// some compilers don't have standard compliant rdbuf() (and MSVC has it only
// in its new iostream library, not in the old one used with iostream.h)
#if defined(__WATCOMC__) || \
- defined(__MWERKS__) || \
((defined(__VISUALC5__) || defined(__VISUALC6__)) && wxUSE_IOSTREAMH)
#define wxHAS_TEXT_WINDOW_STREAM 0
#elif wxUSE_STD_IOSTREAM
wxTEXT_ATTR_BACKGROUND_COLOUR = 0x00000002,
wxTEXT_ATTR_FONT_FACE = 0x00000004,
- wxTEXT_ATTR_FONT_SIZE = 0x00000008,
+ wxTEXT_ATTR_FONT_POINT_SIZE = 0x00000008,
+ wxTEXT_ATTR_FONT_PIXEL_SIZE = 0x10000000,
wxTEXT_ATTR_FONT_WEIGHT = 0x00000010,
wxTEXT_ATTR_FONT_ITALIC = 0x00000020,
wxTEXT_ATTR_FONT_UNDERLINE = 0x00000040,
wxTEXT_ATTR_FONT_STRIKETHROUGH = 0x08000000,
wxTEXT_ATTR_FONT_ENCODING = 0x02000000,
wxTEXT_ATTR_FONT_FAMILY = 0x04000000,
+ wxTEXT_ATTR_FONT_SIZE = \
+ ( wxTEXT_ATTR_FONT_POINT_SIZE | wxTEXT_ATTR_FONT_PIXEL_SIZE ),
wxTEXT_ATTR_FONT = \
( wxTEXT_ATTR_FONT_FACE | wxTEXT_ATTR_FONT_SIZE | wxTEXT_ATTR_FONT_WEIGHT | \
wxTEXT_ATTR_FONT_ITALIC | wxTEXT_ATTR_FONT_UNDERLINE | wxTEXT_ATTR_FONT_STRIKETHROUGH | wxTEXT_ATTR_FONT_ENCODING | wxTEXT_ATTR_FONT_FAMILY ),
wxTEXT_ATTR_BULLET_STYLE_ALIGN_LEFT = 0x00000000,
wxTEXT_ATTR_BULLET_STYLE_ALIGN_RIGHT = 0x00001000,
- wxTEXT_ATTR_BULLET_STYLE_ALIGN_CENTRE = 0x00002000
+ wxTEXT_ATTR_BULLET_STYLE_ALIGN_CENTRE = 0x00002000,
+
+ wxTEXT_ATTR_BULLET_STYLE_CONTINUATION = 0x00004000
};
/*!
// Equality test
bool operator== (const wxTextAttr& attr) const;
- // Partial equality test
- bool EqPartial(const wxTextAttr& attr) const;
+ // Partial equality test. If @a weakTest is @true, attributes of this object do not
+ // have to be present if those attributes of @a attr are present. If @a weakTest is
+ // @false, the function will fail if an attribute is present in @a attr but not
+ // in this object.
+ bool EqPartial(const wxTextAttr& attr, bool weakTest = true) const;
// Get attributes from font.
bool GetFontAttributes(const wxFont& font, int flags = wxTEXT_ATTR_FONT);
void SetLeftIndent(int indent, int subIndent = 0) { m_leftIndent = indent; m_leftSubIndent = subIndent; m_flags |= wxTEXT_ATTR_LEFT_INDENT; }
void SetRightIndent(int indent) { m_rightIndent = indent; m_flags |= wxTEXT_ATTR_RIGHT_INDENT; }
- void SetFontSize(int pointSize) { m_fontSize = pointSize; m_flags |= wxTEXT_ATTR_FONT_SIZE; }
+ void SetFontSize(int pointSize) { m_fontSize = pointSize; m_flags &= ~wxTEXT_ATTR_FONT_SIZE; m_flags |= wxTEXT_ATTR_FONT_POINT_SIZE; }
+ void SetFontPointSize(int pointSize) { m_fontSize = pointSize; m_flags &= ~wxTEXT_ATTR_FONT_SIZE; m_flags |= wxTEXT_ATTR_FONT_POINT_SIZE; }
+ void SetFontPixelSize(int pixelSize) { m_fontSize = pixelSize; m_flags &= ~wxTEXT_ATTR_FONT_SIZE; m_flags |= wxTEXT_ATTR_FONT_PIXEL_SIZE; }
void SetFontStyle(wxFontStyle fontStyle) { m_fontStyle = fontStyle; m_flags |= wxTEXT_ATTR_FONT_ITALIC; }
void SetFontWeight(wxFontWeight fontWeight) { m_fontWeight = fontWeight; m_flags |= wxTEXT_ATTR_FONT_WEIGHT; }
void SetFontFaceName(const wxString& faceName) { m_fontFaceName = faceName; m_flags |= wxTEXT_ATTR_FONT_FACE; }
void SetFontFamily(wxFontFamily family) { m_fontFamily = family; m_flags |= wxTEXT_ATTR_FONT_FAMILY; }
// Set font
- void SetFont(const wxFont& font, int flags = wxTEXT_ATTR_FONT) { GetFontAttributes(font, flags); }
+ void SetFont(const wxFont& font, int flags = (wxTEXT_ATTR_FONT & ~wxTEXT_ATTR_FONT_PIXEL_SIZE)) { GetFontAttributes(font, flags); }
void SetFlags(long flags) { m_flags = flags; }
bool HasRightIndent() const { return HasFlag(wxTEXT_ATTR_RIGHT_INDENT); }
bool HasFontWeight() const { return HasFlag(wxTEXT_ATTR_FONT_WEIGHT); }
bool HasFontSize() const { return HasFlag(wxTEXT_ATTR_FONT_SIZE); }
+ bool HasFontPointSize() const { return HasFlag(wxTEXT_ATTR_FONT_POINT_SIZE); }
+ bool HasFontPixelSize() const { return HasFlag(wxTEXT_ATTR_FONT_PIXEL_SIZE); }
bool HasFontItalic() const { return HasFlag(wxTEXT_ATTR_FONT_ITALIC); }
bool HasFontUnderlined() const { return HasFlag(wxTEXT_ATTR_FONT_UNDERLINE); }
bool HasFontStrikethrough() const { return HasFlag(wxTEXT_ATTR_FONT_STRIKETHROUGH); }
// is non-NULL, then it will be used to mask out those attributes that are the same in style
// and compareWith, for situations where we don't want to explicitly set inherited attributes.
bool Apply(const wxTextAttr& style, const wxTextAttr* compareWith = NULL);
-
+
// merges the attributes of the base and the overlay objects and returns
// the result; the parameter attributes take precedence
//
wxTextEntry::SetValue(value);
}
+ // wxTextEntry overrides
+ virtual bool SetHint(const wxString& hint);
+
// wxWindow overrides
virtual wxVisualAttributes GetDefaultAttributes() const
{