// env vars
// ----------------------------------------------------------------------------
+bool wxGetEnv(const wxString& var, wxString *value)
+{
+ // wxGetenv is defined as getenv()
+ wxChar *p = wxGetenv(var);
+ if ( !p )
+ return FALSE;
+
+ if ( value )
+ {
+ *value = p;
+ }
+
+ return TRUE;
+}
+
bool wxSetEnv(const wxString& variable, const wxChar *value)
{
#if defined(HAVE_SETENV)