// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "font.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/font.h"
+
#ifndef WX_PRECOMP
- #include "wx/setup.h"
#include "wx/list.h"
#include "wx/utils.h"
#include "wx/app.h"
- #include "wx/font.h"
#include "wx/log.h"
#include "wx/encinfo.h"
#endif // WX_PRECOMP
// constructors
wxFontRefData()
{
- Init(-1, wxSize(0, 0), FALSE, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL,
- wxFONTWEIGHT_NORMAL, FALSE, wxEmptyString,
+ Init(-1, wxSize(0,0), false, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL,
+ wxFONTWEIGHT_NORMAL, false, wxEmptyString,
wxFONTENCODING_DEFAULT);
}
Init(info, hFont);
}
- wxFontRefData(const wxFontRefData& data)
+ wxFontRefData(const wxFontRefData& data) : wxGDIRefData()
{
if ( data.m_nativeFontInfoOk )
{
else
{
m_pointSize = pointSize;
- m_sizeUsingPixels = FALSE;
+ m_sizeUsingPixels = false;
}
}
else
{
m_pixelSize = pixelSize;
- m_sizeUsingPixels = TRUE;
+ m_sizeUsingPixels = true;
}
}
m_weight = weight;
}
- void SetFaceName(const wxString& faceName)
+ bool SetFaceName(const wxString& faceName)
{
if ( m_nativeFontInfoOk )
- m_nativeFontInfo.SetFaceName(faceName);
- else
+ return m_nativeFontInfo.SetFaceName(faceName);
+
m_faceName = faceName;
+ return true;
}
void SetUnderlined(bool underlined)
bool m_nativeFontInfoOk;
};
+#define M_FONTDATA ((wxFontRefData*)m_refData)
+
// ============================================================================
// implementation
// ============================================================================
if ( !hfont )
{
wxLogLastError(wxT("CreateFont"));
-
return false;
}
m_hFont = (WXHFONT)hfont;
-
return true;
}
void wxNativeFontInfo::Init()
{
wxZeroMemory(lf);
+
+ // we get better font quality if we use this instead of DEFAULT_QUALITY
+ // apparently without any drawbacks
+#ifdef __WXWINCE__
+ lf.lfQuality = CLEARTYPE_QUALITY;
+#else
+ lf.lfQuality = PROOF_QUALITY;
+#endif
}
int wxNativeFontInfo::GetPointSize() const
void wxNativeFontInfo::SetPointSize(int pointsize)
{
-#if wxFONT_SIZE_COMPATIBILITY
- // Incorrect, but compatible with old wxWidgets behaviour
- lf.lfHeight = (pointSize*ppInch)/72;
-#else // wxFONT_SIZE_COMPATIBILITY
// FIXME: using the screen here results in incorrect font size calculation
// for printing!
const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
lf.lfHeight = -(int)((pointsize*((double)ppInch)/72.0) + 0.5);
-#endif // wxFONT_SIZE_COMPATIBILITY/!wxFONT_SIZE_COMPATIBILITY
}
void wxNativeFontInfo::SetPixelSize(const wxSize& pixelSize)
lf.lfUnderline = underlined;
}
-void wxNativeFontInfo::SetFaceName(wxString facename)
+bool wxNativeFontInfo::SetFaceName(const wxString& facename)
{
- wxStrncpy(lf.lfFaceName, facename, WXSIZEOF(lf.lfFaceName));
+ size_t len = WXSIZEOF(lf.lfFaceName);
+ wxStrncpy(lf.lfFaceName, facename, len);
+ lf.lfFaceName[len - 1] = '\0'; // truncate the face name
+ return true;
}
void wxNativeFontInfo::SetFamily(wxFontFamily family)
{
- int ff_family;
- wxString facename;
+ BYTE ff_family;
+ wxArrayString facename;
+
+ // the list of fonts associated with a family was partially
+ // taken from http://www.codestyle.org/css/font-family
switch ( family )
{
case wxSCRIPT:
ff_family = FF_SCRIPT;
- facename = _T("Script");
+ facename.Add(_T("Script"));
+ facename.Add(_T("Brush Script MT"));
+ facename.Add(_T("Comic Sans MS"));
+ facename.Add(_T("Lucida Handwriting"));
