// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c)
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "gdicmn.h"
-#endif
-
-#include "wx/object.h"
+#include "wx/defs.h"
#include "wx/list.h"
-#include "wx/hash.h"
#include "wx/string.h"
-#include "wx/setup.h"
-#include "wx/colour.h"
-#include "wx/font.h"
+#include "wx/fontenc.h"
+#include "wx/hashmap.h"
+#include "wx/math.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBrush;
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxFont;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxPen;
-class WXDLLEXPORT wxRegion;
-class WXDLLEXPORT wxString;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxBrush;
+class WXDLLIMPEXP_CORE wxColour;
+class WXDLLIMPEXP_CORE wxCursor;
+class WXDLLIMPEXP_CORE wxFont;
+class WXDLLIMPEXP_CORE wxIcon;
+class WXDLLIMPEXP_CORE wxPalette;
+class WXDLLIMPEXP_CORE wxPen;
+class WXDLLIMPEXP_CORE wxRegion;
+class WXDLLIMPEXP_BASE wxString;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// Bitmap flags
-enum
+enum wxBitmapType
{
wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
wxBITMAP_TYPE_BMP,
wxBITMAP_TYPE_PICT_RESOURCE,
wxBITMAP_TYPE_ICON,
wxBITMAP_TYPE_ICON_RESOURCE,
+ wxBITMAP_TYPE_ANI,
+ wxBITMAP_TYPE_IFF,
wxBITMAP_TYPE_MACCURSOR,
wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_ANY = 50
{
wxCURSOR_NONE, // should be 0
wxCURSOR_ARROW,
+ wxCURSOR_RIGHT_ARROW,
wxCURSOR_BULLSEYE,
wxCURSOR_CHAR,
wxCURSOR_CROSS,
#ifdef __WXGTK__
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
+#ifdef __WXMAC__
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
wxCURSOR_BASED_ARROW_DOWN,
#endif // X11
+ wxCURSOR_ARROWWAIT,
+
wxCURSOR_MAX
};
#ifdef __WXMSW__
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
+#elif defined(__WXMGL__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXMAC__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXMOTIF__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
+#elif defined(__WXX11__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
*/
#if defined(__WXMSW__) || defined(__WXPM__)
- #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__)
+ #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
+#elif defined(__WXGTK__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__) || \
+ defined(__WXMAC__) || \
+ defined(__WXMGL__) || \
+ defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------
+
class WXDLLEXPORT wxSize
{
public:
- // members are public for compatibility (don't use them directly,
- // especially that there names were chosen very unfortunately - they should
- // have been called width and height)
+ // members are public for compatibility, don't use them directly.
int x, y;
// constructors
- wxSize() { x = y = 0; }
- wxSize(int xx, int yy) { Set(xx, yy); }
+ wxSize() : x(0), y(0) { }
+ wxSize(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
+
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
+ bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
+
+ wxSize operator+(const wxSize& sz) const { return wxSize(x + sz.x, y + sz.y); }
+ wxSize operator-(const wxSize& sz) const { return wxSize(x - sz.x, y - sz.y); }
+ wxSize operator/(int i) const { return wxSize(x / i, y / i); }
+ wxSize operator*(int i) const { return wxSize(x * i, y * i); }
- // FIXME are these really useful? If they're, we should have += &c as well
- wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
- wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
+ wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
+ wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
+ wxSize& operator/=(const int i) { x /= i; y /= i; return *this; }
+ wxSize& operator*=(const int i) { x *= i; y *= i; return *this; }
+
+ void IncTo(const wxSize& sz)
+ { if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
+ void DecTo(const wxSize& sz)
+ { if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
int GetWidth() const { return x; }
int GetHeight() const { return y; }
+ bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
+
+ // combine this size with the other one replacing the default (i.e. equal
+ // to wxDefaultCoord) components of this object with those of the other
+ void SetDefaults(const wxSize& size)
+ {
+ if ( x == wxDefaultCoord )
+ x = size.x;
+ if ( y == wxDefaultCoord )
+ y = size.y;
+ }
+
// compatibility
int GetX() const { return x; }
int GetY() const { return y; }
