+There are two types of threads in wxWidgets: {\it detached} and {\it joinable}
+ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
+are joinable). The difference between the two is that only joinable threads
+can return a return code -- this is returned by the Wait() function. Detached
+threads (the default type) cannot be waited for.
+
+You shouldn't hurry to create all the threads joinable, however, because this
+has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
+system resources used by it will never be freed, and you also must delete the
+corresponding wxThread object yourself. In contrast, detached threads are of the
+"fire-and-forget" kind: you only have to start a detached thread and it will
+terminate and destroy itself.
+
+This means, of course, that all detached threads {\bf must} be created on the
+heap because the thread will call {\tt delete this;} upon termination. Joinable
+threads may be created on the stack although more usually they will be created
+on the heap as well. Don't create global thread objects because they allocate
+memory in their constructor, which will cause problems for the memory checking
+system. Finally, another consequence of the handling of the above is that you
+should never delete a detached thread yourself, as this will be done by the
+thread itself when it terminates.
+