break;
case wxDECORATIVE:
ff_family = FF_DECORATIVE;
- facename = _T("Old English Text MT");
+ facename.Add(_T("Old English Text MT"));
+ facename.Add(_T("Comic Sans MS"));
+ facename.Add(_T("Lucida Handwriting"));
break;
case wxROMAN:
ff_family = FF_ROMAN;
- facename = _T("Times New Roman");
+ facename.Add(_T("Times New Roman"));
+ facename.Add(_T("Georgia"));
+ facename.Add(_T("Garamond"));
+ facename.Add(_T("Bookman Old Style"));
+ facename.Add(_T("Book Antiqua"));
break;
case wxTELETYPE:
case wxMODERN:
ff_family = FF_MODERN;
- facename = _T("Courier New");
+ facename.Add(_T("Courier New"));
+ facename.Add(_T("Lucida Console"));
+ facename.Add(_T("Andale Mono"));
+ facename.Add(_T("OCR A Extended"));
+ facename.Add(_T("Terminal"));
break;
case wxSWISS:
ff_family = FF_SWISS;
- facename = _T("Arial");
+ facename.Add(_T("Arial"));
+ facename.Add(_T("Century Gothic"));
+ facename.Add(_T("Lucida Sans Unicode"));
+ facename.Add(_T("Tahoma"));
+ facename.Add(_T("Trebuchet MS"));
+ facename.Add(_T("Verdana"));
break;
case wxDEFAULT:
default:
+ {
+ // We want Windows 2000 or later to have new fonts even MS Shell Dlg
+ // is returned as default GUI font for compatibility
+ int verMaj;
ff_family = FF_SWISS;
- facename = _T("MS Sans Serif");
+ if(wxGetOsVersion(&verMaj) == wxOS_WINDOWS_NT && verMaj >= 5)
+ facename.Add(_T("MS Shell Dlg 2"));
+ else
+ facename.Add(_T("MS Shell Dlg"));
+
+ // Quoting the MSDN:
+ // "MS Shell Dlg is a mapping mechanism that enables
+ // U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
+ // support locales that have characters that are not contained in code
+ // page 1252. It is not a font but a face name for a nonexistent font."
+ }
}
- lf.lfPitchAndFamily = DEFAULT_PITCH | ff_family;
+ lf.lfPitchAndFamily = (BYTE)(DEFAULT_PITCH) | ff_family;
if ( !wxStrlen(lf.lfFaceName) )
{
}
}
- lf.lfCharSet = info.charset;
+ lf.lfCharSet = (BYTE)info.charset;
}
bool wxNativeFontInfo::FromString(const wxString& s)
// wxFont
// ----------------------------------------------------------------------------
-void wxFont::Init()
-{
-}
-
bool wxFont::Create(const wxNativeFontInfo& info, WXHFONT hFont)
{
UnRef();
RealizeResource();
}
-void wxFont::SetFaceName(const wxString& faceName)
+bool wxFont::SetFaceName(const wxString& faceName)
{
Unshare();
- M_FONTDATA->SetFaceName(faceName);
+ bool refdataok = M_FONTDATA->SetFaceName(faceName);
RealizeResource();
+
+ // NB: using win32's GetObject() API on M_FONTDATA->GetHFONT()
+ // to retrieve a LOGFONT and then compare lf.lfFaceName
+ // with given facename is not reliable at all:
+ // Windows copies the facename given to ::CreateFontIndirect()
+ // without any validity check.
+ // Thus we use wxFontBase::SetFaceName to check if facename
+ // is valid...
+ return refdataok && wxFontBase::SetFaceName(faceName);
}
void wxFont::SetUnderlined(bool underlined)
: NULL;
}
+wxString wxFont::GetNativeFontInfoDesc() const
+{
+ // be sure we have an HFONT associated...
+ wxConstCast(this, wxFont)->RealizeResource();
+ return wxFontBase::GetNativeFontInfoDesc();
+}
+
+wxString wxFont::GetNativeFontInfoUserDesc() const
+{
+ // be sure we have an HFONT associated...
+ wxConstCast(this, wxFont)->RealizeResource();
+ return wxFontBase::GetNativeFontInfoUserDesc();
+}
+
bool wxFont::IsFixedWidth() const
{
if ( M_FONTDATA->HasNativeFontInfo() )
return wxFontBase::IsFixedWidth();
}
-