If you need direct access the bitmap data instead going through
drawing to it using wxMemoryDC you need to use the wxPixelData
class (either wxNativePixelData for RGB bitmaps or wxAlphaPixelData
- for bitmaps with an additionaly alpha channel).
+ for bitmaps with an additionally alpha channel).
Note that many wxBitmap functions take a @e type parameter, which is a
value of the ::wxBitmapType enumeration.
In wxPerl use Wx::Bitmap->newFromBits(bits, width, height, depth).
@endWxPerlOnly
*/
- wxBitmap(const char* bits[], int width, int height, int depth = 1);
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
/**
Creates a new bitmap. A depth of ::wxBITMAP_SCREEN_DEPTH indicates the