#ifndef _WX_FONT_H_
#define _WX_FONT_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "font.h"
#endif
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
- virtual wxNativeFontInfo *GetNativeFontInfo() const;
+ virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
-
+#if __WXMOTIF20__
+ WXRenderTable GetRenderTable(WXDisplay* display) const;
+#endif
+ // returns either a XmFontList or XmRendition, depending
+ // on Motif version
+ WXFontType GetFontType(WXDisplay* display) const;
+ static WXString GetFontTag();
protected:
virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
void Init();
// VZ: IMHO, we don't need it at all...
- bool RealizeResource() { return TRUE; }
+ bool RealizeResource() { return true; }
void Unshare();
private: