#include "custclas.h"
// And our objref dialog, for the object reference and ID range example.
#include "objrefdlg.h"
-// For functions to manipulate our wxTreeCtrl and wxListCtrl
+// For functions to manipulate the corresponding controls.
+#include "wx/animate.h"
#include "wx/treectrl.h"
#include "wx/listctrl.h"
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
-#if !defined(__WXMSW__) && !defined(__WXPM__)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
#if wxUSE_ANIMATIONCTRL
// dynamically connect our event handler for the "clicked" event of the "play" button
// in the animation ctrl page of our dialog
- dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED,
+ dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_BUTTON,
wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
#endif