double x;
double y;
- wxRealPoint() { x = y = 0.0; };
- wxRealPoint(double xx, double yy) { x = xx; y = yy; };
+ wxRealPoint() : x(0.0), y(0.0) { }
+ wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
- bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
+ bool operator==(const wxRealPoint& pt) const
+ {
+ return wxIsSameDouble(x, pt.x) && wxIsSameDouble(y, pt.y);
+ }
+ bool operator!=(const wxRealPoint& pt) const { return !(*this == pt); }
};
+
class WXDLLEXPORT wxPoint
{
public:
int x, y;
- wxPoint() { x = y = 0; };
- wxPoint(int xx, int yy) { x = xx; y = yy; };
+ wxPoint() : x(0), y(0) { }
+ wxPoint(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
-};
-#if WXWIN_COMPATIBILITY
- #define wxIntPoint wxPoint
- #define wxRectangle wxRect
-#endif // WXWIN_COMPATIBILITY
+ wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
+ wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
+
+ wxPoint operator+(const wxSize& s) const { return wxPoint(x + s.GetWidth(), y + s.GetHeight()); }
+ wxPoint operator-(const wxSize& s) const { return wxPoint(x - s.GetWidth(), y - s.GetHeight()); }
+};
// ---------------------------------------------------------------------------
// wxRect
class WXDLLEXPORT wxRect
{
public:
- wxRect() { x = y = width = height = 0; }
+ wxRect()
+ : x(0), y(0), width(0), height(0)
+ { }
wxRect(int xx, int yy, int ww, int hh)
- { x = xx; y = yy; width = ww; height = hh; }
+ : x(xx), y(yy), width(ww), height(hh)
+ { }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
- wxRect(const wxPoint& pos, const wxSize& size);
+ wxRect(const wxPoint& pt, const wxSize& size)
+ : x(pt.x), y(pt.y), width(size.x), height(size.y)
+ { }
+ wxRect(const wxSize& size)
+ : x(0), y(0), width(size.x), height(size.y)
+ { }
// default copy ctor and assignment operators ok
void SetHeight(int h) { height = h; }
wxPoint GetPosition() const { return wxPoint(x, y); }
+ void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
+
wxSize GetSize() const { return wxSize(width, height); }
+ void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
+
+ bool IsEmpty() const { return (width <= 0) || (height <= 0); }
+
+ wxPoint GetTopLeft() const { return GetPosition(); }
+ wxPoint GetLeftTop() const { return GetTopLeft(); }
+ void SetTopLeft(const wxPoint &p) { SetPosition(p); }
+ void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
+
+ wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
+ wxPoint GetRightBottom() const { return GetBottomRight(); }
+ void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
+ void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
int GetLeft() const { return x; }
int GetTop() const { return y; }
void SetTop(int top) { y = top; }
void SetBottom(int bottom) { height = bottom - y + 1; }
- void Inflate(wxCoord dx, wxCoord dy)
+ // operations with rect
+ wxRect& Inflate(wxCoord dx, wxCoord dy);
+ wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
+ wxRect Inflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Inflate(dx, dy);
+ return r;
+ }
+
+ wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
+ wxRect& Deflate(wxCoord d) { return Inflate(-d); }
+ wxRect Deflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Deflate(dx, dy);
+ return r;
+ }
+
+ void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
+ void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
+
+ wxRect& Intersect(const wxRect& rect);
+ wxRect Intersect(const wxRect& rect) const
{
- x -= dx;
- y -= dy;
- width += 2*dx;
- height += 2*dy;
+ wxRect r = *this;
+ r.Intersect(rect);
+ return r;
}
- void Inflate(wxCoord d) { Inflate(d, d); }
+ wxRect& Union(const wxRect& rect);
+ wxRect Union(const wxRect& rect) const
+ {
+ wxRect r = *this;
+ r.Union(rect);
+ return r;
+ }
+ // compare rectangles
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
- bool Inside(int cx, int cy) const;
+ // return true if the point is (not strcitly) inside the rect
+ bool Inside(int x, int y) const;
bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+
+ // return true if the rectangles have a non empty intersection
+ bool Intersects(const wxRect& rect) const;
+
+
+ // these are like Union() but don't ignore empty rectangles
wxRect operator+(const wxRect& rect) const;
- wxRect& operator+=(const wxRect& rect);
+ wxRect& operator+=(const wxRect& rect)
+ {
+ *this = *this + rect;
+ return *this;
+ }
+
+
