// defines for saving the BMP file in different formats, Bits Per Pixel
// USE: wximage.SetOption( wxIMAGE_OPTION_BMP_FORMAT, wxBMP_xBPP );
-#define wxIMAGE_OPTION_BMP_FORMAT wxString(_T("wxBMP_FORMAT"))
+#define wxIMAGE_OPTION_BMP_FORMAT wxString(wxT("wxBMP_FORMAT"))
// These two options are filled in upon reading CUR file and can (should) be
// specified when saving a CUR file - they define the hotspot of the cursor:
public:
wxBMPHandler()
{
- m_name = _T("Windows bitmap file");
- m_extension = _T("bmp");
+ m_name = wxT("Windows bitmap file");
+ m_extension = wxT("bmp");
m_type = wxBITMAP_TYPE_BMP;
- m_mime = _T("image/x-bmp");
+ m_mime = wxT("image/x-bmp");
}
#if wxUSE_STREAMS
public:
wxICOHandler()
{
- m_name = _T("Windows icon file");
- m_extension = _T("ico");
+ m_name = wxT("Windows icon file");
+ m_extension = wxT("ico");
m_type = wxBITMAP_TYPE_ICO;
- m_mime = _T("image/x-ico");
+ m_mime = wxT("image/x-ico");
}
#if wxUSE_STREAMS
virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=true );
virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=true, int index=-1 );
virtual bool DoLoadFile( wxImage *image, wxInputStream& stream, bool verbose, int index );
-
+
protected:
virtual int DoGetImageCount( wxInputStream& stream );
virtual bool DoCanRead( wxInputStream& stream );
public:
wxCURHandler()
{
- m_name = _T("Windows cursor file");
- m_extension = _T("cur");
+ m_name = wxT("Windows cursor file");
+ m_extension = wxT("cur");
m_type = wxBITMAP_TYPE_CUR;
- m_mime = _T("image/x-cur");
+ m_mime = wxT("image/x-cur");
}
// VS: This handler's meat is implemented inside wxICOHandler (the two
public:
wxANIHandler()
{
- m_name = _T("Windows animated cursor file");
- m_extension = _T("ani");
+ m_name = wxT("Windows animated cursor file");
+ m_extension = wxT("ani");
m_type = wxBITMAP_TYPE_ANI;
- m_mime = _T("image/x-ani");
+ m_mime = wxT("image/x-ani");
}