// wxBitmap
//-----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandler, wxBitmapHandlerBase)
IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxBitmapBase)
wxBitmap::wxBitmap(int width, int height, int depth)
}
#if wxUSE_IMAGE
-wxBitmap::wxBitmap(const wxImage& image, int depth)
+wxBitmap::wxBitmap(const wxImage& imageOrig, int depth)
{
- wxCHECK_RET( image.Ok(), wxT("invalid image") );
+ wxCHECK_RET( imageOrig.Ok(), wxT("invalid image") );
+
+ wxImage image(imageOrig);
+
+ // convert mask to alpha channel, because wxMask isn't implemented yet
+ // FIXME: don't do this, implement proper wxMask support
+ if ( image.HasMask() )
+ image.InitAlpha();
DFBSurfacePixelFormat format = DepthToFormat(depth);
if ( format == DSPF_UNKNOWN && image.HasAlpha() )
return;
}
}
-
- // FIXME: implement mask creation from image's mask (or alpha channel?)
- wxASSERT_MSG( !image.HasMask(), "image masks are ignored for now" );
}
wxImage wxBitmap::ConvertToImage() const