#if wxUSE_UIACTIONSIMULATOR
+#ifndef WX_PRECOMP
+ #include "wx/msw/private.h" // For wxGetCursorPosMSW()
+#endif
+
#include "wx/uiaction.h"
#include "wx/msw/wrapwin.h"
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
return true;
}