@return @true if the point is within the path.
*/
bool Contains(const wxPoint2DDouble& c,
- int fillStyle = wxODDEVEN_RULE) const;
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const;
/**
@return @true if the point is within the path.
*/
virtual bool Contains(wxDouble x, wxDouble y,
- int fillStyle = wxODDEVEN_RULE) const;
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const;
/**
Gets the bounding box enclosing all points (possibly including control