylight-saving-time-dst">
-<h2><a class="toc-backref" href="#id39" name="daylight-saving-time-dst">Daylight saving time (DST)</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id39" id="daylight-saving-time-dst" name="daylight-saving-time-dst">Daylight saving time (DST)</a></h2>
<p>DST (a.k.a. 'summer time') handling is always a delicate task which is
better left to the operating system which is supposed to be configured
by the administrator to behave correctly. Unfortunately, when doing
<p>The time zone handling methods use these functions too, so they are
subject to the same limitations.</p>
</div>
-<div class="section" id="datetime-and-holidays">
-<h2><a class="toc-backref" href="#id40" name="datetime-and-holidays">DateTime and Holidays</a></h2>
+<div class="section">
+<h2><a class="toc-backref" href="#id40" id="datetime-and-holidays" name="datetime-and-holidays">DateTime and Holidays</a></h2>
<p>[TODO]</p>
</div>
</div>
-<div class="section" id="classes-by-category">
-<h1><a class="toc-backref" href="#id41" name="classes-by-category">Classes by category</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id41" id="classes-by-category" name="classes-by-category">Classes by category</a></h1>
<p>Not done yet.</p>
</div>
-<div class="section" id="id-constants">
-<h1><a class="toc-backref" href="#id42" name="id-constants">ID constants</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id42" id="id-constants" name="id-constants">ID constants</a></h1>
<p>wxPython provides the following predefined ID constants:</p>
<p>ID_ABORT
ID_ABOUT
ID_YES
ID_YESTOALL</p>
</div>
-<div class="section" id="source-document">
-<h1><a class="toc-backref" href="#id43" name="source-document">Source document</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id43" id="source-document" name="source-document">Source document</a></h1>
<p>The source document is named wxPythonManual.txt and can be found by
clicking the link at the bottom of this page (assuming you are viewing
the html file). It is written using a fantastic formatting convention
using the Docutils utilities, which can turn reStructuredText
documents into html, xml, pdf, and even OpenOffice files.</p>
</div>
-<div class="section" id="submitting-changes-to-the-source-document">
-<h1><a class="toc-backref" href="#id44" name="submitting-changes-to-the-source-document">Submitting changes to the source document</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id44" id="submitting-changes-to-the-source-document" name="submitting-changes-to-the-source-document">Submitting changes to the source document</a></h1>
<p>Some items in the source text file look like this:</p>
<pre class="literal-block">
-.. This is text from the wxWindows documentation that needs to be
+.. This is text from the wxWidgets documentation that needs to be
translated into something appropriate for the wxPython version.
The two dots followed by uniformly indented text turns this
paragraph into a reStructuredText comment, so it doesn't appear
contributors. (Contributors who also send me gifts of coffee,
chocolate, or currency will have their names listed in bold.)</p>
</div>
-<div class="section" id="contributors">
-<h1><a class="toc-backref" href="#id45" name="contributors">Contributors</a></h1>
+<div class="section">
+<h1><a class="toc-backref" href="#id45" id="contributors" name="contributors">Contributors</a></h1>
<p>Individuals who contributed to this documentation (in order by last
name):</p>
<ul class="simple">
<li>Vadim Zeitlin</li>
</ul>
</div>
-<div class="section" id="license">
-<h1><a class="toc-backref" href="#id46" name="license">License</a></h1>
-<p>This document began as a translation of the wxWindows documentation.
+<div class="section">
+<h1><a class="toc-backref" href="#id46" id="license" name="license">License</a></h1>
+<p>This document began as a translation of the wxWidgets documentation.
As such, it adheres to the same license, which is provided here:</p>
<pre class="literal-block">
wxWindows Free Documentation Licence, Version 3
</pre>
</div>
</div>
-<hr class="footer" />
-<div class="footer">
-Generated on: 2004-03-26 21:09 UTC.
-</div>
</body>
</html>