if (faceNameExpr)
faceName = faceNameExpr->StringValue();
- wxFont font(point, family, style, weight, (underline != 0), faceName);
- return font;
+ return *wxTheFontList->FindOrCreateFont(point, family, style, weight,
+ (underline != 0), faceName);
}
// Separate file for the remainder of this, for BC++/Win16