+ // centre this rectangle in the given (usually, but not necessarily,
+ // larger) one
+ wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const
+ {
+ return wxRect(dir & wxHORIZONTAL ? r.x + (r.width - width)/2 : x,
+ dir & wxVERTICAL ? r.y + (r.height - height)/2 : y,
+ width, height);
+ }
+
+ wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const
+ {
+ return CentreIn(r, dir);
+ }
public:
int x, y, width, height;
class WXDLLEXPORT wxPenList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxPenList)
-
public:
wxPenList() { }
~wxPenList();
class WXDLLEXPORT wxBrushList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBrushList)
-
public:
wxBrushList() { }
~wxBrushList();
void AddBrush(wxBrush *brush);
void RemoveBrush(wxBrush *brush);
- wxBrush *FindOrCreateBrush(const wxColour& colour, int style);
+ wxBrush *FindOrCreateBrush(const wxColour& colour, int style = wxSOLID);
};
-WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
-
class WXDLLEXPORT wxFontList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxFontList)
-
public:
wxFontList() { }
~wxFontList();
void AddFont(wxFont *font);
void RemoveFont(wxFont *font);
wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
- bool underline = FALSE,
+ bool underline = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
-class WXDLLEXPORT wxColourDatabase : public wxList
-{
- DECLARE_CLASS(wxColourDatabase)
+WX_DECLARE_STRING_HASH_MAP( wxColour *, wxStringToColourHashMap );
+class WXDLLEXPORT wxColourDatabase
+{
public:
- wxColourDatabase(int type);
- ~wxColourDatabase() ;
+ wxColourDatabase();
+ ~wxColourDatabase();
- // Not const because it may add a name to the database
- wxColour *FindColour(const wxString& colour) ;
+ // find colour by name or name for the given colour
+ wxColour Find(const wxString& name) const;
wxString FindName(const wxColour& colour) const;
+
+ // add a new colour to the database
+ void AddColour(const wxString& name, const wxColour& colour);
+
+ // deprecated, use Find() instead
+ wxDEPRECATED( wxColour *FindColour(const wxString& name) );
+
+
+#ifdef __WXPM__
+ // PM keeps its own type of colour table
+ long* m_palTable;
+ size_t m_nSize;
+#endif
+
+private:
+ // load the database with the built in colour values when called for the
+ // first time, do nothing after this
void Initialize();
+
+ wxStringToColourHashMap *m_map;
};
class WXDLLEXPORT wxBitmapList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBitmapList)
-
public:
- wxBitmapList();
+ wxBitmapList(){}
~wxBitmapList();
void AddBitmap(wxBitmap *bitmap);
{
public:
wxResourceCache() { }
+#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
+#endif
~wxResourceCache();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxResourceCache)
};
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// Lists of GDI objects
-WXDLLEXPORT_DATA(extern wxPenList*) wxThePenList;
-WXDLLEXPORT_DATA(extern wxBrushList*) wxTheBrushList;
-WXDLLEXPORT_DATA(extern wxFontList*) wxTheFontList;
-WXDLLEXPORT_DATA(extern wxBitmapList*) wxTheBitmapList;
+extern WXDLLEXPORT_DATA(wxPenList*) wxThePenList;
+extern WXDLLEXPORT_DATA(wxBrushList*) wxTheBrushList;
+extern WXDLLEXPORT_DATA(wxFontList*) wxTheFontList;
+extern WXDLLEXPORT_DATA(wxBitmapList*) wxTheBitmapList;
// Stock objects
-WXDLLEXPORT_DATA(extern wxFont*) wxNORMAL_FONT;
-WXDLLEXPORT_DATA(extern wxFont*) wxSMALL_FONT;
-WXDLLEXPORT_DATA(extern wxFont*) wxITALIC_FONT;
-WXDLLEXPORT_DATA(extern wxFont*) wxSWISS_FONT;
-
-WXDLLEXPORT_DATA(extern wxPen*) wxRED_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxCYAN_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxGREEN_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxBLACK_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxWHITE_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxTRANSPARENT_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxBLACK_DASHED_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxGREY_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxMEDIUM_GREY_PEN;
-WXDLLEXPORT_DATA(extern wxPen*) wxLIGHT_GREY_PEN;
-
-WXDLLEXPORT_DATA(extern wxBrush*) wxBLUE_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxGREEN_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxWHITE_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxBLACK_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxGREY_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxMEDIUM_GREY_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxLIGHT_GREY_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxTRANSPARENT_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxCYAN_BRUSH;
