#include "wx/colour.h"
#endif //WX_PRECOMP
+#include "wx/cocoa/ObjcRef.h"
+
#import <AppKit/NSColor.h>
// ========================================================================
m_nbDash = data.m_nbDash;
m_dash = data.m_dash;
m_stipple = data.m_stipple;
- m_cocoaNSColor = [data.m_cocoaNSColor retain];
+ m_cocoaNSColor = wxGCSafeRetain(data.m_cocoaNSColor);
m_cocoaDash = NULL;
}
inline void wxPenRefData::FreeCocoaNSColor()
{
- [m_cocoaNSColor release];
+ wxGCSafeRelease(m_cocoaNSColor);
m_cocoaNSColor = nil;
}
switch( m_style )
{
case wxTRANSPARENT:
- m_cocoaNSColor = [[NSColor clearColor] retain];
+ m_cocoaNSColor = wxGCSafeRetain([NSColor clearColor]);
break;
case wxSTIPPLE:
// wxBitmap isn't implemented yet
if(!colour_NSColor)
colour_NSColor = [NSColor clearColor];
m_cocoaNSColor = [colour_NSColor copyWithZone:nil];
+ [wxGCSafeRetain(m_cocoaNSColor) release]; // retain in GC. no change in RR.
break;
}
}
M_PENDATA->SetStipple(Stipple);
}
-wxColour& wxPen::GetColour() const
+wxColour wxPen::GetColour() const
{
return (M_PENDATA ? M_PENDATA->m_colour : wxNullColour);
}