-
/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxHtml testing example
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation "help.cpp"
#pragma interface "help.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
-#include <wx/wxprec.h>
+#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/image.h>
-#include <wx/wxhtml.h>
+#include "wx/image.h"
+#include "wx/html/helpfrm.h"
+#include "wx/html/helpctrl.h"
+#include "wx/filesys.h"
+#include "wx/fs_zip.h"
// ----------------------------------------------------------------------------
// private classes
void OnClose(wxCloseEvent& event);
private:
wxHtmlHelpController help;
- wxConfig* config;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_CLOSE(MyFrame::OnClose)
END_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWindows to create
+ // Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
- #if wxUSE_LIBPNG
- wxImage::AddHandler(new wxPNGHandler);
- #endif
- #if wxUSE_LIBJPEG
- wxImage::AddHandler(new wxJPEGHandler);
- #endif
+ wxInitAllImageHandlers();
+#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
+ wxFileSystem::AddHandler(new wxZipFSHandler);
+#endif
+ SetVendorName(wxT("wxWidgets"));
+ SetAppName(wxT("wxHTMLHelp"));
// Create the main application window
- MyFrame *frame = new MyFrame("HTML Help Sample",
- wxPoint(50, 50), wxSize(150, 50));
+ MyFrame *frame = new MyFrame(_("HTML Help Sample"),
+ wxDefaultPosition, wxDefaultSize);
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size), help()
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size),
+ help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
- menuFile->Append(Minimal_Help, "&Help");
- menuFile->Append(Minimal_Quit, "E&xit");
+ menuFile->Append(Minimal_Help, _("&Help"));
+ menuFile->Append(Minimal_Quit, _("E&xit"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, "&File");
+ menuBar->Append(menuFile, _("&File"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
- config = new wxConfig("wxHTMLhelp");
-
- help.UseConfig(config);
+ help.UseConfig(wxConfig::Get());
bool ret;
- ret = help.AddBook("helpfiles/testing.hhp");
+ help.SetTempDir(wxT("."));
+ ret = help.AddBook(wxFileName(wxT("helpfiles/testing.hhp"), wxPATH_UNIX));
if (! ret)
- wxMessageBox("Failed adding book helpfiles/testing.hhp");
- ret = help.AddBook("helpfiles/another.hhp");
+ wxMessageBox(wxT("Failed adding book helpfiles/testing.hhp"));
+ ret = help.AddBook(wxFileName(wxT("helpfiles/another.hhp"), wxPATH_UNIX));
if (! ret)
- wxMessageBox("Failed adding book helpfiles/another.hhp");
+ wxMessageBox(_("Failed adding book helpfiles/another.hhp"));
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event))
{
- help.Display("Main page");
+ help.Display(wxT("Test HELPFILE"));
}
void MyFrame::OnClose(wxCloseEvent& event)
// Close the help frame; this will cause the config data to
// get written.
if ( help.GetFrame() ) // returns NULL if no help frame active
- help.GetFrame()->Close(TRUE);
+ help.GetFrame()->Close(true);
// now we can safely delete the config pointer
- delete config;
event.Skip();
+ delete wxConfig::Set(NULL);
}