-WXDLLEXPORT_DATA(extern wxBrush*) wxRED_BRUSH;
-
-WXDLLEXPORT_DATA(extern wxColour*) wxBLACK;
-WXDLLEXPORT_DATA(extern wxColour*) wxWHITE;
-WXDLLEXPORT_DATA(extern wxColour*) wxRED;
-WXDLLEXPORT_DATA(extern wxColour*) wxBLUE;
-WXDLLEXPORT_DATA(extern wxColour*) wxGREEN;
-WXDLLEXPORT_DATA(extern wxColour*) wxCYAN;
-WXDLLEXPORT_DATA(extern wxColour*) wxLIGHT_GREY;
+extern WXDLLEXPORT_DATA(wxFont*) wxNORMAL_FONT;
+extern WXDLLEXPORT_DATA(wxFont*) wxSMALL_FONT;
+extern WXDLLEXPORT_DATA(wxFont*) wxITALIC_FONT;
+extern WXDLLEXPORT_DATA(wxFont*) wxSWISS_FONT;
+
+extern WXDLLEXPORT_DATA(wxPen*) wxRED_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxCYAN_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxGREEN_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxBLACK_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxWHITE_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxTRANSPARENT_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxBLACK_DASHED_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxGREY_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxMEDIUM_GREY_PEN;
+extern WXDLLEXPORT_DATA(wxPen*) wxLIGHT_GREY_PEN;
+
+extern WXDLLEXPORT_DATA(wxBrush*) wxBLUE_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxGREEN_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxWHITE_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxBLACK_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxGREY_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxMEDIUM_GREY_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxLIGHT_GREY_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxTRANSPARENT_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxCYAN_BRUSH;
+extern WXDLLEXPORT_DATA(wxBrush*) wxRED_BRUSH;
+
+extern WXDLLEXPORT_DATA(wxColour*) wxBLACK;
+extern WXDLLEXPORT_DATA(wxColour*) wxWHITE;
+extern WXDLLEXPORT_DATA(wxColour*) wxRED;
+extern WXDLLEXPORT_DATA(wxColour*) wxBLUE;
+extern WXDLLEXPORT_DATA(wxColour*) wxGREEN;
+extern WXDLLEXPORT_DATA(wxColour*) wxCYAN;
+extern WXDLLEXPORT_DATA(wxColour*) wxLIGHT_GREY;
// 'Null' objects
-WXDLLEXPORT_DATA(extern wxBitmap) wxNullBitmap;
-WXDLLEXPORT_DATA(extern wxIcon) wxNullIcon;
-WXDLLEXPORT_DATA(extern wxCursor) wxNullCursor;
-WXDLLEXPORT_DATA(extern wxPen) wxNullPen;
-WXDLLEXPORT_DATA(extern wxBrush) wxNullBrush;
-WXDLLEXPORT_DATA(extern wxPalette) wxNullPalette;
-WXDLLEXPORT_DATA(extern wxFont) wxNullFont;
-WXDLLEXPORT_DATA(extern wxColour) wxNullColour;
+extern WXDLLEXPORT_DATA(wxBitmap) wxNullBitmap;
+extern WXDLLEXPORT_DATA(wxIcon) wxNullIcon;
+extern WXDLLEXPORT_DATA(wxCursor) wxNullCursor;
+extern WXDLLEXPORT_DATA(wxPen) wxNullPen;
+extern WXDLLEXPORT_DATA(wxBrush) wxNullBrush;
+extern WXDLLEXPORT_DATA(wxPalette) wxNullPalette;
+extern WXDLLEXPORT_DATA(wxFont) wxNullFont;
+extern WXDLLEXPORT_DATA(wxColour) wxNullColour;
// Stock cursors types
-WXDLLEXPORT_DATA(extern wxCursor*) wxSTANDARD_CURSOR;
-WXDLLEXPORT_DATA(extern wxCursor*) wxHOURGLASS_CURSOR;
-WXDLLEXPORT_DATA(extern wxCursor*) wxCROSS_CURSOR;
+extern WXDLLEXPORT_DATA(wxCursor*) wxSTANDARD_CURSOR;
+extern WXDLLEXPORT_DATA(wxCursor*) wxHOURGLASS_CURSOR;
+extern WXDLLEXPORT_DATA(wxCursor*) wxCROSS_CURSOR;
-WXDLLEXPORT_DATA(extern wxColourDatabase*) wxTheColourDatabase;
+extern WXDLLEXPORT_DATA(wxColourDatabase*) wxTheColourDatabase;
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxPanelNameStr[];
-WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
-WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
+extern WXDLLEXPORT_DATA(const wxSize) wxDefaultSize;
+extern WXDLLEXPORT_DATA(const wxPoint) wxDefaultPosition;
// The list of objects which should be deleted
-WXDLLEXPORT_DATA(extern wxList) wxPendingDelete;
+extern WXDLLEXPORT_DATA(wxList) wxPendingDelete;
// ---------------------------------------------------------------------------
// global functions
extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();
+// Get position and size of the display workarea
+extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height);
+extern wxRect WXDLLEXPORT wxGetClientDisplayRect();
+
// set global cursor
extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);